- COPYRIGHT AND LICENSE
Games::AssaultCube::Log::Line::ClientStatus - Describes the ClientStatus event in a log line
Describes the ClientStatus event in a log line
This module holds the "ClientStatus" event data from a log line. Normally, you would not use this class directly but via the Games::AssaultCube::Log::Line class.
This line is emitted once in a while as the AC server goes through the game.
Those attributes hold information about the event. As this class extends the Games::AssaultCube::Log::Line::Base class, you can also use it's attributes too.
The client connection id
The nick of the client
The id of the client's team
0 = CLA 1 = RVSF 2 = NONE
The team name of the client ( CLA, RVSF, NONE )
The number of frags this client has done
The number of deaths this client has done
The number of flags taken ( not always defined - depends on gamemode )
The id of the client's role
0 = DEAFULT 1 = ADMIN
The role name of the client ( DEFAULT, ADMIN )
The ip of the client
Props goes to the BS clan for the support!
This project is sponsored by http://cubestats.net
COPYRIGHT AND LICENSE
Copyright 2009 by Apocalypse
This library is free software; you can redistribute it and/or modify it under the same terms as Perl itself.