++ed by:
JACQUESG

1 PAUSE user

Jacques Germishuys

NAME

ZMQ::Raw::Socket - ZeroMQ Socket class

VERSION

version 0.23

DESCRIPTION

A ZMQ::Raw::Socket represents a ZeroMQ socket.

SYNOPSIS

        use ZMQ::Raw;

        # receive a single message-part
        my $msg = $socket->recvmsg();

        # receive all message parts
        my @msgs = $socket->recvmsg();

        # send multiple message parts
        $socket->sendmsg ('hello', 'world'); # flags cannot be used here

        # or
        my $msg1 = ZMQ::Raw::Message->new;
        $msg1->data ('hello');

        my $msg2 = ZMQ::Raw::Message->new;
        $msg2->data ('world');
        $socket->sendmsg ($msg1, $msgs2, 0); # flags can be used here

METHODS

new( $context, $type )

Create a new ZeroMQ socket with the specified $context. $type specifies the socket type, which determines the semantics of communication over the socket.

bind( $endpoint )

Bind the socket to a local endpoint which accepts incoming connections. The endpoint is a string consisting of a transport:// followed by an address. The transport specifies the underlying protocol to use, whereas the address specifies the transport-specific address to bind to. The following transports are provided:

  • "tcp"

    unicast transport using TCP

  • "ipc"

    local inter-process communication transport

  • "inproc"

    local in-process (inter-thread) communication transport

  • "pgm,epgm"

    reliable multicast transport using PGM

  • "vmci"

    virtual machine communications interface (VMCI)

unbind( $endpoint )

Unbind the socket from the endpoint.

connect( $endpoint )

Connect the socket to an endpoint which accepts incoming connections.

disconnect( $endpoint )

Disconnect the socket from the endpoint. Any outstanding messages physically received from the network but not yet received by the application will be discarded.

send( $buffer, $flags = 0)

Queue a message created from $buffer. $flags defaults to 0 but may be a combination of:

  • ZMQ::Raw->ZMQ_DONTWAIT

    Perform the operation in non-blocking mode. This method will return undef if the message cannot be sent immediately.

  • ZMQ::Raw->ZMQ_SNDMORE

    The message is part of a multi-part message and further message parts are to follow.

This method may return undef (or an empty list if called in list context) if the system call was interrupt or if the operation cannot be completed immediately, after which it may be reattempted.

close( )

Close the socket. Any outstanding messages physically received from the network but not yet received by the application will be discarded.

monitor( $endpoint, $events)

Track socket events. Each call to this method creates a ZMQ_PAIR socket and binds that to the specified inproc $endpoint. In order to collect socket events, you must create your own ZMQ_PAIR socket and connect it to the $endpoint.

sendmsg( @msgs, $flags = 0)

Queue @msgs to be sent. Each message in @msgs that is a ZMQ::Raw::Message is still valid after this call, that is, they may be reused. Each item in @msgs may either be a ZMQ::Raw::Message object or a "normal" perl scalar. The $flags parameter is only available if all items in @msgs are ZMQ::Raw::Message objects. See the SYNOPSIS for usage examples.

This method may return undef (or an empty list if called in list context) if the system call was interrupt or if the operation cannot be completed immediately, after which it may be reattempted.

recv( $flags = 0)

Receive a message. If there are no messages available the method will block until the request can be satisfied unless the ZMQ_DONTWAIT flag is specified. If a message is not available and ZMQ_DONTWAIT has been specified, this method will return undef immediately. If called in list context, this method will return each part of the message as a scalar item. In scalar context, each part of the message will be concatenated into a single scalar item.

This method may return undef (or an empty list if called in list context) if the system call was interrupt or if the operation cannot be completed immediately, after which it may be reattempted.

recvmsg( $flags = 0)

Receive a message part or multiple messages parts if called in list context. Returns a ZMQ::Raw::Message object or an array of object.

This method may return undef (or an empty list if called in list context) if the system call was interrupt or if the operation cannot be completed immediately, after which it may be reattempted.

setsockopt( $option, $value )

Set a socket option.

join( $group )

Join a group.

leave( $group )

Leave a group.

CONSTANTS

ZMQ_AFFINITY

ZMQ_IDENTITY

ZMQ_SUBSCRIBE

ZMQ_UNSUBSCRIBE

ZMQ_RATE

ZMQ_RECOVERY_IVL

ZMQ_SNDBUF

ZMQ_RCVBUF

ZMQ_RCVMORE

ZMQ_FD

ZMQ_EVENTS

ZMQ_TYPE

ZMQ_LINGER

ZMQ_RECONNECT_IVL

ZMQ_BACKLOG

ZMQ_RECONNECT_IVL_MAX

ZMQ_MAXMSGSIZE

ZMQ_SNDHWM

ZMQ_RCVHWM

ZMQ_MULTICAST_HOPS

ZMQ_RCVTIMEO

ZMQ_SNDTIMEO

ZMQ_LAST_ENDPOINT

ZMQ_ROUTER_MANDATORY

ZMQ_TCP_KEEPALIVE

ZMQ_TCP_KEEPALIVE_CNT

ZMQ_TCP_KEEPALIVE_IDLE

ZMQ_TCP_KEEPALIVE_INTVL

ZMQ_IMMEDIATE

ZMQ_XPUB_VERBOSE

ZMQ_ROUTER_RAW

ZMQ_IPV6

ZMQ_MECHANISM

ZMQ_PLAIN_SERVER

ZMQ_PLAIN_USERNAME

ZMQ_PLAIN_PASSWORD

ZMQ_CURVE_SERVER

ZMQ_CURVE_PUBLICKEY

ZMQ_CURVE_SECRETKEY

ZMQ_CURVE_SERVERKEY

ZMQ_PROBE_ROUTER

ZMQ_REQ_CORRELATE

ZMQ_REQ_RELAXED

ZMQ_CONFLATE

ZMQ_ZAP_DOMAIN

ZMQ_ROUTER_HANDOVER

ZMQ_TOS

ZMQ_CONNECT_RID

ZMQ_GSSAPI_SERVER

ZMQ_GSSAPI_PRINCIPAL

ZMQ_GSSAPI_SERVICE_PRINCIPAL

ZMQ_GSSAPI_PLAINTEXT

ZMQ_HANDSHAKE_IVL

ZMQ_SOCKS_PROXY

ZMQ_XPUB_NODROP

ZMQ_BLOCKY

ZMQ_XPUB_MANUAL

ZMQ_XPUB_WELCOME_MSG

ZMQ_STREAM_NOTIFY

ZMQ_INVERT_MATCHING

ZMQ_HEARTBEAT_IVL

ZMQ_HEARTBEAT_TTL

ZMQ_HEARTBEAT_TIMEOUT

ZMQ_XPUB_VERBOSER

ZMQ_CONNECT_TIMEOUT

ZMQ_TCP_MAXRT

ZMQ_THREAD_SAFE

ZMQ_MULTICAST_MAXTPDU

ZMQ_VMCI_BUFFER_SIZE

ZMQ_VMCI_BUFFER_MIN_SIZE

ZMQ_VMCI_BUFFER_MAX_SIZE

ZMQ_VMCI_CONNECT_TIMEOUT

ZMQ_USE_FD

AUTHOR

Jacques Germishuys <jacquesg@striata.com>

LICENSE AND COPYRIGHT

Copyright 2017 Jacques Germishuys.

This program is free software; you can redistribute it and/or modify it under the terms of either: the GNU General Public License as published by the Free Software Foundation; or the Artistic License.

See http://dev.perl.org/licenses/ for more information.