NAME

SDL2::FFI - FFI Wrapper for SDL (Simple DirectMedia Layer) Development Library

SYNOPSIS

use SDL2::FFI qw[:all];
die 'Error initializing SDL: ' . SDL_GetError() unless SDL_Init(SDL_INIT_VIDEO) == 0;
my $win = SDL_CreateWindow( 'Example window!',
    SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, 640, 480, SDL_WINDOW_RESIZABLE );
die 'Could not create window: ' . SDL_GetError() unless $win;
my $event = SDL2::Event->new;
SDL_Init(SDL_INIT_VIDEO);
my $renderer = SDL_CreateRenderer( $win, -1, 0 );
SDL_SetRenderDrawColor( $renderer, 242, 242, 242, 255 );
do {
    SDL_WaitEventTimeout( $event, 10 );
    SDL_RenderClear($renderer);
    SDL_RenderPresent($renderer);
} until $event->type == SDL_QUIT;
SDL_DestroyRenderer($renderer);
SDL_DestroyWindow($win);
SDL_Quit();

DESCRIPTION

SDL2::FFI is an FFI::Platypus backed bindings to the Simple DirectMedia Layer - a cross-platform development library designed to provide low level access to audio, keyboard, mouse, joystick, and graphics hardware.

Initialization and Shutdown

The functions in this category are used to set SDL up for use and generally have global effects in your program. These functions may be imported with the :init or :default tag.

SDL_Init( ... )

Initializes the SDL library. This must be called before using most other SDL functions.

SDL_Init( SDL_INIT_TIMER | SDL_INIT_VIDEO | SDL_INIT_EVENTS );

SDL_Init( ... ) simply forwards to calling SDL_InitSubSystem( ... ). Therefore, the two may be used interchangeably. Though for readability of your code SDL_InitSubSystem( ... ) might be preferred.

The file I/O (for example: SDL_RWFromFile( ... )) and threading (SDL_CreateThread( ... )) subsystems are initialized by default. Message boxes (SDL_ShowSimpleMessageBox( ... )) also attempt to work without initializing the video subsystem, in hopes of being useful in showing an error dialog when SDL_Init fails. You must specifically initialize other subsystems if you use them in your application.

Logging (such as SDL_Log( ... )) works without initialization, too.

Expected parameters include:

flags which may be any be imported with the :init tag and may be OR'd together

Subsystem initialization is ref-counted, you must call SDL_QuitSubSystem( ... ) for each SDL_InitSubSystem( ... ) to correctly shutdown a subsystem manually (or call SDL_Quit( ) to force shutdown). If a subsystem is already loaded then this call will increase the ref-count and return.

Returns 0 on success or a negative error code on failure; call SDL_GetError( ) for more information.

SDL_InitSubSystem( ... )

Compatibility function to initialize the SDL library.

In SDL2, this function and SDL_Init( ... ) are interchangeable.

SDL_InitSubSystem( SDL_INIT_TIMER | SDL_INIT_VIDEO | SDL_INIT_EVENTS );

Expected parameters include:

flags which may be any be imported with the :init tag and may be OR'd together.

Returns 0 on success or a negative error code on failure; call SDL_GetError( ) for more information.

SDL_QuitSubSystem( ... )

Shut down specific SDL subsystems.

SDL_QuitSubSystem( SDL_INIT_VIDEO );

If you start a subsystem using a call to that subsystem's init function (for example SDL_VideoInit( )) instead of SDL_Init( ... ) or SDL_InitSubSystem( ... ), SDL_QuitSubSystem( ... ) and SDL_WasInit( ... ) will not work. You will need to use that subsystem's quit function (SDL_VideoQuit( ) directly instead. But generally, you should not be using those functions directly anyhow; use SDL_Init( ... ) instead.

You still need to call SDL_Quit( ) even if you close all open subsystems with SDL_QuitSubSystem( ... ).

Expected parameters include:

flags which may be any be imported with the :init tag and may be OR'd together.

SDL_WasInit( ... )

Get a mask of the specified subsystems which are currently initialized.

SDL_Init( SDL_INIT_VIDEO | SDL_INIT_AUDIO );
warn SDL_WasInit( SDL_INIT_TIMER ); # false
warn SDL_WasInit( SDL_INIT_VIDEO ); # true (32 == SDL_INIT_VIDEO)
my $mask = SDL_WasInit( );
warn 'video init!'  if ($mask & SDL_INIT_VIDEO); # yep
warn 'video timer!' if ($mask & SDL_INIT_TIMER); # nope

Expected parameters include:

flags which may be any be imported with the :init tag and may be OR'd together.

If flags is 0, it returns a mask of all initialized subsystems, otherwise it returns the initialization status of the specified subsystems.

The return value does not include SDL_INIT_NOPARACHUTE.

SDL_Quit( )

Clean up all initialized subsystems.

SDL_Quit( );

You should call this function even if you have already shutdown each initialized subsystem with SDL_QuitSubSystem( ). It is safe to call this function even in the case of errors in initialization.

If you start a subsystem using a call to that subsystem's init function (for example SDL_VideoInit( )) instead of SDL_Init( ... ) or SDL_InitSubSystem( ... ), then you must use that subsystem's quit function (SDL_VideoQuit( )) to shut it down before calling SDL_Quit( ). But generally, you should not be using those functions directly anyhow; use SDL_Init( ... ) instead.

You can use this function in an END { ... } block to ensure that it is run when your application is shutdown.

Defined Values and Enumerations

Defined values may be imported by name or with given tag.

SDL_INIT_*

These are the flags which may be passed to SDL_Init( ... ). You should specify the subsystems which you will be using in your application. These may be imported with the :init or :default tag.

SDL_INIT_TIMER
SDL_INIT_AUDIO
SDL_INIT_VIDEO - SDL_INIT_VIDEO implies SDL_INIT_EVENTS
SDL_INIT_JOYSTICK - SDL_INIT_JOYSTICK implies SDL_INIT_EVENTS
SDL_INIT_HAPTIC
SDL_INIT_GAMECONTROLLER - SDL_INIT_GAMECONTROLLER implies SDL_INIT_JOYSTICK
SDL_INIT_EVENTS
SDL_INIT_SENSOR
SDL_INIT_NOPARACHUTE - compatibility; this flag is ignored
SDL_INIT_EVERYTHING

LICENSE

Copyright (C) Sanko Robinson.

This library is free software; you can redistribute it and/or modify it under the terms found in the Artistic License 2. Other copyrights, terms, and conditions may apply to data transmitted through this module.

AUTHOR

Sanko Robinson <sanko@cpan.org>