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NAME

Protocol::HTTP2::Client - HTTP/2 client

SYNOPSIS

    use Protocol::HTTP2::Client;

    # Create client object
    my $client = Protocol::HTTP2::Client->new;

    # Prepare first request
    $client->request(

        # HTTP/2 headers
        ':scheme'    => 'http',
        ':authority' => 'localhost:8000',
        ':path'      => '/',
        ':method'    => 'GET',

        # HTTP/1.1 headers
        headers      => [
            'accept'     => '*/*',
            'user-agent' => 'perl-Protocol-HTTP2/0.13',
        ],

        # Callback when receive server's response
        on_done => sub {
            my ( $headers, $data ) = @_;
            ...
        },
    );

    # Protocol::HTTP2 is just HTTP/2 protocol decoder/encoder
    # so you must create connection yourself

    use AnyEvent;
    use AnyEvent::Socket;
    use AnyEvent::Handle;
    my $w = AnyEvent->condvar;

    # Plain-text HTTP/2 connection
    tcp_connect 'localhost', 8000, sub {
        my ($fh) = @_ or die "connection failed: $!\n";
        
        my $handle;
        $handle = AnyEvent::Handle->new(
            fh       => $fh,
            autocork => 1,
            on_error => sub {
                $_[0]->destroy;
                print "connection error\n";
                $w->send;
            },
            on_eof => sub {
                $handle->destroy;
                $w->send;
            }
        );

        # First write preface to peer
        while ( my $frame = $client->next_frame ) {
            $handle->push_write($frame);
        }

        # Receive servers frames
        # Reply to server
        $handle->on_read(
            sub {
                my $handle = shift;

                $client->feed( $handle->{rbuf} );

                $handle->{rbuf} = undef;
                while ( my $frame = $client->next_frame ) {
                    $handle->push_write($frame);
                }

                # Terminate connection if all done
                $handle->push_shutdown if $client->shutdown;
            }
        );
    };

    $w->recv;

DESCRIPTION

Protocol::HTTP2::Client is HTTP/2 client library. It's intended to make http2-client implementations on top of your favorite event-loop.

METHODS

new

Initialize new client object

    my $client = Procotol::HTTP2::Client->new( %options );

Available options:

on_push => sub {...}

If server send push promise this callback will be invoked

    on_push => sub {
        # received PUSH PROMISE headers
        my $pp_header = shift;
        ...
    
        # if we want reject this push
        # return undef
    
        # if we want to accept pushed resource
        # return callback to receive data
        return sub {
            my ( $headers, $data ) = @_;
            ...
        }
    },
upgrade => 0|1

Use HTTP/1.1 Upgrade to upgrade protocol from HTTP/1.1 to HTTP/2. Upgrade possible only on plain (non-tls) connection. Default value is 0.

See Starting HTTP/2 for "http" URIs

keepalive => 0|1

Keep connection alive after requests. Default value is 0. Don't forget to explicitly call close method if set this to true.

on_error => sub {...}

Callback invoked on protocol errors

    on_error => sub {
        my $error = shift;
        ...
    },
on_change_state => sub {...}

Callback invoked every time when http/2 streams change their state. See Stream States

    on_change_state => sub {
        my ( $stream_id, $previous_state, $current_state ) = @_;
        ...
    },

request

Prepare HTTP/2 request.

    $client->request(

        # HTTP/2 headers
        ':scheme'    => 'http',
        ':authority' => 'localhost:8000',
        ':path'      => '/items',
        ':method'    => 'POST',

        # HTTP/1.1 headers
        headers      => [
            'content-type' => 'application/x-www-form-urlencoded',
            'user-agent' => 'perl-Protocol-HTTP2/0.06',
        ],

        # Callback when receive server's response
        on_done => sub {
            my ( $headers, $data ) = @_;
            ...
        },

        # Callback when receive stream reset
        on_error => sub {
            my $error_code = shift;
        },

        # Body of POST request
        data => "hello=world&test=done",
    );

You can chaining request one by one:

    $client->request( 1-st request )->request( 2-nd request );

Available callbacks:

on_done => sub {...}

Invoked when full servers response is available

    on_done => sub {
        my ( $headers, $data ) = @_;
        ...
    },
on_headers => sub {...}

Invoked as soon as headers have been successfully received from the server

    on_headers => sub {
        my $headers = shift;
        ...

        # if we want reject any data
        # return undef

        # continue
        return 1
    }
on_data => sub {...}

If specified all data will be passed to this callback instead if on_done. on_done will receive empty string.

    on_data => sub {
        my ( $partial_data, $headers ) = @_;
        ...

        # if we want cancel download
        # return undef

        # continue downloading
        return 1
    }
on_error => sub {...}

Callback invoked on stream errors

    on_error => sub {
        my $error = shift;
        ...
    }

keepalive

Keep connection alive after requests

    my $bool = $client->keepalive;
    $client = $client->keepalive($bool);

shutdown

Get connection status:

0 - active
1 - closed (you can terminate connection)

close

Explicitly close connection (send GOAWAY frame). This is required if client has keepalive option enabled.

next_frame

get next frame to send over connection to server. Returns:

undef - on error
0 - nothing to send
binary string - encoded frame
    # Example
    while ( my $frame = $client->next_frame ) {
        syswrite $fh, $frame;
    }

feed

Feed decoder with chunks of server's response

    sysread $fh, $binary_data, 4096;
    $client->feed($binary_data);

ping

Send ping frame to server (to keep connection alive)

    $client->ping

or

    $client->ping($payload);

Payload can be arbitrary binary string and must contain 8 octets. If payload argument is omitted client will send random data.