NAME
Raylib::FFI - Perl FFI bindings for raylib
SYNOPSIS
use 5.38.2;
use lib qw(lib);
use Raylib::FFI; # defaults to exporting all the functions
use constant Color => 'Raylib::FFI::Color';
InitWindow( 800, 600, "Testing!" );
SetTargetFPS(60);
while ( !WindowShouldClose() ) {
my $x = GetScreenWidth() / 2;
my $y = GetScreenHeight() / 2;
BeginDrawing();
ClearBackground( Color->new( r => 0, g => 0, b => 0, a => 0 ) );
DrawFPS( 0, 0 );
DrawText( "Hello, world!",
$x, $y, 20, Color->new( r => 255, g => 255, b => 255, a => 255 ) );
EndDrawing();
}
CloseWindow();
DESCRIPTION
This module provides Perl bindings for the raylib library using FFI::Platyus. This is functional but very low level. You probably want to use Raylib::App instead.
This module was based on the Raylib 5.0.0 API. See http://www.raylib.com.
TYPES
Raylib::FFI::Vector2D
X and Y coordinates
Raylib::FFI::Vector3D
X, Y and Z coordinates
Raylib::FFI::Vector4D
X, Y, Z and W coordinates
Raylib::FFI::Matrix
Matrix, 4x4 components, column major, OpenGL style, right-handed
Raylib::FFI::Color
Color, 4 components, R8G8B8A8 (32bit)
Raylib::FFI::Rectangle
Rectangle, 4 components
Raylib::FFI::Image
Image, pixel data stored in CPU memory (RAM)
Raylib::FFI::Texture
Texture, tex data stored in GPU memory (VRAM)
Raylib::FFI::RenderTexture
RenderTexture, fbo for texture rendering
Raylib::FFI::NPatchInfo
NPatchInfo, n-patch layout info
Raylib::FFI::GlyphInfo
GlyphInfo, font characters glyphs info
Raylib::FFI::Font
Font, font texture and characters glyphs info
Raylib::FFI::Camera3D
Camera3D, defines a camera position/orientation in 3D space
Raylib::FFI::Camera2D
Camera2D, defines a camera position and rotation in 2D space
Raylib::FFI::Mesh
Mesh, vertext data and vao/vbo
Raylib::FFI::Shader
Shader
Raylib::FFI::MaterialMap
MaterialMap
Raylib::FFI::Material
Material, includes shader and maps
Raylib::FFI::Transform
Transform, vertex transformation data
Raylib::FFI::BoneInfo
Bone, skeletal animation bone
Raylib::FFI::Model
Model, meshes, materials and animation data
Raylib::FFI::ModelAnimation
ModelAnimation, animation data
Raylib::FFI::Ray
Ray, ray for raycasting
Raylib::FFI::RayCollision
RayCollision, ray hit information
Raylib::FFI::BoundingBox
Bounding Box
Raylib::FFI::Wave
Wave, audio wave data
Raylib::FFI::AudioStream
AudioStream, custom audio stream
Raylib::FFI::Sound
Sound
Raylib::FFI::Music
Music, audio stream, anything longer than ~10 seconds should be streamed
Raylib::FFI::VrDeviceInfo
VrDeviceInfo, Head-Mounted-Display device parameters
Raylib::FFI::VrStereoConfig
VrStereoConfig, VR stereo rendering configuration for simulator
FUNCTIONS
All functions are exported lexically by default. To export only specific functions simply liste them in the use statement.
InitWindow( $width, $height, $title )
Initialize window and OpenGL context.
CloseWindow()
Close window and unload OpenGL context.
WindowShouldClose() : bool
Check if application should close (KEY_ESCAPE pressed or windows close icon clicked).
IsWindowValid() : bool
Check if window has been initialized successfully.
IsWindowFullscreen() : bool
Check if window is currently fullscreen.
IsWindowHidden() : bool
Check if window is currently hidden.
IsWindowMinimized() : bool
Check if window is currently minimized.
IsWindowMaximized() : bool
Check if window is currently maximized.
IsWindowFocused() : bool
Check if window is currently focused.
IsWindowResized() : bool
Check if window has been resized last frame.
IsWindowState( $flag ) : bool
Check if one specific window flag is enabled.
SetWindowState( $flags )
Set window configuration state using flags.
ClearWindowState( $flags )
Clear window configuration state flags.
ToggleFullscreen()
Toggle window state: fullscreen/windowed (only PLATFORM_DESKTOP).
ToggleBorderlessWindowed()
Toggle window state: borderless/fullscreen (only PLATFORM_DESKTOP).
MaximizeWindow()
Set window state: maximized, if resizable (only PLATFORM_DESKTOP).
MinimizeWindow()
Set window state: minimized, if resizable (only PLATFORM_DESKTOP).
RestoreWindow()
Restore window state: if resizable (only PLATFORM_DESKTOP).
SetWindowIcon( $image )
Set icon for window (single image, RBGA 32bit, only PLATFORM_DESKTOP).
SetWindowIcons( $images )
Set icons for window (multiple images, RGBA 32bit, only PLATFORM_DESKTOP).
SetWindowTitle( $title )
Set title for window (only PLATFORM_DESKTOP).
SetWindowPosition( $x, $y )
Set window position on screen (only PLATFORM_DESKTOP).
SetWindowMonitor( $monitor )
Set monitor for the current window.
SetWindowMinSize( $width, $height )
Set window minimum dimensions (for FLAG_WINDOW_RESIZABLE).
SetWindowMaxSize( $width, $height )
Set window maximum dimensions (for FLAG_WINDOW_RESIZABLE).
SetWindowSize( $width, $height )
Set window dimensions.
SetWindowOpacity( $opacity )
Set window opacity [0.0f..1.0f]
SetWindowFocused()
Set window focused
GetScreenWidth() : int
Get current screen width.
GetScreenHeight() : int
Get current screen height.
GetRenderWidth() : int
Get current render width (it considers HiDPI).
GetRenderHeight() : int
Get current render height (it considers HiDPI).
GetMonitorCount() : int
Get number of connected monitors.
GetCurrentMonitor() : int
Get current connected monitor.
GetMonitorPosition( $monitor ) : Raylib::FFI::Vector2D
Get specified monitor position in screen space.
GetMonitorWidth( $monitor ) : int
Get specified monitor width (current video mode used by monitor).
GetMonitorHeight( $monitor ) : int
Get specified monitor height (current video mode used by monitor).
