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NAME

Paws::GameLift::AttributeValue

USAGE

This class represents one of two things:

Arguments in a call to a service

Use the attributes of this class as arguments to methods. You shouldn't make instances of this class. Each attribute should be used as a named argument in the calls that expect this type of object.

As an example, if Att1 is expected to be a Paws::GameLift::AttributeValue object:

  $service_obj->Method(Att1 => { N => $value, ..., SL => $value  });

Results returned from an API call

Use accessors for each attribute. If Att1 is expected to be an Paws::GameLift::AttributeValue object:

  $result = $service_obj->Method(...);
  $result->Att1->N

DESCRIPTION

Values for use in Player attribute key:value pairs. This object lets you specify an attribute value using any of the valid data types: string, number, string array or data map. Each AttributeValue object can use only one of the available properties.

ATTRIBUTES

N => Num

  For number values, expressed as double.

S => Str

  For single string values. Maximum string length is 100 characters.

SDM => Paws::GameLift::StringDoubleMap

  For a map of up to 10 data type:value pairs. Maximum length for each
string value is 100 characters.

SL => ArrayRef[Str|Undef]

  For a list of up to 10 strings. Maximum length for each string is 100
characters. Duplicate values are not recognized; all occurrences of the
repeated value after the first of a repeated value are ignored.

SEE ALSO

This class forms part of Paws, describing an object used in Paws::GameLift

BUGS and CONTRIBUTIONS

The source code is located here: https://github.com/pplu/aws-sdk-perl

Please report bugs to: https://github.com/pplu/aws-sdk-perl/issues