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NAME

AnyEvent::Task - Client/server-based asynchronous worker pool

SYNOPSIS 1: PASSWORD HASHING

Server

    use AnyEvent::Task;
    use Authen::Passphrase::BlowfishCrypt;

    my $dev_urandom;
    my $server = AnyEvent::Task::Server->new(
                   listen => ['unix/', '/tmp/anyevent-task.socket'],
                   setup => sub {
                     open($dev_urandom, "/dev/urandom") || die "open urandom: $!";
                   },
                   interface => {
                     hash => sub {
                       my ($plaintext) = @_;
                       read($dev_urandom, my $salt, 16) == 16 || die "bad read from urandom";
                       return Authen::Passphrase::BlowfishCrypt->new(cost => 10,
                                                                     salt => $salt,
                                                                     passphrase => $plaintext)
                                                               ->as_crypt;

                     },
                     verify => sub {
                       my ($crypted, $plaintext) = @_;
                       return Authen::Passphrase::BlowfishCrypt->from_crypt($crypted)
                                                               ->match($plaintext);
                     },
                   },
                 );

    $server->run; # or AE::cv->recv

Client

    use AnyEvent::Task::Client;

    my $client = AnyEvent::Task::Client->new(
                   connect => ['unix/', '/tmp/anyevent-task.socket'],
                 );

    my $checkout; $checkout = $client->checkout( timeout => 5, );

    $checkout->hash('secret',
      sub {
        my ($checkout, $crypted) = @_;

        print "Hashed password is $crypted\n";

        $checkout->verify($crypted,
          sub {
            my ($checkout, $result) = @_;
            print "Verify result is $result\n":
          });
      });

SYNOPSIS 2: DBI

Server

    use AnyEvent::Task::Server;
    use DBI;

    my $dbh;

    my $server = AnyEvent::Task::Server->new(
                   listen => ['unix/', '/tmp/anyevent-task.socket'],
                   setup => sub {
                     $dbh = DBI->connect(...);
                   },
                   interface => sub {
                     my ($method, @args) = @_;
                     $args[0] = $dbh->prepare_cached($args[0]) if defined $args[0];
                     $dbh->$method(@args);
                   },
                 );

    $server->run; # or AE::cv->recv

Client

    use AnyEvent::Task::Client;

    my $dbh_pool = AnyEvent::Task::Client->new(
                     connect => ['unix/', '/tmp/anyevent-task.socket'],
                   );

    my $username = 'jimmy';

    my $dbh = $dbh_pool->checkout;

    $dbh->selectrow_hashref(q{ SELECT email FROM user WHERE username = ? },
                            undef, $username,
      sub {
        my ($dbh, $row) = @_;
        print "User's email is $row->{email}\n";
        ## Use same $dbh here if using transactions
      });

DESCRIPTION

WARNING: The above client examples don't implement error handling. See the "ERROR HANDLING" section for details on how to add this.

The synopsis makes this module sounds much more complicated than it actually is. AnyEvent::Task is a fork-on-demand but persistent-worker server (AnyEvent::Task::Server) combined with an asynchronous interface to a request queue and pooled-worker client (AnyEvent::Task::Client). Both client and server are of course built with AnyEvent because it's awesome. However, workers can't use AnyEvent (yet).

A server is started with AnyEvent::Task::Server->new. This should at least be passed the listen and interface arguments. Keep the returned server object around for as long as you want the server to be running. interface is the code that should handle each request. See the interface section below for its specification. A setup coderef can be passed in to run some code when a new worker is forked. A checkout_done coderef can be passed in to run some code whenever a checkout is released (see below).

A client is started with AnyEvent::Task::Client->new. You only need to pass connect to this. Keep the returned client object around as long as you wish the client to be connected.

After both the server and client are initialised, each process must enter AnyEvent's "main loop" in some way, possibly just AE::cv->recv.

In the client process, you may call the checkout method on the client object. This checkout object can be used to run code on a remote worker process in a non-blocking manner. The checkout method doesn't require any arguments, but timeout is recommended.

You can treat a checkout object as an object that proxies its method calls to a worker process or a function that does the same. You pass the arguments to these method calls as an argument to the checkout object, followed by a callback as the last argument. This callback will be called once the worker process has returned the results. This callback will normally be passed two arguments, the checkout object and the return value. In the event of an exception thrown, an error is raised in the dynamic context of the callback (see the "ERROR HANDLING" section).