GetMonitorPhysicalWidth( $monitor ) : int
Get specified monitor physical width in millimetres.
GetMonitorPhysicalHeight( $monitor ) : int
Get specified monitor physical height in millimetres.
GetMonitorRefreshRate( $monitor ) : int
Get specified monitor refresh rate.
GetWindowPosition() : Raylib::FFI::Vector2D
Get window position XY on monitor.
GetWindowScaleDPI() : Raylib::FFI::Vector2D
Get window scale factor on HiDPI monitors.
GetMonitorName( $monitor ) : string
Get the human-readable, UTF-8 encoded name of the monitor.
SetClipboardText( $text )
Set clipboard text content.
GetClipboardText() : string
Get clipboard text content.
GetClipboardImage() : Raylib::FFI::Image
Get clipboard image content.
EnableEventWaiting()
Enable waiting for events on EndDrawing, automatic event polling.
DisableEventWaiting()
Disable waiting for events on EndDrawing, manual event polling.
ShowCursor()
Show cursor.
HideCursor()
Hide cursor.
IsCursorHidden() : bool
Check if cursor is not visible.
EnableCursor()
Enable cursor (unlock cursor).
DisableCursor()
Disable cursor (lock cursor).
IsCursorOnScreen() : bool
Check if cursor is on the screen.
ClearBackground( $color )
Set background color (framebuffer clear color).
BeginDrawing()
Setup canvas (framebuffer) to start drawing
EndDrawing()
End canvas drawing and swap buffers (double buffering).
BeginMode2D( $camera )
Begin 2D mode with custom camera (2D).
EndMode2D()
Ends 2D mode with custom camera.
BeginMode3D( $camera )
Begin 3D mode with custom camera (3D).
EndMode3D()
Ends 3D mode and returns to default 2D orthographic mode.
BeginTextureMode( $renderTexture )
Begin drawing to render texture.
EndTextureMode()
Ends drawing to render texture.
BeginShaderMode( $shader )
Begin custom shader drawing.
EndShaderMode()
End custom shader drawing (use default shader).
BeginBlendMode( $mode )
Begin blending mode (alpha, additive, multiplied, subtract, custom)
EndBlendMode()
End blending mode (reset to default: alpha blending)
BeginScissorMode( $x, $y, $width, $height )
Begin scissor mode (define screen area for following drawing operations)
EndScissorMode()
End scissor mode.
BeginVrStereoMode( $config )
Begin stereo rendering (requires VR simulator)
EndVrStereoMode()
End stereo rendering.
LoadVrStereoConfig( $config )
Load VR stereo config for VR simulator.
UnloadVrStereoConfig( $config )
Unload VR stereo config for VR simulator.
LoadShader( $vsFileName, $fsFileName ) : Raylib::FFI::Shader
Load shader from files and bind default locations.
LoadShaderFromMemory( $vsCode, $fsCode ) : Raylib::FFI::Shader
Load shader from code strings and bind default locations.
IsShaderValid( $shader ) : bool
Check if a shader is valid.
GetShaderLocation( $shader, $uniformName ) : int
Get shader uniform location.
GetShaderLocationAttrib( $shader, $attribName ) : int
Get shader attribute location.
SetShaderValue( $shader, $locIndex, $value, $uniformType )
Set shader uniform value
SetShaderValueV( $shader, $locIndex, $value, $uniformType )
Set shader uniform value vector
SetShaderValueMatrix( $shader, $locIndex, $matrix )
Set shader uniform value matrix (matrix 4x4)
SetShaderValueTexture( $shader, $locIndex, $texture )
Set shader uniform value for texture (sampler2d)
UnloadShader( $shader )
Unload shader from GPU memory (VRAM).
GetMouseRay( $position, $camera ) : Raylib::FFI::Ray # DEPRECATED
Get a ray trace from screen space (i.e. mouse position)
GetWorldToScreenEx( $position, $camera, $width, $height ) : Raylib::FFI::Vector2D
Get size position for a 3d world space position
GetWorldToScreen2D( $position, $camera) : Raylib::FFI::Vector2D
Get the screen space position for a 2d camera world space position
GetScreenToWorld2D( $position, $camera) : Raylib::FFI::Vector2D;
Get the world space position for a 2d camera screen space position
GetCameraMatrix( $camera ) : Raylib::FFI::Matrix;
Get camera transform matrix (view matrix)
GetCameraMatrix2D( $camera ) : Raylib::FFI::Matrix;
Get camera 2d transform matrix
SetTargetFPS( $fps )
Set target FPS (maximum)
GetFrameTime() : float
Get time in seconds for last frame drawn (delta time)
GetTime() : double
Get elapsed time in seconds since InitWindow()
GetFPS() : int
Get current FPS
SwapScreenBuffer()
NOTE: This function is intended for advanced users that want full control over the frame processing. default EndDrawing() does this job: draws everything + SwapScreenBuffer() + manage frame timing + PollInputEvents(). To avoid that behaviour and control frame processes manually, enable in config.h: SUPPORT_CUSTOM_FRAME_CONTROL
Swap backbuffer with frontbuffer (screen drawing)
PollInputEvents()
NOTE: This function is intended for advanced users that want full control over the frame processing. default EndDrawing() does this job: draws everything + SwapScreenBuffer() + manage frame timing + PollInputEvents(). To avoid that behaviour and control frame processes manually, enable in config.h: SUPPORT_CUSTOM_FRAME_CONTROL
Register all input events
WaitTime( $seconds )
NOTE: This function is intended for advanced users that want full control over the frame processing. default EndDrawing() does this job: draws everything + SwapScreenBuffer() + manage frame timing + PollInputEvents(). To avoid that behaviour and control frame processes manually, enable in config.h: SUPPORT_CUSTOM_FRAME_CONTROL
Wait for some time (halt program execution)
TakeScreenshot( $fileName )
Takes a screenshot of current screen (filename extension defines format)
SetConfigFlags( $flags )
Setup init configuration flags (view FLAGS)
OpenURL( $url )
Open URL with default system browser (if available)
TraceLog( $logLevel, $text )
Show trace log messages (LOG_DEBUG, LOG_INFO, LOG_WARNING, LOG_ERROR...)
