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NAME

Image::SVG::Path - read the "d" attribute of an SVG path

SYNOPSIS

    use Image::SVG::Path 'extract_path_info';
    use Data::Dumper;
    my $path_d_attribute = "M9.6,20.25c0.61,0.37,3.91,0.45,4.52,0.34";
    my @path_info = extract_path_info ($path_d_attribute);
    print Dumper (\@path_info);

produces output

    $VAR1 = [
              {
                'point' => [
                             '9.6',
                             '20.25'
                           ],
                'name' => 'moveto',
                'svg_key' => 'M',
                'position' => 'absolute',
                'type' => 'moveto'
              },
              {
                'control2' => [
                                '3.91',
                                '0.45'
                              ],
                'svg_key' => 'c',
                'name' => 'curveto',
                'position' => 'relative',
                'control1' => [
                                '0.61',
                                '0.37'
                              ],
                'end' => [
                           '4.52',
                           '0.34'
                         ],
                'type' => 'cubic-bezier'
              }
            ];

(This example is included as synopsis.pl in the distribution.)

VERSION

This documents version 0.36 of Image-SVG-Path corresponding to git commit 11f37e923e736620d6a5a52623caf72ee4a5439b released on Sat May 1 18:51:04 2021 +0900.

DESCRIPTION

This module extracts information contained in the "d" attribute of an SVG <path> element and turns it into a simpler series of steps.

For example, an SVG <path> element might take the form

    <path d="M9.6,20.25c0.61,0.37,3.91,0.45,4.52,0.34c2.86-0.5,14.5-2.09,21.37-2.64c0.94-0.07,2.67-0.26,3.45,0.04"/>

Using an XML parser, such as XML::Parser,

    use FindBin '$Bin';
    use XML::Parser;
    use Image::SVG::Path 'extract_path_info';
    my $file = "$Bin/Home_for_the_aged.svg";
    my $p = XML::Parser->new (Handlers => {Start => \& start});
    $p->parsefile ($file) or die "Error $file: ";
    
    sub start
    {
        my ($expat, $element, %attr) = @_;
    
        if ($element eq 'path') {
            my $d = $attr{d};
            my @r = extract_path_info ($d);
            for (@r) {
                if ($_->{svg_key} =~ /^[mM]$/i) {
                    print "MOVE TO @{$_->{point}}.\n";
                }
            }
        }
    }

produces output

    MOVE TO 15 119.
    MOVE TO 52 88.
    MOVE TO 198 88.
    MOVE TO 20 214.
    MOVE TO 148 214.

(This example is included as xml-parser.pl in the distribution.)

SVG means "scalable vector graphics" and it is a standard of the W3 consortium. See "SVG standards" for details. Although SVG is a type of XML, the text in the d attribute of SVG paths is not XML but a condensed form using single letters and numbers. This module is a parser for that condensed format.

FUNCTIONS

extract_path_info

    my @path_info = extract_path_info ($path_d_attribute);

Turn the SVG path string into a series of simpler things.

For example,

    use Image::SVG::Path 'extract_path_info';
    my @path_info = extract_path_info ('M6.93,103.36c3.61-2.46,6.65-6.21,6.65-13.29c0-1.68-1.36-3.03-3.03-3.03s-3.03,1.36-3.03,3.03s1.36,3.03,3.03,3.03C15.17,93.1,10.4,100.18,6.93,103.36z');
    
    my $count = 0;
    for my $element (@path_info) {                
        $count++;                                 
        print "Element $count:\n";                
        for my $k (sort keys %$element) {              
            my $val = $element->{$k};             
            if (ref $val eq 'ARRAY') {            
                $val = "[$val->[0], $val->[1]]";  
            }                                     
            print "   $k -> $val\n";              
        }                                         
    }