DESIGN

Each client maintains a "pool" of connections to worker processes. Every time a checkout is issued, it is placed into a first-come, first-serve queue. Once a worker process becomes available, it is associated with that checkout until that checkout is garbage collected. Each checkout also maintains a queue of requests, so that as soon as this worker process is allocated, the requests are filled also on a first-come, first-server basis.

timeout can be passed as a keyword argument to checkout. Once a request is queued up on that checkout, a timer of timout seconds (default is 30, undef means infinity) is started. If the request completes during this timeframe, the timer is cancelled. If the timer expires however, the worker connection is terminated and an exception is thrown in the dynamic context of the callback (see the "ERROR HANDLING" section).

Note that since timeouts are associated with a checkout, the client process can be started before the server and as long as the server is started within timeout seconds, no requests will be lost. The client will continually try to acquire worker processes until a server is available, and once one is available it will attempt to fill all queued checkouts.

Because of checkout queuing, the maximum number of worker processes a client will attempt to obtain can be limited with the max_workers argument when creating a client object. If there are more live checkouts than max_workers, the remaining checkouts will have to wait until one of the other workers becomes available. Because of timeouts, some checkouts may never be serviced if the system can't handle the load (those requests should be sent "service temporarily unavailable" errors).

The min_workers argument can be used to pre-fork "hot-standby" worker processes when creating the client. The default is 2 though note that this may change to 0 in the future.

STARTING THE SERVER

Technically, running the server and the client in the same process is possible, but is highly discouraged since the server will fork() when the client desires a worker process. In this case, all descriptors in use by the client would be duped into the worker process and the worker would have to close all the extra- descriptors created by the client. Also, forking a busy client may be memory-inefficient.

Since it's more of a bother than it's worth to run the server and the client in the same process, there is an alternate server constructor, AnyEvent::Task::Server::fork_task_server. It can be passed the same arguments as the regular new constructor:

    ## my ($keepalive_pipe, $pid) =
    AnyEvent::Task::Server::fork_task_server(
      listen => ['unix/', '/tmp/anyevent-task.socket'],
      interface => sub {
                         return "Hello from PID $$";
                       },
    );

The only differences between this and the regular constructor is that this will fork a process which becomes the server, and that it will install a "keep-alive" pipe between the server and the client. This keep-alive pipe will be used by the server to detect when the client/parent process exits.

If AnyEvent::Task::Server::fork_task_server is called in a void context, then the reference to this keep-alive pipe is pushed onto @AnyEvent::Task::Server::children_sockets. Otherwise, the keep-alive pipe and the server's PID are returned. Closing the pipe will terminate the worker gracefully. Killing the PID will attempt to terminate the worker immediately.

Since this constructor forks and requires using AnyEvent in both the parent and child processes, it is important that you not install any AnyEvent watchers before calling it. The usual caveats about forking AnyEvent applications apply (see AnyEvent docs).

INTERFACE

There are two formats possible for the interface option when creating a server. The first (and most general) is a coderef. This coderef will be passed the list of arguments that were sent when the checkout was called in the client process (without the trailing callback of course).

As described above, you can use a checkout object as a coderef or as an object with methods. If the checkout is invoked as an object, the method name is prepended to the arguments passed to interface:

    interface => sub {
      my ($method, @args) = @_;
    },

If the checkout is invoked as a coderef, method is omitted:

    interface => sub {
      my (@args) = @_;
    },

The second format possible for interface is a hash ref. This is a minor short-cut for method dispatch where the method invoked on the checkout object is the key to which coderef to be run in the worker:

    interface => {
      method1 => sub {
        my (@args) = @_;
      },
      method2 => sub {
        my (@args) = @_;
      },
    },

Note that since the protocol between the client and the worker process is JSON-based, all arguments and return values must be serializable to JSON. This includes most perl scalars like strings, a limited range of numerical types, and hash/list constructs with no cyclical references.

A future backwards compatible RPC protocol may use Storable or something else, although note that you can already serialise an object with Storable manually, send the resulting string over the existing protocol, and then deserialise it in the worker.

ERROR HANDLING

If you expected a function (ie hash) to throw some kind of exception, in a synchronous program you might do something like this (assuming $conn is some kind of connection context object):

    my $crypted;

    eval {
      $crypted = hash('secret');
    };

    if ($@) {
      $conn->log("Error: $@");
    } else {
      $conn->response("Hashed password is $crypted\n");
    }

But in an asynchronous program, typically the hash function would initiate some kind of asynchronous operation and then return immediately. The error might come back at any time in the future, in which case you need a way to map the exception that is thrown back to the $conn object.

AnyEvent::Task accomplishes this mapping with Callback::Frame. For example:

    use Callback::Frame;

    frame(code => sub {
      $client->checkout->hash('secret', sub {
        my ($checkout, $crypted) = @_;
        $conn->response("Hashed password is $crypted\n");
      });
    }, catch => sub {
      my $back_trace = shift;
      $conn->log("Error: $back_trace");
    })->();

Why not just an error callback supplied by AnyEvent::Task? Callback::Frame is not tied to AnyEvent::Task, AnyEvent or any other async framework. It can be used to with any module that takes callbacks. Instead of passing sub { ... } into these libraries, simply pass in fub { ... }. The wrapped callback will first re-establish any error handlers installed with frame (along with any local variables), and then run the actual callback. Note that it's important that all callbacks be created with fub so that the dynamic context is always tracked.

Additionally, Callback::Frame provides a error handler stack so you can have nested error handlers (similar to nested evals). This is useful when you wish to have a top-level "bail-out" error handler and also nested error handlers that know how to retry or recover from an error in an async operation.

Libraries like AnyEvent::Task can trigger errors inside the dynamic callback of a context by using the existing_frame feature of Callback::Frame. In addition to errors that occur while running the callback, AnyEvent::Task uses this feature to throw errors if the worker process dies or times out.

COMPARISON WITH HTTP

Why a custom protocol, client, and server? Can't we just use something like HTTP?

It depends.

AnyEvent::Task clients send discrete messages and receive ordered, discrete replies from workers, much like HTTP. The AnyEvent::Task protocol can be extended in a backwards compatible manner like HTTP. AnyEvent::Task communication can be pipelined (and possibly in the future even compressed) like HTTP.

AnyEvent::Task servers (currently) all obey a very specific implementation policy: They are kind of like CGI servers in that each process is guaranteed to be handling only one connection at once so it can perform blocking operations without worrying about holding up other connections.

Actually, since a single process can handle many requests in a row, the AnyEvent::Task server is more like a FastCGI server except that while a client holds a checkout it is guaranteed an exclusive lock on that process. With a FastCGI server it is assumed that requests are stateless so you can't necessarily be sure you'll get the same process for two consecutive requests. In fact, if an error is thrown in the FastCGI handler you may never get the same process back again, preventing you from being able to recover from the error or at least collect process state for logging reasons.

The most fundamental difference between the AnyEvent::Task protocol and HTTP is that in AnyEvent::Task the client is the dominant protocol orchestrator whereas in HTTP it is the server.

In AnyEvent::Task, the client manages the worker pool and the client decides if/when the worker process should terminate. In the normal case, a client will just return the worker to its worker pool. A worker can request a shutdown when its parent server dies but can't outright refuse to accept commands until the client is good and ready.

Client process can be started and checkouts can be obtained before the server is even started. The client will continue to try to obtain worker processes until either the server starts or the checkout's timeout period elapses.

The client decides the timeout for each checkout and different clients can have different timeouts while connecting to the same server.

The client even decides how many minimum and maximum workers it requires at once. The server is really just a simple fork-on-demand server and most of the sophistication is in the asynchronous client.

SEE ALSO

The AnyEvent::Task github repo

AnyEvent::Task is integrated with Callback::Frame. In order to handle exceptions in a meaningful way, you will need to use this module.

There's about a million CPAN modules that do similar things.

This module is designed to be used in a non-blocking, process-based program on unix. Depending on your exact requirements you might find something else useful: Parallel::ForkManager, Thread::Pool, an HTTP server of some kind, &c.

If you're into AnyEvent, AnyEvent::DBI and AnyEvent::Worker (based on AnyEvent::DBI), and AnyEvent::ForkObject send and receive commands from worker processes similar to this module. AnyEvent::Worker::Pool also has an implementation of a worker pool. AnyEvent::Gearman can interface with Gearman services.

If you're into POE there is POE::Component::Pool::DBI, POEx::WorkerPool, POE::Component::ResourcePool, POE::Component::PreforkDispatch, Cantella::Worker, &c.

BUGS

This module is still being developed although the interface should be mostly stable.

AUTHOR

Doug Hoyte, <doug@hcsw.org>

COPYRIGHT & LICENSE

Copyright 2012-2013 Doug Hoyte.

This module is licensed under the same terms as perl itself.