SetTraceLogLevel( $logLevel )
Set the current threshold (minimum) log level
IsKeyPressed( $key ) : bool
Check if a key has been pressed once
IsKeyPressedRepeat( $key ) : bool
Check if a key has been pressed again (Only PLATFORM_DESKTOP)
IsKeyDown( $key ) : bool
Check if a key is being pressed
IsKeyReleased( $key ) : bool
Check if a key has been released once
IsKeyUp( $key ) : bool
Check if a key is NOT being pressed
GetKeyPressed() : int
Get latest key pressed. Returns 0 if no key was pressed during the last frame
GetCharPressed() : int
Get char pressed (unicode), call it multiple times for chars queued, returns 0 when the queue is empty
SetExitKey( $key )
Set a custom key to exit program (default is ESC)
IsGamepadAvailable( $gamepad ) : bool
Check if a gamepad is available
GetGamepadName( $gamepad ) : string
Get gamepad internal name id
IsGamepadButtonPressed( $gamepad, $button ) : bool
Check if a gamepad button has been pressed once
IsGamepadButtonDown( $gamepad, $button ) : bool
Check if a gamepad button is being pressed
IsGamepadButtonReleased( $gamepad, $button ) : bool
Check if a gamepad button has been released once
IsGamepadButtonUp( $gamepad, $button ) : bool
Check if a gamepad button is NOT being pressed
GetGamepadButtonPressed() : int
Get the last gamepad button pressed
GetGamepadAxisCount( $gamepad ) : int
Get gamepad axis count for a gamepad
GetGamepadAxisMovement( $gamepad, $axis ) : float
Get axis movement value for a gamepad axis
SetGamepadMappings( $mappings )
Set internal gamepad mappings
IsMouseButtonPressed( $button ) : bool
Check if a mouse button has been pressed once
IsMouseButtonDown( $button ) : bool
Check if a mouse button is being pressed
IsMouseButtonReleased( $button ) : bool
Check if a mouse button has been released once
IsMouseButtonUp( $button ) : bool
Check if a mouse button is NOT being pressed
GetMouseX() : int
Get mouse position X
GetMouseY() : int
Get mouse position Y
GetMousePosition() : Raylib::FFI::Vector2D
Get mouse position XY
GetMouseDelta() : Raylib::FFI::Vector2D
Get mouse delta between frames
SetMousePosition( $x, $y )
Set mouse position XY
SetMouseOffset( $offsetX, $offsetY )
Set mouse offset
SetMouseScale( $scaleX, $scaleY )
Set mouse scaling
GetMouseWheelMove() : int
Get mouse wheel movement for X or Y, whichever is larger
GetMouseWheelMoveV() : Raylib::FFI::Vector2D
Get mouse wheel movement for both X and Y
SetMouseCursor( $cursor )
Set mouse cursor
GetTouchX() : int
Get touch position X for touch point 0 (relative to screen size).
GetTouchY() : int
Get touch position Y for touch point 0 (relative to screen size).
GetTouchPosition( $index ) : Raylib::FFI::Vector2D
Get touch position XY for a touch point index (relative to screen size).
GetTouchPointId( $index ) : int
Get touch point identifier for given index.
GetTouchPointCount() : int
Get number of touch points
SetGesturesEnabled( $flags )
Enable a set of gestures using flags
IsGestureDetected( $gesture ) : bool
Check if a gesture have been detected
GetGestureDetected() : int
Get latest detected gesture
GetGestureHoldDuration() : float
Get gesture hold time in milliseconds
GetGestureDragVector() : Raylib::FFI::Vector2D
Get gesture drag vector
GetGestureDragAngle() : float
Get gesture drag angle
GetGesturePinchVector() : Raylib::FFI::Vector2D
Get gesture pinch delta
GetGesturePinchAngle() : float
Get gesture pinch angle
UpdateCamera( $camera )
Update camera position for selected mode
UpdateCameraPro( $camera, $dest, $rotation, $zoom )
Uppdate camera movement/rotation
SetShapesTexture( $texture, $rec )
Set texture and rectangle to be used on shapes drawing
GetShapesTextureRec() : Raylib::FF::Rectangle
Get texture rectangle to be used on shapes drawing
DrawPixel( $posX, $posY, $color )
Draw a pixel
DrawPixelV( $position, $color )
Draw a pixel (Vector version)
DrawLine( $startPosX, $startPosY, $endPosX, $endPosY, $color )
Draw a line
DrawLineV( $startPos, $endPos, $color )
Draw a line (using gl lines)
DrawLineEx( $startPos, $endPos, $thick, $color )
Draw a line (using triangles/quads)
DrawLineStrip( $points, $pointCount, $color )
Draw lines sequence (using gl lines)
DrawLineBezier( $startPos, $endPos, $thick, $color )
Draw line segment cubic-bezier in-out interpolation
DrawCircle( $centerX, $centerY, $radius, $color )
Draw a color-filled circle
DrawCircleSector( $center, $radius, $startAngle, $endAngle, $segments, $color )
Draw a piece of a circle
DrawCircleSectorLines( $center, $radius, $startAngle, $endAngle, $segments, $color )
Draw circle sector outline
DrawCircleGradient( $centerX, $centerY, $radius, $color1, $color2 )
Draw a gradient-filled circle
DrawCircleV( $center, $radius, $color )
Draw a color-filled circle (Vector version)
DrawCircleLines( $centerX, $centerY, $radius, $color )
Draw circle outline
DrawCircleLinesV( $center, $radius, $color )
Draw circle outline (Vector version)
DrawEllipse( $centerX, $centerY, $radiusH, $radiusV, $color )
Draw ellipse
DrawEllipseLines( $centerX, $centerY, $radiusH, $radiusV, $color )
Draw ellipse outline
DrawRing( $center, $innerRadius, $outerRadius, $startAngle, $endAngle, $segments, $color )
Draw ring
DrawRingLines( $center, $innerRadius, $outerRadius, $startAngle, $endAngle, $segments, $color )
Draw ring outline
DrawRectangle( $posX, $posY, $width, $height, $color )
Draw a color-filled rectangle
DrawRectangleV( $position, $size, $color )
Draw a color-filled rectangle (Vector version)
DrawRectangleRec( $rec, $color )
Draw a color-filled rectangle
DrawRectanglePro( $rec, $origin, $rotation, $color )
Draw a color-filled rectangle with pro parameters
DrawRectangleGradientV( $posX, $posY, $width, $height, $color1, $color2 )
Draw a vertical-gradient-filled rectangle
DrawRectangleGradientH( $posX, $posY, $width, $height, $color1, $color2 )
Draw a horizontal-gradient-filled rectangle
DrawRectangleGradientEx( $rec, $col1, $col2, $col3, $col4 )
Draw a gradient-filled rectangle with custom vertex colors
DrawRectangleLines( $posX, $posY, $width, $height, $color )
Draw rectangle outline
DrawRectangleLinesEx( $rec, $lineThick, $color )
Draw rectangle outline with extended parameters
DrawRectangleRounded( $rec, $roundness, $segments, $color )
Draw rectangle with rounded edges
DrawRectangleRoundedLines( $rec, $roundness, $segments, $lineThick, $color )
Draw rectangle lines with rounded edges
DrawTriangle( $v1, $v2, $v3 )
Draw a color-filled triangle (vertex in counter-clockwise order!)
