Brian Richardson


Chess::Piece::Pawn - a class representing a pawn in a chess game


    $pawn = Chess::Piece::Pawn->new("e2", "White King's pawn");
    $true = $pawn->can_reach("e4");
    $true = $pawn->can_reach("e3");
    $true = $pawn->can_reach("f3");
    $false = $pawn->can_reach("e5");
    $queen = $pawn->promote("queen");


The Chess module provides a framework for writing chess programs with Perl. This class is part of that framework, representing a pawn in a Chess::Game.




Constructs a new Chess::Piece::Pawn. Requires a two scalar parameters containing the square on which the pawn is to be constucted and its color, Optionally takes a third parameter containing a text description of the pawn.

    $pawn = Chess::Piece::Pawn->new("d2", "white");
    $pawn = Chess::Piece::Pawn->new("e2", "white", 
                                    "White King's pawn");

Class methods

There are no class methods for this class.

Object methods


Overrides base class version. Returns a list of squares that this pawn can reach from its current position. See "reachable_squares()" in Chess::Piece for more details on this method.


Takes a parameter containing the type of piece to promote to. Returns itself blessed as that type of piece. Returns undef and produces a warning (see "DIAGNOSTICS" if the piece is not one of 'bishop', 'knight', 'queen' or 'rook'.


Can't promote a pawn to a 'king'

You may only promote a pawn to a 'bishop', 'knight', 'queen' or 'rook'.


Please report any bugs to the author.


Brian Richardson <>


Copyright (c) 2002, 2005 Brian Richardson. All rights reserved. This module is Free Software. It may be modified and redistributed under the same terms as Perl itself.

3 POD Errors

The following errors were encountered while parsing the POD:

Around line 36:

You forgot a '=back' before '=head2'

Around line 42:

'=item' outside of any '=over'

Around line 55:

You forgot a '=back' before '=head1'