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NAME

PNI::Node - is a basic unit of code

SYNOPSIS

    # Create a node in a scenario.
    use PNI;
    my $scenario = PNI::scen;
    my $node = $scenario->add_node( type => 'Foo::Bar' );

    # Decorate node, add an input and an output.
    my $in = $node->in('lead');
    my $out = $node->out('gold');

    # Fill input data.
    $in->data('1Kg');

    # Produce something.
    $node->task;

    # Get output data.
    my $gold = $out->data;

ATTRIBUTES

father

    my $scenario = $node->father;
    

Returns father scenario.

ins

Holds a PNI::Set of <PNI::In>.

label

outs

Holds a PNI::Set of <PNI::Out>.

type

METHODS

get_ins_edges

Returns a list of all PNI::Edge connected to node ins.

get_outs_edges

Returns a list of all PNI::Edge connected to node outs.

in

    $node->in('input_name');

Creates an input by the given name if such input does not exists.

    my $in = $node->in('input_name');

Returns a PNI::In object.

    $node->in->data(1);
    say $node->in->data;

Default input name is 'in', so you can be lazy.

    $node->in(1);
    $node->in('in1'); # idem

If you pass digit x as input_name, it will be replaced by inx.

is_on

    $node->task if $node->is_on;

off

    $node->off;

Turn off a node if something is wrong.

    sub task {
        my $self = shift;

        # if "in" is not defined, return and turn off the node.
        $self->in->is_defined or return $self->off;
    }

on

out

    $node->out('output_name');

Creates an output by the given name if such output does not exists.

    my $out = $node->out('output_name');

Returns a PNI::Out object.

    $node->out->data(1);
    say $node->out->data;

Default output name is 'out', so you can be lazy.

    $node->out(1);
    $node->out('out1'); # ditto

If you pass digit x as output_name, it will be replaced by outx.

parents

    my @parents = $node->parents;

Returns the list of nodes which outs are connected to this node ins.

task

    $node->task;

This is an abstract method that must be implemented by every class that extends PNI::Node. It is the chunk of code that the node implements.