DrawTriangleLines( $v1, $v2, $v3 )
Draw triangle outline (vertex in counter-clockwise order!)
DrawTriangleFan( $points, $pointCount )
Draw a triangle fan defined by points (first vertex is the center)
DrawTriangleStrip( $points, $pointCount )
Draw a triangle strip defined by points
DrawPoly( $center, $sides, $radius, $rotation, $color )
Draw a regular polygon (Vector version)
DrawPolyLines( $center, $sides, $radius, $rotation, $color )
Draw a polygon outline of n sides
DrawPolyLinesEx( $center, $sides, $radius, $rotation, $lineThick, $color )
Draw a polygon outline of n sides with extended parameters
DrawSplineLinear( $points, $pointCount, $color )
Draw spline: Linear, minimum 2 points
DrawSplineBasis( $points, $pointCount, $color )
Draw spline: B-Spline, minimum 4 points
DrawSplineCatmullRom( $points, $pointCount, $color )
Draw spline: Catmull-Rom, minimum 4 points
DrawSplineBezierQuadratic( $points, $pointCount, $color )
Draw spline: Quadratic Bezier, minimum 3 points (1 control point): [p1, c2, p3, c4...]
DrawSplineBezierCubic( $points, $pointCount, $color )
Draw spline: Cubic Bezier, minimum 4 points (2 control points): [p1, c2, c3, p4, c5, c6...]
DrawSplineSegmentLinear( $p1, $p2, $color )
Draw spline segment: Linear, 2 points
DrawSplineSegmentBasis( $p1, $p2, $color )
Draw spline segment: B-Spline, 4 points
DrawSplineSegmentCatmullRom( $p1, $p2, $color )
Draw spline segment: Catmull-Rom, 4 points
DrawSplineSegmentBezierQuadratic( $p1, $p2, $p3, $color )
Draw spline segment: Quadratic Bezier, 2 points, 1 control point
DrawSplineSegmentBezierCubic( $p1, $p2, $p3, $p4, $color )
Draw spline segment: Cubic Bezier, 2 points, 2 control points
GetSplinePointLinear( $points, $pointCount, $t ) : Raylib::FFI::Vector2D
Get (evaluate) spline point: Linear Spline segment point evaluation functions, for a given t [0.0f .. 1.0f]
GetSplinePointBasis( $points, $pointCount, $t ) : Raylib::FFI::Vector2D
Get (evaluate) spline point: B-Spline Spline segment point evaluation functions, for a given t [0.0f .. 1.0f]
GetSplinePointCatmullRom( $points, $pointCount, $t ) : Raylib::FFI::Vector2D
Get (evaluate) spline point: Catmull-Rom Spline segment point evaluation functions, for a given t [0.0f .. 1.0f]
GetSplinePointBezierQuad( $points, $pointCount, $t ) : Raylib::FFI::Vector2D
Get (evaluate) spline point: Quadratic Bezier Spline segment point evaluation functions, for a given t [0.0f .. 1.0f]
GetSplinePointBezierCubic( $points, $pointCount, $t ) : Raylib::FFI::Vector2D
Get (evaluate) spline point: Cubic Bezier Spline segment point evaluation functions, for a given t [0.0f .. 1.0f]
CheckCollisionRecs( $rec1, $rec2 ) : bool
Check collision between two rectangles
CheckCollisionCircles( $center1, $radius1, $center2, $radius2 ) : bool
Check collision between two circles
CheckCollisionCircleRec( $center, $radius, $rec ) : bool
Check collision between circle and rectangle
CheckCollisionPointRec( $point, $rec ) : bool
Check if point is inside rectangle
CheckCollisionPointCircle( $point, $center, $radius ) : bool
Check if point is inside circle
CheckCollisionPointTriangle( $point, $p1, $p2, $p3 ) : bool
Check if point is inside a triangle
CheckCollisionPointPoly( $point, $poly, $polyCount ) : bool
Check if point is within a polygon described by array of vertices
CheckCollisionLines( $startPos1, $endPos1, $startPos2, $endPos2, $collisionPoint ) : bool
Check the collision between two lines defined by two points each, returns collision point by reference
CheckCollisionPointLine( $point, $p1, $p2, $threshold ) : bool
Check if point belongs to line created between two points [p1] and [p2] with defined margin in pixels [threshold]
GetCollisionRec( $rec1, $rec2 ) : Raylib::FFI::Rectangle
Get collision rectangle for two rectangles collision
LoadImage( $fileName ) : Raylib::FFI::Image
Load image from file into CPU memory (RAM) NOTE: This function does not require GPU access
LoadImageRaw( $fileName, $width, $height, $format, $headerSize ) : Raylib::FFI::Image
Load image from RAW file data NOTE: This function does not require GPU access
LoadImageSvg( $string, $width, $height ) : Raylib::FFI::Image
Load image from SVG file data or string with specified size NOTE: This function does not require GPU access
LoadImageAnim( $fileName, $frames ) : Raylib::FFI::Image
Load image sequence from file (frames appended to image.data) NOTE: This function does not require GPU access
LoadImageFromMemory( $fileType, $fileData, $dataSize ) : Raylib::FFI::Image
Load image from memory buffer, fileType refers to extension: i.e. '.png' NOTE: This function does not require GPU access
LoadImageFromTexture( $texture ) : Raylib::FFI::Image
Load image from GPU texture data NOTE: This function requires GPU access
LoadImageFromScreen() : Raylib::FFI::Image
Load image from screen buffer and (screenshot) NOTE: This function requires GPU access
IsImageValid( $image ) : bool
Check if an image is ready
UnloadImage( $image )
Unload image from CPU memory (RAM)
ExportImage( $image, $fileName ) : bool
Export image data to file, returns true on success
GenImageColor( $width, $height, $color ) : Raylib::FFI::Image
Generate image: plain color
GenImageGradientLinear( $width, $height, $top, $bottom ) : Raylib::FFI::Image
Generate image: linear gradient, direction in degrees [0..360], 0=Vertical gradient
GenImageGradientRadial( $width, $height, $density, $inner, $outer ) : Raylib::FFI::Image
Generate image: radial gradient
