package Cdk::Scroll;
@ISA = qw (Cdk);
#
# This creates a new Scroll object.
#
sub new
{
my $type = shift;
my %params = @_;
my $self = {};
my $name = "${type}::new";
# Retain the type of the object.
$self->{'Type'} = $type;
# Set up the parameters passed in.
my $list = Cdk::checkReq ($name, "List", $params{'List'});
my $height = Cdk::checkReq ($name, "Height", $params{'Height'});
my $width = Cdk::checkReq ($name, "Width", $params{'Width'});
my $title = Cdk::checkDef ($name, "Title", $params{'Title'}, "");
my $xpos = Cdk::checkDef ($name, "Xpos", $params{'Xpos'}, "CENTER");
my $ypos = Cdk::checkDef ($name, "Ypos", $params{'Ypos'}, "CENTER");
my $spos = Cdk::checkDef ($name, "Spos", $params{'Spos'}, "NONE");
my $numbers = Cdk::checkDef ($name, "Numbers", $params{'Numbers'}, "FALSE");
my $hlight = Cdk::checkDef ($name, "Highlight", $params{'Highlight'}, "A_REVERSE");
my $box = Cdk::checkDef ($name, "Box", $params{'Box'}, "TRUE");
my $shadow = Cdk::checkDef ($name, "Shadow", $params{'Shadow'}, "FALSE");
# Create the thing.
$self->{'Me'} = Cdk::Scroll::New ($title, $params{'List'},
$height, $width,
$xpos, $ypos, $spos,
$numbers, $hlight,
$box, $shadow);
bless $self;
}
#
# This activates the object
#
sub activate
{
my $self = shift;
my %params = @_;
my $name = "$self->{'Type'}::activate";
# Activate the object...
if (defined $params{'Input'})
{
$self->{'Info'} = Cdk::Scroll::Activate ($self->{'Me'}, $params{'Input'});
}
else
{
$self->{'Info'} = Cdk::Scroll::Activate ($self->{'Me'});
}
return ($self->{'Info'});
}
#
# This injects a character into the widget.
#
sub inject
{
my $self = shift;
my %params = @_;
my $name = "$self->{'Type'}::inject";
# Set the values.
my $character = Cdk::checkReq ($name, "Input", $params{'Input'});
return (Cdk::Scroll::Inject ($self->{'Me'}, $character));
}
#
# This adds a line to the scrolling list.
#
sub add
{
my $self = shift;
my %params = @_;
my $name = "$self->{'Type'}::add";
# Set the values.
my $item = Cdk::checkReq ($name, "Item", $params{'Item'});
Cdk::Scroll::Add ($self->{'Me'}, $item);
}
#
# This deletes a line from the scrolling list.
#
sub delete
{
my $self = shift;
my %params = @_;
my $name = "$self->{'Type'}::delete";
# Set the values.
my $position = Cdk::checkReq ($name, "Position", $params{'Position'});
Cdk::Scroll::Delete ($self->{'Me'}, $position);
}
#
# This allows us to bind a key to an action.
#
sub bind
{
my $self = shift;
my %params = @_;
my $name = "$self->{'Type'}::bind";
# Set the values.
my $key = Cdk::checkReq ($name, "Key", $params{'Key'});
my $function = Cdk::checkReq ($name, "Function", $params{'Function'});
Cdk::Scroll::Bind ($self->{'Me'}, $key, $params{'Function'});
}
#
# This allows us to set a pre-process function.
#
sub preProcess
{
my $self = shift;
my %params = @_;
my $name = "$self->{'Type'}::preProcess";
# Set the values.
my $function = Cdk::checkReq ($name, "Function", $params{'Function'});
Cdk::Scroll::PreProcess ($self->{'Me'}, $params{'Function'});
}
#
# This allows us to set a post-process function.
#
sub postProcess
{
my $self = shift;
my %params = @_;
my $name = "$self->{'Type'}::postProcess";
# Set the values.
my $function = Cdk::checkReq ($name, "Function", $params{'Function'});
Cdk::Scroll::PostProcess ($self->{'Me'}, $params{'Function'});
}
#
# This draws the object.
#
sub draw
{
my $self = shift;
my %params = @_;
my $name = "$self->{'Type'}::draw";
# Set up the parameters passed in.
my $box = Cdk::checkDef ($name, "Box", $params{'Box'}, "TRUE");
# Draw the object.
Cdk::Scroll::Draw ($self->{'Me'}, $box);
}
#
# This sets several parameters of the widget.
#
sub set
{
my $self = shift;
my %params = @_;
my $name = "$self->{'Type'}::set";
#
# Check the parameters sent in.
#
if (defined $params{'Items'})
{
Cdk::Scroll::SetItems ($self->{'Me'}, $params{'Items'});
}
if (defined $params{'Highlight'})
{
Cdk::Scroll::SetHighlight ($self->{'Me'}, $params{'Highlight'});
}
if (defined $params{'ULChar'})
{
Cdk::Scroll::SetULChar ($self->{'Me'}, $params{'ULChar'});
}
if (defined $params{'URChar'})
{
Cdk::Scroll::SetURChar ($self->{'Me'}, $params{'URChar'});
}
if (defined $params{'LLChar'})
{
Cdk::Scroll::SetLLChar ($self->{'Me'}, $params{'LLChar'});
}
if (defined $params{'LRChar'})
{
Cdk::Scroll::SetLRChar ($self->{'Me'}, $params{'LRChar'});
}
if (defined $params{'VChar'})
{
Cdk::Scroll::SetVerticalChar ($self->{'Me'}, $params{'VChar'});
}
if (defined $params{'HChar'})
{
Cdk::Scroll::SetHorizontalChar ($self->{'Me'}, $params{'HChar'});
}
if (defined $params{'BoxAttribute'})
{
Cdk::Scroll::SetBoxAttribute ($self->{'Me'}, $params{'BoxAttribute'});
}
if (defined $params{'BGColor'})
{
Cdk::Scroll::SetBackgroundColor ($self->{'Me'}, $params{'BGColor'});
}
if (defined $params{'Box'})
{
Cdk::Scroll::SetBox ($self->{'Me'}, $params{'Box'});
}
}
#
# This erases the object.
#
sub erase
{
my $self = shift;
Cdk::Scroll::Erase ($self->{'Me'});
}
#
# This function raises the object.
#
sub raise
{
my $self = shift;
Cdk::Scroll::Raise ($self->{'Me'});
}
#
# This function lowers the object.
#
sub lower
{
my $self = shift;
Cdk::Scroll::Lower ($self->{'Me'});
}
#
# This function registers the object.
#
sub register
{
my $self = shift;
Cdk::Scroll::Register ($self->{'Me'});
}
#
# This function unregisters the object.
#
sub unregister
{
my $self = shift;
Cdk::Scroll::Unregister ($self->{'Me'});
}
#
# This function returns the pointer to the window.
#
sub getwin
{
my $self = shift;
Cdk::Scroll::GetWindow ($self->{'Me'});
}
#
# This function returns the size of the scrolling list and the
# currently highlighted item.
#
sub info
{
my $self = shift;
return Cdk::Scroll::Info ($self->{'Me'});
}
1;