 NAME
 SYNOPSIS
 DESCRIPTION
 TRIGONOMETRIC FUNCTIONS
 PLANE ANGLE CONVERSIONS
 RADIAL COORDINATE CONVERSIONS
 GREAT CIRCLE DISTANCES
 EXAMPLES
 BUGS
 AUTHORS
NAME
Math::Trig  trigonometric functions
SYNOPSIS
use Math::Trig;
$x = tan(0.9);
$y = acos(3.7);
$z = asin(2.4);
$halfpi = pi/2;
$rad = deg2rad(120);
DESCRIPTION
Math::Trig
defines many trigonometric functions not defined by the core Perl which defines only the sin()
and cos()
. The constant pi is also defined as are a few convenience functions for angle conversions.
TRIGONOMETRIC FUNCTIONS
The tangent
 tan
The cofunctions of the sine, cosine, and tangent (cosec/csc and cotan/cot are aliases)
csc, cosec, sec, sec, cot, cotan
The arcus (also known as the inverse) functions of the sine, cosine, and tangent
asin, acos, atan
The principal value of the arc tangent of y/x
atan2(y, x)
The arcus cofunctions of the sine, cosine, and tangent (acosec/acsc and acotan/acot are aliases)
acsc, acosec, asec, acot, acotan
The hyperbolic sine, cosine, and tangent
sinh, cosh, tanh
The cofunctions of the hyperbolic sine, cosine, and tangent (cosech/csch and cotanh/coth are aliases)
csch, cosech, sech, coth, cotanh
The arcus (also known as the inverse) functions of the hyperbolic sine, cosine, and tangent
asinh, acosh, atanh
The arcus cofunctions of the hyperbolic sine, cosine, and tangent (acsch/acosech and acoth/acotanh are aliases)
acsch, acosech, asech, acoth, acotanh
The trigonometric constant pi is also defined.
$pi2 = 2 * pi;
ERRORS DUE TO DIVISION BY ZERO
The following functions
acoth
acsc
acsch
asec
asech
atanh
cot
coth
csc
csch
sec
sech
tan
tanh
cannot be computed for all arguments because that would mean dividing by zero or taking logarithm of zero. These situations cause fatal runtime errors looking like this
cot(0): Division by zero.
(Because in the definition of cot(0), the divisor sin(0) is 0)
Died at ...
or
atanh(1): Logarithm of zero.
Died at...
For the csc
, cot
, asec
, acsc
, acot
, csch
, coth
, asech
, acsch
, the argument cannot be 0
(zero). For the atanh
, acoth
, the argument cannot be 1
(one). For the atanh
, acoth
, the argument cannot be 1
(minus one). For the tan
, sec
, tanh
, sech
, the argument cannot be pi/2 + k * pi, where k is any integer.
SIMPLE (REAL) ARGUMENTS, COMPLEX RESULTS
Please note that some of the trigonometric functions can break out from the real axis into the complex plane. For example asin(2)
has no definition for plain real numbers but it has definition for complex numbers.
In Perl terms this means that supplying the usual Perl numbers (also known as scalars, please see perldata) as input for the trigonometric functions might produce as output results that no more are simple real numbers: instead they are complex numbers.
The Math::Trig
handles this by using the Math::Complex
package which knows how to handle complex numbers, please see Math::Complex for more information. In practice you need not to worry about getting complex numbers as results because the Math::Complex
takes care of details like for example how to display complex numbers. For example:
print asin(2), "\n";
should produce something like this (take or leave few last decimals):
1.57079632679491.31695789692482i
That is, a complex number with the real part of approximately 1.571
and the imaginary part of approximately 1.317
.
PLANE ANGLE CONVERSIONS
(Plane, 2dimensional) angles may be converted with the following functions.
$radians = deg2rad($degrees);
$radians = grad2rad($gradians);
$degrees = rad2deg($radians);
$degrees = grad2deg($gradians);
$gradians = deg2grad($degrees);
$gradians = rad2grad($radians);
The full circle is 2 pi radians or 360 degrees or 400 gradians.
RADIAL COORDINATE CONVERSIONS
Radial coordinate systems are the spherical and the cylindrical systems, explained shortly in more detail.
You can import radial coordinate conversion functions by using the :radial
tag:
use Math::Trig ':radial';
($rho, $theta, $z) = cartesian_to_cylindrical($x, $y, $z);
($rho, $theta, $phi) = cartesian_to_spherical($x, $y, $z);
($x, $y, $z) = cylindrical_to_cartesian($rho, $theta, $z);
($rho_s, $theta, $phi) = cylindrical_to_spherical($rho_c, $theta, $z);
($x, $y, $z) = spherical_to_cartesian($rho, $theta, $phi);
($rho_c, $theta, $z) = spherical_to_cylindrical($rho_s, $theta, $phi);
All angles are in radians.
COORDINATE SYSTEMS
Cartesian coordinates are the usual rectangular (x, y, z)coordinates.
Spherical coordinates, (rho, theta, pi), are threedimensional coordinates which define a point in threedimensional space. They are based on a sphere surface. The radius of the sphere is rho, also known as the radial coordinate. The angle in the xyplane (around the zaxis) is theta, also known as the azimuthal coordinate. The angle from the zaxis is phi, also known as the polar coordinate. The `North Pole' is therefore 0, 0, rho, and the `Bay of Guinea' (think of the missing big chunk of Africa) 0, pi/2, rho. In geographical terms phi is latitude (northward positive, southward negative) and theta is longitude (eastward positive, westward negative).
BEWARE: some texts define theta and phi the other way round, some texts define the phi to start from the horizontal plane, some texts use r in place of rho.
Cylindrical coordinates, (rho, theta, z), are threedimensional coordinates which define a point in threedimensional space. They are based on a cylinder surface. The radius of the cylinder is rho, also known as the radial coordinate. The angle in the xyplane (around the zaxis) is theta, also known as the azimuthal coordinate. The third coordinate is the z, pointing up from the thetaplane.
3D ANGLE CONVERSIONS
Conversions to and from spherical and cylindrical coordinates are available. Please notice that the conversions are not necessarily reversible because of the equalities like pi angles being equal to pi angles.
 cartesian_to_cylindrical

