Revision history for NetHack-Item

0.19    Jul 6 2013
        Support for custom fruit names (Sartak)
        Notice when a piece of equipment goes missing (Sartak)
        Add item type for statue too, rather than "other" (Sartak)
        Track spellbook->difficult_for_int (Sartak)
        Wand identity trackers now have an is_nomessage helper (Sartak)
        Modernize testing with done_testing and Test::Fatal (Sartak)

0.18    Jul 5 2013
        Add item type for gold, rather than stuffing it into "other" (Sartak)
        $food->nutrition_per_weight (Sartak)

0.17    Jul 5 2013
        Add evolve_from API (Sartak)
            (it's what we did for reconciling Inventory, but now we want it for TAEB tiles too)

0.16    Jun 30 2013
        Oops (Sartak)

0.15    Jun 30 2013
        Skill and direction spoilers for spells (Sartak)
        Track spellbook->difficult_for_level (Sartak)
        Basic polymorph support (Sartak)

0.14    Jun 27 2013
        Adjust regex to accommodate new nethack.alt.org patches (Sartak)

0.13    Apr 9 2011
        delegate attr functionality manually to avoid warnings (Jason May)
        appease future dzil deprecation (Jason May)

0.12    Wed Sep 30 22:45:12 2009
        Arrrrgh packaging. (doy)

0.11    Wed Sep 30 21:28:31 2009
        Better handling for unknown/inconsistent BUC states (Sartak)
        More Moose fixes (doy)

0.10    Sun May 10 16:22:14 2009
        Make incorporate_stats and incorporate_stats_from a parameterized
            role (Sartak)
        Moose fixes (doy)

0.09    Sun Apr 5 15:40:31 2009
        Depend on NetHack::Monster::Spoiler instead of including monster
            spoilers in this dist (doy)
        Add vegan and vegetarian to food spoilers (doy)
        Tin fixes (doy)
        Replace 'unsafe' with a hash of what's actually unsafe about food (doy)
        Reify statues and figurines (doy)
        Add glyphs (doy)

0.08    Sat Mar 14 11:08:32 2009
        Fix major bug where equipment would get out of date (sorear)

0.07    Wed Feb 25 01:52:39 2009
        Spoiler->all_identities (Sartak)
        Instrument->tonal (Sartak)
        Item->fits_in_slot, under_cursed, blockers, slots_inside_out (sorear)
        Fix update_armor to work on rings (sorear)
        Support for tracking worn amulet and blindfold (sorear)
        Parser enhancement for "4 daggers (wielded)" (sorear)
        Materials are now listed in spoilers (sorear)
        Item->is_metallic (sorear)
        Better handling for unique corpses (sorear)
        NetHack::Item::Slot (equipment) type (sorear)

0.06    Tue Feb 17 23:18:05 2009
        Gold never goes into the inventory
        Throw a warning if we're throwing away an inventory item in an update
        Improved artifact handling
        Fix evolving charge (both items need to do the role)
        MooseX::Role::Matcher is recommended (but not used) in place of our
            horrible hack which is now gone
        Many fixes for equipment tracking
        Handle plural unidentified eggs
        Load all tracker classes
        new_item no longer does inventory tracking, since it could be a
            container slot
        Account for quantity in weight
        Remove some hacks that sneaked in for initial TAEB support
        Spoilers now track stackability, tin weight, corpse permanence
        You can't drop worn items

        Item->spoiler_values, maybe_is, remove_damage, throw_range
        Item->name which is artifact or identity or appearance
        Inventory->exact_weight, decrease_quantity, add
        Armor->base_ac
        Corpse->monster
        Trackers->possible_appearances_of(identity)
        ItemPool->item_class, _create_item

0.05    Tue Dec 9 00:46:18 2008
        Depend on Set::Object. Oops.

0.04    Sat Dec 6 01:12:36 2008
        Implementation of all the features I need is done!
        NetHack::ItemPool and its modules are now part of this dist

0.03    Sun Nov 16 03:00:00 2008
        Item->incorporate_stats_from(Item) and Item->is_evolution_of(Item)
            These are used to update items with obvious stats from newer copies
            of the same item. Such as when you look at your inventory again and
            notice your sword has increased in enchantment.
        Tests for charging (thanks arcanehl) and fixes
        Corpses are now a subtype of food

0.02    Wed Nov 12 22:54:18 2008
        Too much to list, biggest is addition of subtypes and plenty of
            internals cleanup

0.01    Fri Jul 04 07:42:41 2008
        First version, released on an unsuspecting world.