Paws::GameLift::PlayerLatency
This class represents one of two things:
Use the attributes of this class as arguments to methods. You shouldn't make instances of this class. Each attribute should be used as a named argument in the calls that expect this type of object.
As an example, if Att1 is expected to be a Paws::GameLift::PlayerLatency object:
$service_obj->Method(Att1 => { LatencyInMilliseconds => $value, ..., RegionIdentifier => $value });
Use accessors for each attribute. If Att1 is expected to be an Paws::GameLift::PlayerLatency object:
$result = $service_obj->Method(...); $result->Att1->LatencyInMilliseconds
Regional latency information for a player, used when requesting a new game session with StartGameSessionPlacement. This value indicates the amount of time lag that exists when the player is connected to a fleet in the specified region. The relative difference between a player's latency values for multiple regions are used to determine which fleets are best suited to place a new game session for the player.
Amount of time that represents the time lag experienced by the player when connected to the specified region.
Unique identifier for a player associated with the latency data.
Name of the region that is associated with the latency value.
This class forms part of Paws, describing an object used in Paws::GameLift
The source code is located here: https://github.com/pplu/aws-sdk-perl
Please report bugs to: https://github.com/pplu/aws-sdk-perl/issues
To install Paws::SDK::Config, copy and paste the appropriate command in to your terminal.
cpanm
cpanm Paws::SDK::Config
CPAN shell
perl -MCPAN -e shell install Paws::SDK::Config
For more information on module installation, please visit the detailed CPAN module installation guide.