GenImageGradientSquare( $width, $height, $left, $right, $top, $bottom ) : Raylib::FFI::Image
Generate image: square gradient
GenImageChecked( $width, $height, $checksX, $checksY, $col1, $col2 ) : Raylib::FFI::Image
Generate image: checked
GenImageWhiteNoise( $width, $height, $factor ) : Raylib::FFI::Image
Generate image: white noise
GenImagePerlinNoise( $width, $height, $offsetX, $offsetY, $scale ) : Raylib::FFI::Image
Generate image: perlin noise
GenImageCellular( $width, $height, $tileSize ) : Raylib::FFI::Image
Generate image: cellular algorithm, bigger tileSize means bigger cells
GenImageText( $width, $height, $text ) : Raylib::FFI::Image
Generate image: grayscale image from text
ImageCopy( $image ) : Raylib::FFI::Image
Create an image duplicate (useful for transformations)
ImageFromImage( $image, $rec, $rec2 ) : Raylib::FFI::Image
Create an image from another image region
ImageText( $text, $fontSize, $color ) : Raylib::FFI::Image
Create an image from text (default font)
ImageTextEx($font, $text, $fontSize, $spacing, $tint) : Raylib::FFI::Image
Create an image from text (custom sprite font)
ImageFormat( $image, $format )
Convert image data to desired format
ImageToPOT( $image )
Convert image to POT (power-of-two)
ImageCrop( $image, $crop )
Crop an image to a defined rectangle
ImageAlphaCrop( $image, $threshold )
Crop image depending on alpha value
ImageAlphaClear( $image, $color, $threshold )
Clear alpha channel to desired color
ImageAlphaMask( $image, $mask )
Apply alpha mask to image
ImageAlphaPremultiply( $image )
Premultiply alpha channel
ImageBlurGaussian( $image, $blurSize, $threshold )
Apply Gaussian blur using a box blur approximation
ImageResize( $image, $newWidth, $newHeight )
Resize image (Bicubic scaling algorithm)
ImageResizeNN( $image, $newWidth, $newHeight )
Resize image (Nearest-Neighbor scaling algorithm)
ImageResizeCanvas( $image, $newWidth, $newHeight, $offsetX, $offsetY, $fill )
Resize canvas and fill with color
ImageMipmaps( $image )
Compute all mipmap levels for a provided image
ImageDither( $image, $rBpp, $gBpp, $bBpp, $aBpp )
Dither image data to 16bpp or lower (Floyd-Steinberg dithering)
ImageFlipVertical( $image )
Flip image vertically
ImageFlipHorizontal( $image )
Flip image horizontally
ImageRotate( $image, $rotation )
Rotate image
ImageRotateCW( $image )
Rotate image clockwise 90deg
ImageRotateCCW( $image )
Rotate image counter-clockwise 90deg
ImageColorTint( $image, $color )
Modify image color: tint
ImageColorInvert( $image )
Modify image color: invert
ImageColorGrayscale( $image )
Modify image color: grayscale
ImageColorContrast( $image, $contrast )
Modify image color: contrast (-100 to 100)
ImageColorBrightness( $image, $brightness )
Modify image color: brightness (-255 to 255)
ImageColorReplace( $image, $color, $replace )
Modify image color: replace color
LoadImageColors( $image ) : Raylib::FFI::Color*
Load color data from image as a Color array (RGBA - 32bit)
LoadImagePalette( $image, $maxPaletteSize ) : Raylib::FFI::Color*
Load colors palette from image as a Color array (RGBA - 32bit)
UnloadImageColors( $colors )
Unload color data loaded with LoadImageColors()
UnloadImagePalette( $colors )
Unload colors palette loaded with LoadImagePalette()
GetImageAlphaBorder( $image, $threshold ) : Raylib::FFI::Rectangle
Get image alpha border rectangle
GetImageColor( $image, $x, $y ) : Raylib::FFI::Color
Get image pixel color at (x, y) position
ImageClearBackground( $image, $color )
Clear image background with given color
ImageDrawPixel( $image, $posX, $posY, $color )
Draw pixel within an image
ImageDrawPixelV( $image, $position, $color )
Draw pixel within an image (Vector version)
ImageDrawLine( $image, $startX, $startY, $endX, $endY, $color )
Draw line within an image
ImageDrawLineV( $image, $start, $end, $color )
aw line within an image (Vector version)
ImageDrawCircle( $image, $centerX, $centerY, $radius, $color )
Draw a filled circle within an image
ImageDrawCircleV( $image, $center, $radius, $color )
Draw a filled circle within an image (Vector version)
ImageDrawCircleLines( $image, $centerX, $centerY, $radius, $color )
Draw circle outline within an image
ImageDrawRectangle( $image, $posX, $posY, $width, $height, $color )
Draw circle outline within an image (Vector version)
ImageDrawRectangleV( $image, $position, $size, $color )
Draw rectangle within an image
ImageDrawRectangleV($image, $position, $size, $color)
Draw rectangle within an image (Vector version)
ImageDrawRectangleRec( $image, $rec, $color )
Draw rectangle within an image
ImageDrawRectangleLines( $image, $rec, $thick, $color )
Draw rectangle lines within an image
ImageDraw( $dst, $src, $srcRec, $dstRec, $tint )
Draw a source image within a destination image (tint applied to source)
ImageDrawText( $dst, $text, $posX, $posY, $fontSize, $color )
Draw text (using default font) within an image (destination)
ImageDrawTextEx( $dst, $text, $position, $fontSize, $spacing, $tint )
Draw text (custom sprite font) within an image (destination)
LoadTexture( $fileName ) : Raylib::FFI::Texture2D
Load texture from file into GPU memory (VRAM) NOTE: This function requires GPU access
LoadTextureFromImage( $image ) : Raylib::FFI::Texture2D
Load texture from image data NOTE: This function requires GPU access
LoadTextureCubemap( $image, $layout ) : Raylib::FFI::TextureCubemap
Load cubemap from image, multiple image cubemap layouts supported NOTE: This function requires GPU access
