- COPYRIGHT AND LICENSE
Games::AssaultCube::Log::Line::GameStatus - Describes the GameStatus event in a log line
Describes the GameStatus event in a log line
This module holds the "GameStatus" event data from a log line. Normally, you would not use this class directly but via the Games::AssaultCube::Log::Line class.
This line is emitted once in a while as the AC server goes through the game.
Those attributes hold information about the event. As this class extends the Games::AssaultCube::Log::Line::Base class, you can also use it's attributes too.
The numeric AssaultCube gamemode ( look at Games::AssaultCube::Utils for more info )
P.S. It's better to use the gamemode_fullname or gamemode_name accessors
The gamemode name ( CTF, TDM, etc )
The full gamemode name ( "capture the flag", "team one shot one kill", etc )
The map name ( sometimes it's a zero-length string... )
The number of minutes remaining in the game
The numeric AssaultCube mastermode of the server
0 = OPEN 1 = PRIVATE ( passworded ) 2 = NUM ( full )
The name of the mastermode on the server ( OPEN, PRIVATE, NUM )
A boolean indicating if the game is finished or not
Props goes to the BS clan for the support!
This project is sponsored by http://cubestats.net
COPYRIGHT AND LICENSE
Copyright 2009 by Apocalypse
This library is free software; you can redistribute it and/or modify it under the same terms as Perl itself.