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NAME

SDL2::ControllerButtonEvent - Game controller button event structure

SYNOPSIS

    use SDL2 qw[:all];
    # TODO: I need to whip up a quick example

DESCRIPTION

Fields

type - SDL_CONTROLLERBUTTONDOWN or SDL_CONTROLLERBUTTONUP
timestamp - In milliseconds, populated using SDL_GetTicks( )
which - The joystick instance id
button - The controller button
state - SDL_PRESSED or SDL_RELEASED
padding1
padding2

LICENSE

Copyright (C) Sanko Robinson.

This library is free software; you can redistribute it and/or modify it under the terms found in the Artistic License 2. Other copyrights, terms, and conditions may apply to data transmitted through this module.

AUTHOR

Sanko Robinson <sanko@cpan.org>