LoadRenderTexture( $width, $height ) : Raylib::FFI::RenderTexture2D
Load texture for rendering (framebuffer) NOTE: This function requires GPU access
IsTextureValid( $texture ) : bool
Check if a texture is valid
UnloadTexture( $texture )
Unload texture from GPU memory (VRAM)
IsReanderTextureValid( $renderTexture ) : bool
Check if a render texture is ready
UnloadRenderTexture( $renderTexture )
Unload render texture from GPU memory (VRAM)
UpdateTexture( $texture, $pixels )
Update GPU texture with new data
UpdateTextureRec( $texture, $rec, $pixels )
Update GPU texture rectangle with new data
GenTextureMipmaps( $texture )
Generate GPU mipmaps for a texture
SetTextureFilter( $texture, $filter )
Set texture scaling filter mode
SetTextureWrap( $texture, $wrap )
Set texture wrapping mode
DrawTexture( $texture, $posX, $posY, $tint )
Draw a Texture2D
DrawTextureV( $texture, $position, $tint )
Draw a Texture2D with position defined as Vector2
DrawTextureEx( $texture, $position, $rotation, $tint )
Draw a Texture2D with extended parameters
DrawTextureRec( $texture, $source, $position, $tint )
Draw a part of a texture defined by a rectangle
DrawTexturePro( $texture, $source, $dest, $origin, $rotation, $tint )
Draw a part of a texture defined by a rectangle with 'pro' parameters
DrawTextureNPatch( $texture, $nPatchInfo, $dest, $origin, $rotation, $tint )
Draws a texture (or part of it) that stretches or shrinks nicely
Fade( $color, $alpha ) : Raylib::FFI::Color
Get color with alpha applied
ColorToInt( $color ) : int
Get hexadecimal value for a Color
ColorNormalize( $color ) : Raylib::FFI::Vector4
Get Color normalized as float [0..1]
ColorToHSV( $color ) : Raylib::FFI::Vector3
Get HSV values for a Color
ColorFromHSV( $hsv ) : Raylib::FFI::Color
Get Color from HSV values. Hue [0..360], Saturation [0..1], Value [0..1]
ColorTint( $color ) : int
Get Color multiplied with another color
ColorBrightness( $color, $factor ) : Raylib::FFI::Color
Get Color with brightness correction, brightness factor [0..1]
ColorContrast( $color, $contrast ) : Raylib::FFI::Color
Get Color with contrast correction, contrast factor [0..1]
ColorAlpha( $color, $alpha ) : Raylib::FFI::Color
Get src alpha-blended into dst color with tint
ColorAlphaBlend( $dst, $src, $tint ) : Raylib::FFI::Color
Get Color structure from hexadecimal value
GetColor( $hexValue ) : Raylib::FFI::Color
Get Color structure from hexadecimal value
GetPixelColor( $srcPtr, $format ) : Raylib::FFI::Color
Get Color from a source pixel pointer of certain format
SetPixelColor( $dstPtr, $color, $format )
Set color formatted into destination pixel pointer
GetPixelDataSize( $width, $height, $format ) : int
Get pixel data size in bytes for certain format
GetFontDefault() : Raylib::FFI::Font
Get the default Font
LoadFont( $fileName ) : Raylib::FFI::Font
Load font from file into GPU memory (VRAM)
LoadFontEx( $fileName, $fontSize, $fontChars, $glyphCount ) : Raylib::FFI::Font
Load font from file with extended parameters, use undef for codepoints and 0 for codepointCount to load the default character set
LoadFontFromImage( $image, $fontSize, $fontChars, $glyphCount ) : Raylib::FFI::Font
Load font from Image (XNA style)
LoadFontFromMemory( $fileType, $fileData, $dataSize, $fontSize, $fontChars, $glyphCount ) : Raylib::FFI::Font
Load font from memory buffer, fileType refers to extension: i.e. '.ttf'
IsFontValid( $font ) : bool
Check if a font is valid.
LoadFontData( $fileData, $dataSize, $fontSize, $fontChars, $glyphCount, $type ) : Raylib::FFI::GlyphInfo
Load font data for further use
GenImageFontAtlas( $glyphs, $glyphCount, $fontSize, $padding, $packMethod ) : Raylib::FFI::Image
Generate image font atlas using chars info
UnloadFontData( $glyphs, $glyphCount )
Unload font chars info data (RAM)
UnloadFont( $font )
Unload font from GPU memory (VRAM)
DrawFPS( $posX, $posY )
Draw current FPS
DrawText( $text, $posX, $posY, $fontSize, $color )
Draw text (using default font)
DrawTextEx( $font, $text, $position, $fontSize, $spacing, $tint )
Draw text using font and additional parameters
DrawTextPro( $font, $text, $position, $origin, $rotation, $fontSize, $spacing, $tint )
Draw text using Font and pro parameters (rotation)
DrawTextCodepoint( $font, $codepoint, $position, $fontSize, $tint )
Draw one character (codepoint)
DrawTextCodepoints( $font, $codepoints, $count, $position, $fontSize, $spacing, $tint )
Draw multiple character (codepoint)
SetTextLineSpacing( $spacing )
Set vertical line spacing when drawing with line-breaks
MeasureText( $text, $fontSize ) : int
Measure string width for default font
MeasureTextEx( $font, $text, $fontSize, $spacing ) : Raylib::FFI::Vector2D
Measure string size for Font
GetGlyphIndex( $font, $codepoint ) : int
Get glyph index position in font for a codepoint (unicode character), fallback to '?' if not found
GetGlyphInfo( $font, $codepoint ) : Raylib::FFI::GlyphInfo
Get glyph font info data for a codepoint (unicode character), fallback to '?' if not found
GetGlyphAtlasRec( $font, $codepoint ) : Raylib::FFI::Rectangle
Get glyph rectangle in font atlas for a codepoint (unicode character), fallback to '?' if not found
LoadCodepoints( $text, $count ) : int
Load all codepoints from a UTF-8 text string, codepoints count returned by parameter
UnloadCodepoints( $codepoints, $count )
Unload codepoints data from memory
GetCodepointCount( $text ) : int
Get total number of codepoints in a UTF-8 encoded string
