River gauge Release Uploaded
River stage zero No dependents Tree-AVL-1.077 An AVL (balanced binary) tree for time-efficient storage and retrieval of comparable objects 13 Nov 2014 19:45:54 GMT
River stage zero No dependents Tree-AVL-1.076 An AVL (balanced binary) tree for time-efficient storage and retrieval of comparable objects 12 Nov 2014 17:47:06 GMT
River stage zero No dependents Heap-MinMax-1.04 Min-Max Heap for Priority Queues etc. 18 Mar 2013 14:25:39 GMT
River stage zero No dependents AI-Pathfinding-SMAstar-0.07 Simplified Memory-bounded A* Search 04 Apr 2010 20:18:22 GMT
River stage zero No dependents AI-Pathfinding-SMAstar-0.06 Simplified Memory-bounded A* Search 04 Mar 2010 20:51:27 GMT
River stage zero No dependents AI-Pathfinding-SMAstar-0.05 Simplified Memory-bounded A* Search 04 Mar 2010 18:14:52 GMT
River stage zero No dependents AI-Pathfinding-SMAstar-0.04 Simplified Memory-bounded A* Search 02 Mar 2010 18:20:59 GMT
River stage zero No dependents AI-Pathfinding-SMAstar-0.031 Simplified Memory-bounded A* Search 01 Mar 2010 16:27:21 GMT
River stage zero No dependents AI-Pathfinding-SMAstar-0.03 Simplified Memory-bounded A* Search 28 Feb 2010 19:25:42 GMT
River stage zero No dependents AI-Pathfinding-SMAstar-0.02 Memory-bounded A* Search 26 Feb 2010 22:59:41 GMT
River stage zero No dependents AI-Pathfinding-SMAstar-0.01 Memory-bounded A* Search 25 Feb 2010 21:25:01 GMT
River stage zero No dependents Tree-AVL-1.075 An AVL (balanced binary) tree for time-efficient storage and retrieval of comparable objects 05 Feb 2010 15:00:01 GMT
River stage zero No dependents Games-Quake-Stats-0.05 Perl module for compiling basic Quake game statistics 11 Nov 2009 18:14:43 GMT
River stage zero No dependents Heap-MinMax-1.03 Min-Max Heap for Priority Queues etc. 09 Nov 2009 16:44:43 GMT
River stage zero No dependents Tree-AVL-1.074 An AVL (balanced binary) tree for time-efficient storage and retrieval of comparable objects 07 Nov 2009 17:46:24 GMT
River stage zero No dependents Tree-AVL-1.073 An AVL (balanced binary) tree for time-efficient storage and retrieval of comparable objects 14 Jul 2009 20:41:29 GMT
River stage zero No dependents Tree-AVL-1.071 An AVL (balanced binary) tree for time-efficient storage and retrieval of comparable objects 13 Jul 2009 13:56:04 GMT
River stage zero No dependents Tree-AVL-1.07 An AVL (balanced binary) tree for time-efficient storage and retrieval of comparable objects 12 Jul 2009 15:07:53 GMT
River stage zero No dependents Tree-AVL-1.06 An AVL (balanced binary) tree for time-efficient storage and retrieval of comparable objects 12 Jul 2009 14:58:04 GMT
River stage zero No dependents Heap-MinMax-1.02 Min-Max Heap for Priority Queues etc. 11 Jul 2009 17:54:21 GMT
River stage zero No dependents Tree-AVL-1.05 An AVL (balanced binary) tree for time-efficient storage and retrieval of comparable objects 11 Jul 2009 17:40:14 GMT
River stage zero No dependents Games-Quake-Stats-0.04 Perl module for compiling basic Quake game statistics 19 Jun 2009 19:40:27 GMT
River stage zero No dependents Tree-AVL-1.04 An AVL (balanced binary) tree for time-efficient storage and retrieval of comparable objects 29 May 2009 23:19:50 GMT
River stage zero No dependents Tree-AVL-1.02 An AVL (balanced binary) tree for time efficient storage and retrieval of comparable objects 29 May 2009 17:19:35 GMT
River stage zero No dependents Heap-MinMax-1.01 Min-Max Heap for Priority Queues etc. 29 May 2009 15:34:26 GMT
River stage zero No dependents Tree-AVL-1.01 An AVL (balanced binary) tree for time efficient storage and retrieval of comparable objects 29 May 2009 14:56:07 GMT
River stage zero No dependents Games-Quake-Stats-0.03 Perl module for compiling basic Quake game statistics 27 May 2009 14:39:15 GMT
River stage zero No dependents Games-Quake-Stats-0.02 Perl module for compiling basic Quake game statistics 26 May 2009 16:29:00 GMT
River stage zero No dependents Games-Quake-Stats-0.01 Perl module for compiling basic Quake game statistics 25 May 2009 15:20:31 GMT
River stage zero No dependents Heap-MinMax-0.06 Min-Max Heap for Priority Queues etc. 23 May 2009 17:36:54 GMT
River stage zero No dependents Tree-AVL-0.07 An AVL (balanced binary) tree for time efficient storage and retrieval of comparable objects 23 May 2009 17:19:00 GMT
River stage zero No dependents Tree-AVL-0.06 An AVL (balanced binary) tree for time efficient storage and retrieval of comparable objects 23 May 2009 17:04:52 GMT
River stage zero No dependents Heap-MinMax-0.05 Perl implementation of a Min-Max Heap 26 Jan 2009 13:57:36 GMT
River stage zero No dependents Tree-AVL-0.05 An AVL (balanced binary) tree for time efficient storage and retrieval of comparable objects 06 Jan 2009 01:03:44 GMT
River stage zero No dependents Heap-MinMax-0.04 Perl implementation of a Min-Max Heap 06 Jan 2009 01:03:32 GMT
River stage zero No dependents Tree-AVL-0.04 An AVL (balanced binary) tree for time efficient storage and retrieval of comparable objects 03 Jan 2009 21:33:27 GMT
River stage zero No dependents Heap-MinMax-0.03 Perl implementation of a Min-Max Heap 03 Jan 2009 21:32:00 GMT
River stage zero No dependents Heap-MinMax-0.02 Perl implementation of a Min-Max Heap 03 Jan 2009 17:56:22 GMT
River stage zero No dependents Tree-AVL-0.03 Perl implemenation of an AVL tree for storing comparable objects 02 Jan 2009 22:13:29 GMT
River stage zero No dependents Tree-AVL-0.02 Perl implemenation of an AVL tree for storing comparable objects 02 Jan 2009 17:04:18 GMT
River stage zero No dependents Heap-MinMax-0.01 Perl implementation of a Min-Max Heap. 02 Jan 2009 01:26:18 GMT
River stage zero No dependents Tree-AVL-0.01 Perl implemenation of an AVL tree for storing comparable objects. 01 Jan 2009 20:56:52 GMT
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