Paws::GameLift::MatchmakingTicket
This class represents one of two things:
Use the attributes of this class as arguments to methods. You shouldn't make instances of this class. Each attribute should be used as a named argument in the calls that expect this type of object.
As an example, if Att1 is expected to be a Paws::GameLift::MatchmakingTicket object:
$service_obj->Method(Att1 => { ConfigurationName => $value, ..., TicketId => $value });
Use accessors for each attribute. If Att1 is expected to be an Paws::GameLift::MatchmakingTicket object:
$result = $service_obj->Method(...); $result->Att1->ConfigurationName
Ticket generated to track the progress of a matchmaking request. Each ticket is uniquely identified by a ticket ID, supplied by the requester, when creating a matchmaking request with StartMatchmaking. Tickets can be retrieved by calling DescribeMatchmaking with the ticket ID.
Name of the MatchmakingConfiguration that is used with this ticket. Matchmaking configurations determine how players are grouped into a match and how a new game session is created for the match.
Time stamp indicating when this matchmaking request stopped being processed due to success, failure, or cancellation. Format is a number expressed in Unix time as milliseconds (for example "1469498468.057").
Average amount of time (in seconds) that players are currently waiting for a match. If there is not enough recent data, this property may be empty.
Identifier and connection information of the game session created for the match. This information is added to the ticket only after the matchmaking request has been successfully completed.
A set of C<Player> objects, each representing a player to find matches for. Players are identified by a unique player ID and may include latency data for use during matchmaking. If the ticket is in status C<COMPLETED>, the C<Player> objects include the team the players were assigned to in the resulting match.
Time stamp indicating when this matchmaking request was received. Format is a number expressed in Unix time as milliseconds (for example "1469498468.057").
Current status of the matchmaking request.
QUEUED -- The matchmaking request has been received and is currently waiting to be processed.
SEARCHING -- The matchmaking request is currently being processed.
REQUIRES_ACCEPTANCE -- A match has been proposed and the players must accept the match (see AcceptMatch). This status is used only with requests that use a matchmaking configuration with a player acceptance requirement.
PLACING -- The FlexMatch engine has matched players and is in the process of placing a new game session for the match.
COMPLETED -- Players have been matched and a game session is ready to host the players. A ticket in this state contains the necessary connection information for players.
FAILED -- The matchmaking request was not completed. Tickets with players who fail to accept a proposed match are placed in FAILED status.
FAILED
CANCELLED -- The matchmaking request was canceled with a call to StopMatchmaking.
TIMED_OUT -- The matchmaking request was not successful within the duration specified in the matchmaking configuration.
Matchmaking requests that fail to successfully complete (statuses FAILED, CANCELLED, TIMED_OUT) can be resubmitted as new requests with new ticket IDs.
Additional information about the current status.
Code to explain the current status. For example, a status reason may indicate when a ticket has returned to C<SEARCHING> status after a proposed match fails to receive player acceptances.
Unique identifier for a matchmaking ticket.
This class forms part of Paws, describing an object used in Paws::GameLift
The source code is located here: https://github.com/pplu/aws-sdk-perl
Please report bugs to: https://github.com/pplu/aws-sdk-perl/issues
To install Paws::SDK::Config, copy and paste the appropriate command in to your terminal.
cpanm
cpanm Paws::SDK::Config
CPAN shell
perl -MCPAN -e shell install Paws::SDK::Config
For more information on module installation, please visit the detailed CPAN module installation guide.