GetCodepoint( $text, $index ) : int
Get next codepoint in a UTF-8 encoded string, 0x3f('?') is returned on failure
GetCodepointNext( $text, $index ) : int
Get next codepoint in a UTF-8 encoded string, 0x3f('?') is returned on failure
GetCodepointPrevious( $text, $index ) : int
Get previous codepoint in a UTF-8 encoded string, 0x3f('?') is returned on failure
CodepointToUtf8( $codepoint, $byteSize ) : string
Encode one codepoint into UTF-8 byte array (array length returned as parameter)
TextToInteger( $text ) : int
Get integer value from text (negative values not supported)
DrawLine3D( $startPos, $endPos, $color )
Draw a line in 3D world space
DrawPoint3D( $position, $color )
Draw a point in 3D space, actually a small line
DrawCircle3D( $center, $radius, $rotationAxis, $rotationAngle, $color )
Draw a circle in 3D world space
DrawTriangle3D( $v1, $v2, $v3, $color )
Draw a triangle in 3D space
DrawTriangleStrip3D( $points, $pointCount, $color )
Draw a triangle strip defined by points
DrawCube( $position, $width, $height, $length, $color )
Draw cube
DrawCubeV( $position, $size, $color )
Draw cube (Vector version)
DrawCubeWires( $position, $width, $height, $length, $color )
Draw cube wires
Draw sphere
Draw sphere with extended parameters
Draw sphere wires
DrawCylinder( $position, $radiusTop, $radiusBottom, $height, $slices, $color )
Draw a cylinder/cone
DrawCylinderEx( $position, $radiusTop, $radiusBottom, $height, $slices, $color )
Draw cylinder with base at startPos and top at endPos
DrawCylinderWires( $position, $radiusTop, $radiusBottom, $height, $slices, $color )
Draw cylinder/cone wires
DrawCylinderWiresEx($startPos, $endPos, $startRadius, $endRadius, $sides, $color)
Draw a cylinder with base at startPos and top at endPos
DrawCapsule( $startPos, $endPos, $radius, $slices, $segments, $color )
Draw a capsule with the center of its sphere caps at startPos and endPos
DrawCapsuleWires($startPos, $endPos, $radius, $slices, $rings, $color)
Draw capsule wireframe with the center of its sphere caps at startPos and endPos
DrawPlane($centerPos, $size, $color)
Draw a plane XZ
DrawRay( $ray, $color )
Draw a ray line
DrawGrid( $slices, $color )
Draw a grid (centered at (0, 0, 0))
LoadModel( $fileName ) : Raylib::FFI::Model
Load model from files (meshes and materials)
LoadModelFromMesh( $mesh ) : Raylib::FFI::Model
Load model from generated mesh (default material)
IsModelValid( $model ) : bool
Check if an model is ready
UnloadModel( $model )
Unload model (including meshes) from memory (RAM and/or VRAM)
GetModelBoundingBox( $model ) : Raylib::FFI::BoundingBox
Compute model bounding box limits (considering all meshes)
DrawModel( $model, $position, $scale, $tint )
Draw a model (with texture if set)
DrawModelEx( $model, $position, $rotationAxis, $rotationAngle, $scale, $tint )
Draw a model with extended parameters
DrawModelWires( $model, $position, $scale, $tint )
Draw model wires (with texture if set)
DrawModelWiresEx( $model, $position, $rotationAxis, $rotationAngle, $scale, $tint )
Draw model wires (with texture if set) with extended parameters
DrawBoundingBox( $box, $color )
Draw bounding box (wires)
DrawBillboard( $camera, $texture, $position, $size, $tint )
Draw a billboard texture
DrawBillboardRec( $camera, $texture, $source, $position, $size, $tint )
Draw a billboard texture defined by source
DrawBillboardPro( $camera, $texture, $source, $position, $up, $size, $origin, $rotation, $tint )
Draw a billboard texture defined by source and rotation
UploadMesh( $mesh, $dynamic )
Upload mesh vertex data in GPU and provide VAO/VBO ids
UnloadMesh( $mesh )
Unload mesh from CPU and GPU
DrawMesh( $mesh, $material, $transform )
Draw a 3d mesh with material and transform
GetMeshBoundingBox( $mesh ) : Raylib::FFI::BoundingBox
Compute mesh bounding box limits
GenMeshTangents( $mesh )
Compute mesh tangents
ExportMesh( $mesh, $fileName ) : bool
Export mesh data to file, returns true on success
GenMeshPoly( $sides, $radius ) : Raylib::FFI::Mesh
Generate polygonal mesh
GenMeshPlane( $width, $length, $resX, $resZ ) : Raylib::FFI::Mesh
Generate plane mesh (with subdivisions)
GenMeshCube( $width, $height, $length ) : Raylib::FFI::Mesh
Generate cuboid mesh
GenMeshSphere( $radius, $rings, $slices ) : Raylib::FFI::Mesh
Generate sphere mesh
GenMeshHemiSphere( $radius, $rings, $segments ) : Raylib::FFI::Mesh
Generate half-sphere mesh (no bottom cap)
GenMeshCylinder( $radius, $height, $slices ) : Raylib::FFI::Mesh
Generate cylinder mesh
GenMeshCone( $radius, $height, $slices ) : Raylib::FFI::Mesh
Generate cone/pyramid mesh
GenMeshTorus( $radius, $size, $radSeg, $sides ) : Raylib::FFI::Mesh
Generate torus mesh
GenMeshKnot( $radius, $size, $radSeg, $sides ) : Raylib::FFI::Mesh
Generate trefoil knot mesh
GenMeshHeightmap( $heightmap, $size ) : Raylib::FFI::Mesh
Generate heightmap mesh from image data ($heightmap)
GenMeshCubicmap( $cubicmap, $cubeSize ) : Raylib::FFI::Mesh
Generate cubes-based map mesh from image data
LoadMaterials( $fileName, $materialCount ) : Raylib::FFI::Material
Load materials from model file
LoadMaterialDefault() : Raylib::FFI::Material
Load default material (Supports: Diffuse Maps, Specular Maps, Normal Maps)
IsMaterialValid( $material ) : bool
Check if a material is ready
UnloadMaterial( $material )
Unload material from GPU memory (VRAM)
SetMaterialTexture( $material, $mapType, $texture )
Set texture for a material map type (MAT_MAP_DIFFUSE, MAT_MAP_SPECULAR...)
