Paws::AppMesh::UpdateVirtualService - Arguments for method UpdateVirtualService on Paws::AppMesh


This class represents the parameters used for calling the method UpdateVirtualService on the AWS App Mesh service. Use the attributes of this class as arguments to method UpdateVirtualService.

You shouldn't make instances of this class. Each attribute should be used as a named argument in the call to UpdateVirtualService.


    my $appmesh = Paws->service('AppMesh');
    my $UpdateVirtualServiceOutput = $appmesh->UpdateVirtualService(
      MeshName => 'MyResourceName',
      Spec     => {
        Provider => {
          VirtualNode => {
            VirtualNodeName => 'MyResourceName',    # min: 1, max: 255

          },    # OPTIONAL
          VirtualRouter => {
            VirtualRouterName => 'MyResourceName',    # min: 1, max: 255

          },    # OPTIONAL
        },    # OPTIONAL
      VirtualServiceName => 'MyServiceName',
      ClientToken        => 'MyString',        # OPTIONAL

    # Results:
    my $VirtualService = $UpdateVirtualServiceOutput->VirtualService;

    # Returns a L<Paws::AppMesh::UpdateVirtualServiceOutput> object.

Values for attributes that are native types (Int, String, Float, etc) can passed as-is (scalar values). Values for complex Types (objects) can be passed as a HashRef. The keys and values of the hashref will be used to instance the underlying object. For the AWS API documentation, see


ClientToken => Str

Unique, case-sensitive identifier that you provide to ensure the idempotency of the request. Up to 36 letters, numbers, hyphens, and underscores are allowed.

REQUIRED MeshName => Str

The name of the service mesh that the virtual service resides in.

REQUIRED Spec => Paws::AppMesh::VirtualServiceSpec

The new virtual service specification to apply. This overwrites the existing data.

REQUIRED VirtualServiceName => Str

The name of the virtual service to update.


This class forms part of Paws, documenting arguments for method UpdateVirtualService in Paws::AppMesh


The source code is located here:

Please report bugs to: