SDL::Deprecated - Log of Deprecated items per release
SDLx::App had a full rewrite and SDLx::Controller was updated.
Shortcut aliases in the constructor have been changed and removed. The main ones people use are still there like
d. These lesser used ones no longer work:
warpwas renamed to
warp_cursor, but this method wasn't documented before anyway.
All OpenGL parameters for the constructor now have a
gl_prefix. These were never documented, so they're not listed here.
The OpenGL method
attributeis now called
delayhas been removed and replaced with SDLx::Controller's
tickshas been deprecated, but left in for backcompat.
eoqparameter and method have been removed. The exit on quit (stop on quit) action is now enabled by default. The
stop_handlerparameter and method are now used to change and disable the quit action of the app.
max_twill now slow the application down if it runs at less than 10 FPS, by default.
Major changes to
quit is now
stop. Event handlers no longer end
run on returning false. Call
stop explicitly instead.
The first argument to move handlers is the step portion instead of
dt. The second argument to move handlers, the
t value, is now the third argument.
min_t will limit apps to a framerate of 60 by default.
get_displayis now called SDLx::Surface::display.
Has drastically changed, and is still volatile.
SDL::App has migrated to SDLx::App namespace. The reason for this is because it is an extension and not a 1:1 XS/Constant Module to the c library.
SDL::Game::Rect has migrated to SDLx::Rect namespace. Same reasoning as above.
See "AUTHORS" in SDL.