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NAME

Mojolicious::Plugin::Webpack - Mojolicious ♥ Webpack

SYNOPSIS

Check out https://github.com/jhthorsen/mojolicious-plugin-webpack/tree/master/example for a working example.

Define assets

One or more assets need to be defined. The minimum is to create one entry point and add it to the webpack.custom.js file.

  # Entrypoint: ./assets/app.js
  // This will result in one css and one js asset.
  import "../css/css-example.css";
  console.log("I'm loaded!");

  # Config file: ./assets/webpack.custom.js
  module.exports = function(config) {
    config.entry = {
      "cool_beans": "./assets/app.js",
    };
  };

Application

Your lite or full app, need to load Mojolicious::Plugin::Webpack and tell it what kind of assets it should be able to process:

  $app->plugin(Webpack => {process => [qw(js css)]});

See "register" for more config options.

Template

To include the generated assets in your template, you can use the "asset" helper:

  %= asset "myapp.css"
  %= asset "myapp.js"

Start application

You can start the application using daemon, hypnotoad or any Mojolicious server you want, but if you want rapid development you should use mojo webpack, which is an alternative to morbo:

  $ mojo webpack -h
  $ mojo webpack ./myapp.pl

However if you want to use another daemon and make webpack run, you need to set the MOJO_WEBPACK_BUILD environment variable to "1". Example:

  MOJO_WEBPACK_BUILD=1 ./myapp.pl daemon

Testing

If you want to make sure you have built all the assets, you can make a test file like "build-assets.t":

  use Test::More;
  use Test::Mojo;

  # Run with TEST_BUILD_ASSETS=1 prove -vl t/build-assets.t
  plan skip_all => "TEST_BUILD_ASSETS=1" unless $ENV{TEST_BUILD_ASSETS};

  # Load the app and make a test object
  $ENV{MOJO_MODE}          = 'production';
  $ENV{MOJO_WEBPACK_BUILD} = 1;
  use FindBin;
  require "$FindBin::Bin/../myapp.pl";
  my $t = Test::Mojo->new;

  # Find all the tags and make sure they can be loaded
  $t->get_ok("/")->status_is(200);
  $t->element_count_is('script[src], link[href][rel=stylesheet]', 2);
  $t->tx->res->dom->find("script[src], link[href][rel=stylesheet]")->each(sub {
    $t->get_ok($_->{href} || $_->{src})->status_is(200);
  });

  done_testing;

DESCRIPTION

Mojolicious::Plugin::Webpack is a Mojolicious plugin to make it easier to work with https://webpack.js.org/. This means that this is mostly a developer tool. This point is emphasized by installing a "shim" so your application does not depend on this plugin at all when running in production. See "PLUGIN SHIM" in Mojolicious::Plugin::Webpack::Builder for more information.

Note that Mojolicious::Plugin::Webpack is currently EXPERIMENTAL, and changes might come without a warning.

MIGRATING FROM ASSETPACK

Are you already a user of Mojolicious::Plugin::AssetPack? Mojolicious::Plugin::Webpack will automatically detect your assetpack.def file and convert it into a custom webpack config, so you don't have to do much, except changing how you load the plugin:

  # AssetPack
  $app->plugin(AssetPack => {pipes => [qw(Sass JavaScript)]});

  # Webpack
  $app->plugin(Webpack => {process => [qw(sass js)]});

HELPERS

asset

  # Call a method or access an attribute in this class
  my $path = $app->asset->out_dir;

  # Call a method, but from inside a mojo template
  %= asset->url_for($c, "cool_beans.css")

  # Generate a HTML tag
  my $bytestream = $c->asset("cool_beans.js", @args);

  # Generate a HTML tag, but from inside a mojo template
  %= asset "cool_beans.css", media => "print"
  %= asset(url_for => "cool_beans.css")

This helper will return the plugin instance if no arguments is passed in, or a HTML tag created with either "javascript" in Mojolicious::Plugin::TagHelpers or "stylesheet" in Mojolicious::Plugin::TagHelpers if a valid asset name is passed in.

You can also use it to call a method and pass on $c by passing in a method name as the first argument, such as "url_for".

ATTRIBUTES

assets_dir

  $path = $self->assets_dir;

Holds a Mojo::File object pointing to the private directoy where source files are read from. Defaults value is:

  $app->home->rel_file("assets");

node_env

  $str = $self->node_env;

Used to set NODE_ENV environment value.

Defaults value is "development" if "mode" in Mojolicious is "development" and "production" otherwise. This value usually tells webpack to either minify the assets or generate readable output while developing.

out_dir

  $path = $self->out_dir;

Holds a Mojo::File object pointing to the public directoy where processed assets are written to. Default value is:

  $app->static->paths->[0] . "/asset";

route

  $route = $self->route;

Holds a Mojolicious::Routes::Route object that generates the URLs to a processed asset. Default value is /asset/*name.

METHODS

register

  $self->register($app, \%config);
  $app->plugin("Webpack", \%config);

Used to register this plugin into your Mojolicious app.

The %config passed when loading this plugin can have any of the "ATTRIBUTES" in Mojolicious::Plugin::Webpack::Builder, in addition to these attributes:

  • helper

    Name of the helper that will be added to your application.

    Default: "asset".

url_for

  $url = $self->url_for($c, $asset_name);

Returns a Mojo::URL for a given asset.

AUTHOR

Jan Henning Thorsen

COPYRIGHT AND LICENSE

Copyright (C) 2018, Jan Henning Thorsen

This program is free software, you can redistribute it and/or modify it under the terms of the Artistic License version 2.0.

SEE ALSO

Mojolicious::Plugin::Webpack::Builder.

Mojolicious::Plugin::AssetPack.