15 Apr 2021 19:28:12 UTC
- Distribution: Art-World
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Art::World::Manual - A programming clay
Art::Worldis an attempt to model and simulate a system describing the interactions and influences between the various agents of the Art World.
If a correct API is reached, we'll try to build a "game of art" frontend. It is also possible that an art galery or a museum could enjoy this toolkit to use it in a larger business software.
Art::World entities idea process file discourse time project idea 01 02 03 04 05 process 06 07 08 09 10 file 11 12 13 14 15 discourse 16 17 18 19 20 time 21 22 23 24 25 project 26 27 28 29 30
- 01 Idea is the first step of process
- 02 Idea is inserted in the file (through process)
- 03 Idea comes from discourse (given about project)
- 04 Idea comes when there is no time left
- 05 Ideas constitue the project
- 06 Process allows ideas to evolve
- 07 Process allows to fill the file (with ideas + discourse)
- 08 Process allows to generate some discourse
- 09 Process allows to save time
- 10 Process allows to set up the project
- 11 File is made of ideas
- 12 File is filled and emptied with the process
- 13 File is made of discourse
- 14 File archives ideas, making possible to forget them
- 15 File generates a project
- 16 Discourse steers ideas
- 17 Discourse analyzes process
- 18 Discourse talks about the file
- 20 Discourse is a constituent of the project
- 21 From time to time, ideas appear
- 22 Time is needed to apply the process
- 23 Time is suspended into file, process is off there
- 24 Discourse's time (reading time)
- 25 Various times contained in project give it's shape
- 26 Project is updated by new ideas
- 27 Project is constantly updated by the process
- 28 Project is set up when file is updated
- 29 Project and discourse are inseparable
- 30 Project is what takes the longuest time to set up
Movement of Attitudes and Gestures Making the Art::World
More or less viscous crystalline slurry having in general subsidies and which, by cooling and passing to the state of project gives rise to different states of the art, called M.A.G.M.A.-states. The M.A.G.M.A.s are enclosed in various M.A.G.M.A.-tic pockets and spread over the earth's crust during eruptions of various violences.
- Primary M.A.G.M.A
Common work basis of artists research
- Secondary M.A.G.M.A.
Cliché of the specialized art world
- Tertiary M.A.G.M.A.
Component of artistic cultures generalist foundations
You can consult a detailed version of this geologic-artistic theory (FR language though).
This is a long term continuation of an art project started circa 2006.
In 2005, I got a metal box and colored carton cards and called this Le Fichier. It was basically a database of artworks ideas. I was trashing all ideas I could have of serious or weird potential artworks. It was inspired either by Roland Barthes, who was actually working with those kind of cards, Georges Perec, who was exploring potentialities, and Édouard Levé Oeuvres, a huge catalog of potential artworks (he later commited suicide after describing his own Suicide in a book).
2006 I initiated a FileMaker database of artworks to put the old style carton cards in computer form. I had no idea what I was doing at this time, being an art school student, at this time, programming was not massively taught as a fine art (unfortunately).
In 2008 I benefited of an artist residency in an agricultural college with a creation grant of 10 000€. I wanted to keep working on my Art World and Creative Processes schemas projects initiated during art school. It didn't go very well because the Plastic Art State Inspector didn't like what I was doing with her money and strongly advised to change orientation. In my opinion, it was a perfect thing that the instutition itself would exhibit it's own workings. In the end, there was an exhibition, but she didn't come to the opening.
Anyway, I ended up interviewing many Agents of the college, and went especially well with some natural sciences teacher. He recommended a manual were I found some schemas that I made some detournement: I used the geology science as a metaphor of art world. I used geology terms and language to describe social interactions that were not described in the art sociology field.
The residency ended up with the redaction of a rather precise documentation (FR) and maybe the first specification I ever wrote.
Then I almost got beaten by a fellow artist who was participating in a collective exhibition mostly for the money and not for the fun. I guess he felt a bit provoked by my situationist theory.
In 2008, I finally decided to start a training to learn programming and design a proper database and system for managing a virtual Art World. I became a web developer, but I totally forgot the ulterior motive.
Sometimes I thought about it:
- 2013 Perl try
I bootstrapped a Perl module with 5 abstract empty classes and then let it sleep on Github
- 2017 Raku try
I restarted my project while getting into Raku (it was still Perl6 at this time), but learning Raku was too much effort and I abandonned again.
Ten years later I am still on it. This project is following me in my dreams. I'll give it another try.
A series of posts exist on the perlmonks.org, called the Diary of a Zydeco experiment. They are supposed to explain in details the motivations of the project and give some useful technical informations about some shiny discoveries.
Seb. Hu-Rillettes <email@example.com>
Sébastien Feugère <firstname.lastname@example.org>
Copyright 2006-2020 Seb. Hu-Rillettes
This library is free software; you can redistribute it and/or modify it under the Artistic License 2.0.