produces output

    Element 1:
       name -> moveto
       point -> [6.93, 103.36]
       position -> absolute
       svg_key -> M
       type -> moveto
    Element 2:
       control1 -> [3.61, -2.46]
       control2 -> [6.65, -6.21]
       end -> [6.65, -13.29]
       name -> curveto
       position -> relative
       svg_key -> c
       type -> cubic-bezier
    Element 3:
       control1 -> [0, -1.68]
       control2 -> [-1.36, -3.03]
       end -> [-3.03, -3.03]
       name -> curveto
       position -> relative
       svg_key -> c
       type -> cubic-bezier
    Element 4:
       control2 -> [-3.03, 1.36]
       end -> [-3.03, 3.03]
       name -> shorthand/smooth curveto
       position -> relative
       svg_key -> s
       type -> shortcut-cubic-bezier
    Element 5:
       control2 -> [1.36, 3.03]
       end -> [3.03, 3.03]
       name -> shorthand/smooth curveto
       position -> relative
       svg_key -> s
       type -> shortcut-cubic-bezier
    Element 6:
       control1 -> [15.17, 93.1]
       control2 -> [10.4, 100.18]
       end -> [6.93, 103.36]
       name -> curveto
       position -> absolute
       svg_key -> C
       type -> cubic-bezier
    Element 7:
       name -> closepath
       position -> relative
       svg_key -> z
       type -> closepath

(This example is included as extract-path-info.pl in the distribution.)

The return value is a list of hash references. Each hash reference has at least four keys, type, position, name, and svg_key. The svg_key field is the original key from the path. The type and name fields say what the element is, for example a cubic bezier curve or a line. The position value is either "relative" or "absolute" depending on whether the coordinates of this step of the path are relative to the current point (relative) or to the drawing's origin (absolute). position is relative if svg_key is lower case and absolute if it is upper case, unless the user chooses the "absolute" option.

extract_path_info replaces all implicit commands with the explicit version. For example, an input moveto followed by an implicit lineto of the form M 1 2 3 4 is converted into a moveto M 1 2 followed by an explicit lineto L 3 4. An input sequence of elliptic arcs, one explicit and one implicit, is turned into two elliptic arcs in the output. This means that "round trips" are not possible; it is not possible to use the output of this function to reconstruct the input path string exactly, although the actual path itself can be reproduced exactly.

A second argument to extract_path_info contains options for the extraction in the form of a hash reference. For example,

    my @path_info = extract_path_info ($path, {absolute => 1});

The following options exist:

absolute

If the hash element absolute is set to a true value, relative positions are changed to absolute. For example a "c" curve is changed to the equivalent "C" curve. In this case, the position value of each element's hash is absolute, and svg_key is converted to upper case.

no_smooth

If the hash element no_smooth is set to a true value then smooth cubic bezier curves, "S" curves, are changed into the equivalent "C" curves. This only works in combination with the "absolute" option, otherwise it does nothing.

In versions of this module up to 0.30, no_smooth was erroneously named no_shortcuts. The name no_shortcuts is still accepted by this function for backward compatibility.

verbose

If this is set to a true value, extract_path_info prints out informative messages about what it is doing as it parses the path.

reverse_path

    my $reverse_path = reverse_path ($path);

Make an SVG path which is the exact reverse of the input.

This only works for cubic bezier curves with absolute position, and not for smooth curves (C elements only). It doesn't fill in all the information correctly.

    use Image::SVG::Path 'reverse_path';
    my $path = "M26.75,73c-2.61,6.25-5.49,12.25-8.36,17.15c-0.74,1.26-1.99,1.54-3.23,1.03";
    my $reverse = reverse_path ($path);
    print "$reverse\n";
    

produces output

    M15.160000,91.180000 C16.400000,91.690000 17.650000,91.410000 18.390000,90.150000 C21.260000,85.250000 24.140000,79.250000 26.750000,73.000000 

(This example is included as test-reverse.pl in the distribution.)

create_path_string

    my $path = create_path_string (\@info);

Given a set of information as created by "extract_path_info", turn them into an SVG string representing a path.

This only works for elements with absolute position and not smooth curves. It does not handle quadratic bezier curves.

SVG path elements

This section documents the output elements. If the path is extracted using

    my @path = extract_path_info ($d);

then the elements of @path are each hash references which contain one of the following kinds of elements, depending on what is next on the path.

