Paws::GameLift::AttributeValue
This class represents one of two things:
Use the attributes of this class as arguments to methods. You shouldn't make instances of this class. Each attribute should be used as a named argument in the calls that expect this type of object.
As an example, if Att1 is expected to be a Paws::GameLift::AttributeValue object:
$service_obj->Method(Att1 => { N => $value, ..., SL => $value });
Use accessors for each attribute. If Att1 is expected to be an Paws::GameLift::AttributeValue object:
$result = $service_obj->Method(...); $result->Att1->N
Values for use in Player attribute key:value pairs. This object lets you specify an attribute value using any of the valid data types: string, number, string array or data map. Each AttributeValue object can use only one of the available properties.
AttributeValue
For number values, expressed as double.
For single string values. Maximum string length is 100 characters.
For a map of up to 10 data type:value pairs. Maximum length for each string value is 100 characters.
For a list of up to 10 strings. Maximum length for each string is 100 characters. Duplicate values are not recognized; all occurrences of the repeated value after the first of a repeated value are ignored.
This class forms part of Paws, describing an object used in Paws::GameLift
The source code is located here: https://github.com/pplu/aws-sdk-perl
Please report bugs to: https://github.com/pplu/aws-sdk-perl/issues
To install Paws::SDK::Config, copy and paste the appropriate command in to your terminal.
cpanm
cpanm Paws::SDK::Config
CPAN shell
perl -MCPAN -e shell install Paws::SDK::Config
For more information on module installation, please visit the detailed CPAN module installation guide.