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NAME

Paws::GameLift::PlayerLatency

USAGE

This class represents one of two things:

Arguments in a call to a service

Use the attributes of this class as arguments to methods. You shouldn't make instances of this class. Each attribute should be used as a named argument in the calls that expect this type of object.

As an example, if Att1 is expected to be a Paws::GameLift::PlayerLatency object:

  $service_obj->Method(Att1 => { LatencyInMilliseconds => $value, ..., RegionIdentifier => $value  });

Results returned from an API call

Use accessors for each attribute. If Att1 is expected to be an Paws::GameLift::PlayerLatency object:

  $result = $service_obj->Method(...);
  $result->Att1->LatencyInMilliseconds

DESCRIPTION

Regional latency information for a player, used when requesting a new game session with StartGameSessionPlacement. This value indicates the amount of time lag that exists when the player is connected to a fleet in the specified region. The relative difference between a player's latency values for multiple regions are used to determine which fleets are best suited to place a new game session for the player.

ATTRIBUTES

LatencyInMilliseconds => Num

  Amount of time that represents the time lag experienced by the player
when connected to the specified region.

PlayerId => Str

  Unique identifier for a player associated with the latency data.

RegionIdentifier => Str

  Name of the region that is associated with the latency value.

SEE ALSO

This class forms part of Paws, describing an object used in Paws::GameLift

BUGS and CONTRIBUTIONS

The source code is located here: https://github.com/pplu/aws-sdk-perl

Please report bugs to: https://github.com/pplu/aws-sdk-perl/issues