Move to elements, M

If type is moveto, the hash reference contains one more field, point, which is the point to move to. This is an array reference containing the x and y coordinates as elements indexed 0 and 1 respectively.

type

This is moveto.

svg_key

This is M or m.

point

This is the point to move to.

Line elements, L

If type is lineto, the hash reference contains one more field, point, which is the point to move to. This is an array reference containing the x and y coordinates as elements indexed 0 and 1 respectively.

type

This is lineto.

svg_key

This is L or l.

point

This is the end point of the line.

end

This field occurs in some lines for backwards compatibility with pre-0.16 versions of the module.

Cubic bezier curve elements, C

If the type is cubic-bezier, the hash reference contains three more fields, control1, control2 and end. The value of each is an array reference containing the x and y coordinates of the first and second control points and the end point of the Bezier curve respectively. (The start point of the curve is the end point of the previous part of the path.)

type

This is cubic-bezier.

svg_key

This is C or c.

control1

Control point 1 of the curve.

control2

Control point 2 of the curve.

end

The end point of the curve.

Smooth cubic bezier curve elements, S

If the type is smooth-cubic-bezier, the hash contains two more fields, control2 and end. control2 is the second control point, and end is the end point. The first control point is got by reflecting the second control point of the previous curve around the end point of the previous curve (the start point of the current curve).

Use the "no_smooth" option to automatically convert these into cubic bezier curve elements.

type

This is smooth-cubic-bezier.

svg_key

This is S or s.

control2

This is the second control point of the curve (the first one is implicit).

end

This is the end point of the curve.

Quadratic bezier curve elements, Q

If the type is quadratic-bezier, the hash contains two more fields, control and end. control is the control point, and end is the end point.

type

This is quadratic-bezier.

svg_key

This is Q or q.

control

This is the control point.

end

This is the end point.

Smooth quadratic Bezier curves, T

See the SVG documentation (section 8.3.7) for how to calculate the control point.

type

This is smooth-quadratic-bezier.

svg_key

This is T or t.

end

This is the end point.

Arc elements, A

type

This is arc.

svg_key

This is A or a.

rx, ry

X and Y radiuses

x_axis_rotation

See the SVG documentation (section 8.3.8) for details.

large_arc_flag

See the SVG documentation (section 8.3.8) for details.

sweep_flag

See the SVG documentation (section 8.3.8) for details.

x, y

These are the end points of the arc.

Arcs are omitted from "SVG Tiny".

Horizontal line elements, H

Horizontal line elements contain one additional key, x, the x-coordinate of the end of the line. The y-coordinate is the same as the y-coordinate of the end point of the previous element.

type

This is horizontal-line-to.

svg_key

This is H or h.

x

This is the x coordinate of the end point. The y coordinate is implicit.

Vertical line elements, V

Vertical line elements contain one additional key, y, the y-coordinate of the end of the line. The x-coordinate is the same as the x-coordinate of the end point of the previous element.

type

This is vertical-line-to.

svg_key

This is V or v.

y

This is the y coordinate of the end point. The x coordinate is implicit.

Closepath elements, Z

type

This is closepath.

svg_key

This is Z or z.

Each hash reference also contains the field position, which has either the value absolute or relative depending on whether svg_key is upper case or lower case, respectively. A field name also exists.

BUGS

reverse_path only works for cubic bezier curves

See "reverse_path".

This is bug 23 on the issue tracker.

create_path_string does not work for quadratic bezier curves

See "create_path_string".

This is bug 22 on the issue tracker.

EXPORTS

None of the functions is exported by default.

     use Image::SVG::Path ':all';

exports all of the module's functions, "extract_path_info", "reverse_path" and "create_path_string". For backward compatibility, this does not export the regular expressions.

Regular expressions

The following SVG-parsing regular expressions which (are supposed to) exactly correspond to the SVG standard can also be exported.