SetModelMeshMaterial( $model, $meshId, $materialId )
Set material for a mesh
LoadModelAnimations( $fileName, $animCount ) : Raylib::FFI::ModelAnimation
Load model animations from file
UpdateModelAnimation( $model, $anim, $frame )
Update model animation pose
UnloadModelAnimation( $anim )
Unload animation data
UnloadModelAnimations( $model, $animCount )
Unload animation array data
IsModelAnimationValid( $model, $anim ) : bool
Check model animation skeleton match
CheckCollisionSpheres( $centerA, $radiusA, $centerB, $radiusB ) : bool
Check collision between two spheres
CheckCollisionBoxes( $box1, $box2 ) : bool
Check collision between two bounding boxes
CheckCollisionBoxSphere( $box, $center, $radius ) : bool
Check collision between box and sphere
GetRayCollisionSphere( $ray, $center, $radius ) : Raylib::FFI::RayCollision
Get collision info between ray and sphere
GetRayCollisionBox( $ray, $box ) : Raylib::FFI::RayCollision
Get collision info between ray and box
GetRayCollisionMesh( $ray, $mesh, $transform ) : Raylib::FFI::RayCollision
Get collision info between ray and mesh
GetRayCollisionTriangle( $ray, $p1, $p2, $p3 ) : Raylib::FFI::RayCollision
Get collision info between ray and triangle
GetRayCollisionQuad( $ray, $p1, $p2, $p3, $p4 ) : Raylib::FFI::RayCollision
Get collision info between ray and quad
InitAudioDevice()
Initialize audio device and context
CloseAudioDevice()
Close the audio device and context
IsAudioDeviceValid() : bool
Check if audio device has been initialized successfully
SetMasterVolume( $volume )
Set master volume (listener)
GetMasterVolume() : float
Get master volume (listener)
LoadWave( $fileName ) : Raylib::FFI::Wave
Load wave data from file
LoadWaveFromMemory( $fileType, $fileData, $dataSize ) : Raylib::FFI::Wave
Load wave from memory buffer, fileType refers to extension: i.e. ".wav"
LoadSound( $fileName ) : Raylib::FFI::Sound
Load sound from file
LoadSoundFromWave( $wave ) : Raylib::FFI::Sound
Load sound from wave data
LoadSoundAlias( $sound, $fileName ) : Raylib::FFI::Sound
Create a new sound that shares the same sound data as another existing sound
IsSoundValid( $sound ) : bool
Check if a sound is ready
UpdateSound( $sound, $data )
Update sound buffer with new data
UnloadWave( $wave )
Unload wave data
UnloadSound( $sound )
Unload sound
ExportWave( $wave, $fileName ) : bool
Export wave data to file, return true on success
PlaySound( $sound )
Play a sound
StopSound( $sound )
Stop playing a sound
PauseSound( $sound )
Pause a sound
ResumeSound( $sound )
Resume a paused sound
IsSoundPlaying( $sound ) : bool
Check if a sound is currently playing
SetSoundVolume( $sound, $volume )
Set volume for a sound (1.0 is max level)
SetSoundPitch( $sound, $pitch )
Set pitch for a sound (1.0 is base level)
SetSoundPan( $sound, $pan )
Set pan for a sound (0.5 is center)
WaveCopy( $wave ) : Raylib::FFI::Wave
Copy a wave to a new wave
WaveCrop( $wave, $initFrame, $finalFrame )
Crop a wave to defined samples range
WaveFormat( $wave, $sampleRate, $sampleSize, $channels )
Convert wave data to desired format
LoadWaveSamples( $wave ) : float*
Load samples data from wave as a 32bit float array
UnloadWaveSamples( $samples )
Unload samples data loaded with LoadWaveSamples()
LoadMusicStream( $fileName ) : Raylib::FFI::Music
Load music stream from file
LoadMusicStreamFromMemory( $fileType, $data, $dataSize ) : Raylib::FFI::Music
Load music stream from data
IsMusicValid( $music ) : bool
Check if music stream is ready
UnloadMusicStream( $music )
Unload music stream
PlayMusicStream( $music )
Start music playing
IsMusicStreamPlaying( $music ) : bool
Check if music is playing
UpdateMusicStream( $music )
Update buffers for music streaming
StopMusicStream( $music )
Stop music playing
PauseMusicStream( $music )
Pause music playing
ResumeMusicStream( $music )
Resume music playing
SeekMusicStream( $music, $position )
Seek music to a position (in seconds)
SetMusicVolume( $music, $volume )
Set volume for music (1.0 is max level)
SetMusicPitch( $music, $pitch )
Set pitch for a music (1.0 is base level)
SetMusicPan( $music, $pan )
Set pan for a music (0.5 is center)
GetMusicTimeLength( $music ) : float
Get music time length (in seconds)
GetMusicTimePlayed( $music ) : float
Get current music time played (in seconds)
LoadAudioStream( $sampleRate, $sampleSize, $channels ) : Raylib::FFI::AudioStream
Load audio stream (to stream raw audio pcm data)
IsAudioStreamValid( $audioStream ) : bool
Check if an audio stream is valid
UnloadAudioStream( $audioStream )
Unload audio stream
UpdateAudioStream( $audioStream, $data, $frameCount )
Update audio stream buffers with data
IsAudioStreamProcessed( $audioStream ) : bool
Check if any audio stream buffers requires refill
PlayAudioStream( $audioStream )
Play audio stream
PauseAudioStream( $audioStream )
Pause audio stream
ResumeAudioStream( $audioStream )
Resume audio stream
IsAudioStreamPlaying( $audioStream ) : bool
Check if audio stream is playing
StopAudioStream( $audioStream )
Stop audio stream
SetAudioStreamVolume( $audioStream, $volume )
Set volume for audio stream (1.0 is max level)
SetAudioStreamPitch( $audioStream, $pitch )
Set pitch for audio stream (1.0 is base level)
SetAudioStreamPan( $audioStream, $pan )
Set pan for audio stream (0.5 is center)
SetAudioStreamBufferSizeDefault( $size )
Default size for new audio streams
KNOWN ISSUES
Also, this module was put together very quickly, and it's not very well tested. There may be differences between the documentation and the underlying library. The library is correct, please let me know if you find any issues.
SEE ALSO
AUTHOR
Chris Prather <chris@prather.org>
Based on the work of:
Ahmad Fatoum <athreef@cpan.org>
, http://a3f.at
COPYRIGHT AND LICENSE
This software is copyright (c) 2024 by Chris Prather.
This is free software; you can redistribute it and/or modify it under the same terms as the Perl 5 programming language system itself.
RAYLIB LICENSE
This is an unofficial wrapper of http://www.raylib.com.
raylib is Copyright (c) 2013-2016 Ramon Santamaria and available under the terms of the zlib/libpng license. Refer to LICENSE for full terms.
3 POD Errors
The following errors were encountered while parsing the POD:
- Around line 2732:
Unknown directive: =head
- Around line 2736:
Unknown directive: =head
- Around line 2740:
Unknown directive: =head