($rho, $theta, $z) = cartesian_to_cylindrical($x, $y, $z);
 cartesian_to_spherical

($rho, $theta, $phi) = cartesian_to_spherical($x, $y, $z);
 cylindrical_to_cartesian

($x, $y, $z) = cylindrical_to_cartesian($rho, $theta, $z);
 cylindrical_to_spherical

($rho_s, $theta, $phi) = cylindrical_to_spherical($rho_c, $theta, $z);
Notice that when
$z
is not 0$rho_s
is not equal to$rho_c
.  spherical_to_cartesian

($x, $y, $z) = spherical_to_cartesian($rho, $theta, $phi);
 spherical_to_cylindrical

($rho_c, $theta, $z) = spherical_to_cylindrical($rho_s, $theta, $phi);
Notice that when
$z
is not 0$rho_c
is not equal to$rho_s
.
GREAT CIRCLE DISTANCES
You can compute spherical distances, called great circle distances, by importing the great_circle_distance
function:
use Math::Trig 'great_circle_distance'
$distance = great_circle_distance($theta0, $phi0, $theta1, $phi1, [, $rho]);
The great circle distance is the shortest distance between two points on a sphere. The distance is in $rho
units. The $rho
is optional, it defaults to 1 (the unit sphere), therefore the distance defaults to radians.
If you think geographically the theta are longitudes: zero at the Greenwhich meridian, eastward positive, westward negativeand the phi are latitudes: zero at North Pole, northward positive, southward negative. NOTE: this formula thinks in mathematics, not geographically: the phi zero is at the Nort Pole, not on the west coast of Africa (Bay of Guinea). You need to subtract your geographical coordinates from pi/2 (also known as 90 degrees).
$distance = great_circle_distance($lon0, pi/2  $lat0,
$lon1, pi/2  $lat1, $rho);
EXAMPLES
To calculate the distance between London (51.3N 0.5W) and Tokyo (35.7N 139.8E) in kilometers:
use Math::Trig qw(great_circle_distance deg2rad);
# Notice the 90  latitude: phi zero is at the North Pole.
@L = (deg2rad(0.5), deg2rad(90  51.3));
@T = (deg2rad(139.8),deg2rad(90  35.7));
$km = great_circle_distance(@L, @T, 6378);
The answer may be off by few percentages because of the irregular (slightly aspherical) form of the Earth.
BUGS
Saying use Math::Trig;
exports many mathematical routines in the caller environment and even overrides some (sin
, cos
). This is construed as a feature by the Authors, actually... ;)
The code is not optimized for speed, especially because we use Math::Complex
and thus go quite near complex numbers while doing the computations even when the arguments are not. This, however, cannot be completely avoided if we want things like asin(2)
to give an answer instead of giving a fatal runtime error.
AUTHORS
Jarkko Hietaniemi <jhi@iki.fi> and Raphael Manfredi <Raphael_Manfredi@grenoble.hp.com>.