$svg_path

Match a complete path consisting of multiple move-to and drawing commands. Some relatively simple inputs blow up the $svg_path regex, causing errors of the form Complex regular subexpression recursion limit (32766) exceeded. See the file t/export-regex.t for an example (commented out).

This was withdrawn from use in parsing the paths in version 0.29 of the module.

$drawto_command

Match one drawing command. Note this does not match a move-to command. The command is captured as $1.

$drawto_commands

Match a sequence of one or more drawing commands.

$moveto

Match a move-to command, including any subsequent implicit line-tos. See "Move to elements, M".

$closepath
$curveto
$elliptical_arc
$horizontal_lineto
$lineto
$quadratic_bezier_curveto
$smooth_curveto
$smooth_quadratic_bezier_curveto
$vertical_lineto

Of necessity, underscores (_) have been substituted for the hyphens (-) in the SVG standard, but otherwise these names correspond exactly to the names in the standard. In each of the drawing commands, the command itself is captured as $1 and the arguments are captured as $2.

To export all of these, use

    use Image::SVG::Path ':regex';

The subexpressions used in the definitions of the above in the SVG standard (things like vertical-lineto-argument-sequence) are not exported, and some of the more ridiculous ones (long-winded duplicates of other expressions) are not even implemented in this module's source code.

SEE ALSO

Other CPAN modules

SVG::Rasterize

This contains a complete parser for SVG paths in SVG::Rasterize::Engine::PangoCairo. It is embedded into the module and is used to draw with Cairo.

MarpaX::Languages::SVG::Parser

This is a parser for SVG by Ron Savage which uses Jeffrey Kegler's Marpa::R2 system, hence the name "MarpaX" (Marpa extension).

SVG::Estimate

This is an application of Image::SVG::Path which uses it to estimate the lengths of the paths of SVG images.

Image::CairoSVG

This is a least-effort module by the same author as Image::SVG::Path which renders some kinds of SVGs using Cairo.

Image::LibRSVG

Render SVG via a Gnome library.

Image::SVG::Transform

This module reads the "transform" attribute of an SVG element.

Image::Info::SVG

Part of Image::Info, you can get dimensions and other information about SVG images without the bother of parsing the file.

SVG standards

SVG specification

The full specification contains all the details. The SVG path specification contains the specifications for paths. The grammar of paths is described in The grammar for path data within that section of the document.

SVG Tiny

SVG Tiny is a subset of SVG. It claims to have a Perl Language Binding, but I cannot locate the source code.

SVG basic

There is also another standard, SVG basic, I'm not too sure whether either this or SVG Tiny are in use.

Other things

CairoSVG

CairoSVG is a Python SVG renderer using Cairo.

Yann Armelin's SVG Path Editor

Yann Armelin's SVG Path Editor

SVG Optimizer

SVG Optimizer

SVG Cleaner

SVG Cleaner

HISTORY

This module was originally begun as a way to hack the data out of the SVG-like data of a project called KanjiVG (kanji vector graphics) for the benefit of this kanji recognition system which relies on the KanjiVG data. At the time I (Ben Bullock) created this, I only had a vague idea of what SVG was. The KanjiVG data consists only of a subset of SVG, namely the initial move-tos and cubic bezier curves, which is why some parts of this module only deal with that kind of SVG path. At the time I started using it, the KanjiVG data actually contained a number of kanji strokes going in the wrong direction, and "reverse_path" was devised as a way to fix these.

ACKNOWLEDGEMENTS

Alessandro Ranellucci (http://makerblog.it/) pointed out that implicit commands and floating point numbers were not handled correctly.

Colin Kuskie (http://www.thegamecrafter.com/) fixed error messages for version 0.20, number paths for version 0.21, implicit line-tos for version 0.22, implicit arc commands for version 0.23, multiple closepaths for version 0.24, and handling plus signs in numbers in 0.25.

AUTHOR

Ben Bullock, <bkb@cpan.org>

COPYRIGHT & LICENCE

This package and associated files are copyright (C) 2011-2021 Ben Bullock.

You can use, copy, modify and redistribute this package and associated files under the Perl Artistic Licence or the GNU General Public Licence.