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NAME

Net::WebSocket - WebSocket in Perl

SYNOPSIS

    my $handshake = Net::WebSocket::Handshake::Client->new(
        uri => $uri,
    );

    syswrite $inet, $handshake->create_header_text() . "\x0d\x0a" or die $!;

    my $req = HTTP::Response->parse($hdrs_txt);

    #XXX More is required for the handshake validation in production!
    my $accept = $req->header('Sec-WebSocket-Accept');
    $handshake->validate_accept_or_die($accept);

    my $parser = Net::WebSocket::ParseFilehandle->new(
        $inet,
        $leftover_from_header_read,     #can be nonempty on the client
    );

    my $ept = Net::WebSocket::Endpoint::Client->new(
        parser => $parser,

        #Include this *only* for blocking I/O. Ordinarily, control frame
        #responses (e.g., pong, close) are queued up to be sent
        #whenever whichever filehandle is ready to accept data.
        #That’s for non-blocking I/O; if you’re using blocking I/O, then
        #you can include this parameter to have those responses sent
        #immediately.
        out => $inet,
    );

    #Determine that $inet can be read from …

    my $msg = $ept->get_next_message();

    #… or, if we timeout while waiting for $inet to be ready for reading:

    $ept->check_heartbeat();
    exit if $ept->is_closed();

ALPHA QUALITY

This is a preliminary release. It is not meant for production work, but please do play with it and see how it works for you. Bug reports, especially with reproducible test cases, would be very welcome!

Breaking changes are still a possibility here, though they should be pretty minor.

DESCRIPTION

This distribution provides a set of fundamental tools for communicating via WebSocket. It is only concerned with the protocol itself; the underlying transport mechanism is up to you: it could be a file, a UNIX socket, ordinary TCP/IP, some funky tie()d object, or whatever.

Net::WebSocket also “has no opinions” about how you should do I/O or HTTP headers. As a result of this “bare-bones” approach, Net::WebSocket can likely fit your project; however, it won’t absolve you of the need to know the WebSocket protocol itself. There are some examples of how you might write complete applications (client or server) in the distribution’s demo/ directory.

Net::WebSocket is not a “quick” WebSocket solution; for that, check out Mojolicious. Net::WebSocket’s purpose is to support anything that the WebSocket protocol itself can do, as lightly as possible and without prejudice as to how you want to do it: extensions, blocking/non-blocking I/O, arbitrary HTTP headers, etc. Net::WebSocket will likely require more of an investment up-front, but its flexibility should allow it to do anything that can be done with WebSocket, and much more cleanly than a more “monolithic” solution would likely allow.

OVERVIEW

Here are the main modules:

Net::WebSocket::Handshake::Server

Net::WebSocket::Handshake::Client

Logic for handshakes. These are probably most useful in tandem with modules like HTTP::Request and HTTP::Response.

Net::WebSocket::Endpoint::Server

Net::WebSocket::Endpoint::Client

The highest-level abstraction that this distribution provides. It parses input and responds to control frames and timeouts. You can use this to receive streamed (i.e., fragmented) transmissions as well.

Net::WebSocket::Streamer::Server

Net::WebSocket::Streamer::Client

Useful for sending streamed (fragmented) data rather than a full message in a single frame.

Net::WebSocket::Parser

Translate WebSocket frames out of a filehandle into useful data for your application.

Net::WebSocket::Frame::*

Useful for creating raw frames. For data frames (besides continuation), these will be your bread-and-butter. See Net::WebSocket::Frame::text for sample usage.

IMPLEMENTATION NOTES

Handshakes

WebSocket uses regular HTTP headers for its handshakes. Because there are many different solutions around for parsing HTTP headers, Net::WebSocket tries to be “agnostic” about how that’s done. The liability of this is that you, the library user, will need to implement some of the handshake logic yourself. If you’re building from the ground up that’s not a lot of fun, but if you’ve already got a solution in place for parsing headers then Net::WebSocket can fit into that quite easily.

Masking

As per the specification, client serializers “MUST” mask the data randomly, whereas server serializers “MUST NOT” do this. Net::WebSocket does this for you automatically, but you need to distinguish between client serializers—which mask their payloads—and server serializers, which don’t mask.

This module used to do this with Bytes::Random::Secure::Tiny; however, that seems like overkill given that the masking is only there to accommodate peculiarities of certain proxies.

Text vs. Binary

Recall that in some languages—like JavaScript!—the difference between “text” and “binary” is much more significant than for us in Perl.

Parsed Frame Classes

Net::WebSocket tries to be as light as possible and so, when it parses out a frame, at first only a base Net::WebSocket::Frame implementation is created. An AUTOLOAD method will “upgrade” any such frame that needs the specific methods of its class.

EXTENSION SUPPORT

The WebSocket specification describes several methods of extending the protocol, all of which Net::WebSocket supports:

  • The three reserved bits in each frame’s header. (See Net::WebSocket::Frame.)

  • Additional opcodes: 3-7 and 11-15. You’ll need to subclass Net::WebSocket::Frame for this, and you will likely want to subclass Net::WebSocket::Parser. If you’re using the custom classes for streaming, then you can also subclass Net::WebSocket::Streamer. See each of those modules for more information on doing this.

    THIS IS NOT WELL TESTED. Proceed with caution, and please file bug reports as needed.

  • Apportion part of the payload data for the extension. This you can do in your application.

TODO

  • Convert all plain die()s to typed exceptions.

  • Add tests, especially for extension support.

SEE ALSO

Mojolicious is probably CPAN’s easiest WebSocket implementation to get a server up and running. If you’re building a project from scratch, you may find this to be a better fit for you than Net::WebSocket.

Protocol::WebSocket is an older module that supports pre-standard versions of the WebSocket protocol. It’s similar to this one in that it gives you just the protocol itself, but it doesn’t give you things like automatic ping/pong/close, classes for each message type, etc.

Net::WebSocket::Server implements only server behaviors and gives you more automation than P::WS.

Net::WebSocket::EV uses XS to call a C library.

REPOSITORY

https://github.com/FGasper/p5-Net-WebSocket

AUTHOR

Felipe Gasper (FELIPE)

COPYRIGHT

Copyright 2017 by Gasper Software Consulting, LLC

LICENSE

This distribution is released under the same license as Perl.