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NAME

Math::PlanePath::SquareSpiral -- integer points drawn around a square (or rectangle)

SYNOPSIS

 use Math::PlanePath::SquareSpiral;
 my $path = Math::PlanePath::SquareSpiral->new;
 my ($x, $y) = $path->n_to_xy (123);

DESCRIPTION

This path makes a square spiral,

    37--36--35--34--33--32--31              3
     |                       |
    38  17--16--15--14--13  30              2
     |   |               |   |
    39  18   5---4---3  12  29              1
     |   |   |       |   |   |
    40  19   6   1---2  11  28  ...    <- y=0
     |   |   |           |   |   |
    41  20   7---8---9--10  27  52         -1
     |   |                   |   |
    42  21--22--23--24--25--26  51         -2
     |                           |
    43--44--45--46--47--48--49--50

                 ^
    -3  -2  -1  x=0  1   2   3

This path is well known from Stanislaw Ulam finding interesting straight lines when plotting the prime numbers on it. See examples/ulam-spiral-xpm.pl in the sources for a program generating that, or see math-image using this SquareSpiral to draw Ulam's pattern and more.

Straight Lines

The perfect squares 1,4,9,16,25 fall on diagonals with the even perfect squares going to the upper left and the odd ones to the lower right. The pronic numbers 2,6,12,20,30,42 etc k^2+k half way between the squares fall on similar diagonals to the upper right and lower left. The decagonal numbers 10,27,52,85 etc 4*k^2-3*k go horizontally to the right at y=-1.

In general straight lines and diagonals are 4*k^2 + b*k + c. b=0 is the even perfect squares up to the left, then b is an eighth turn counter-clockwise, or clockwise if negative. So b=1 is horizontally to the left, b=2 diagonally down to the left, b=3 down vertically, etc.

Honaker's prime-generating polynomial 4*k^2 + 4*k + 59 goes down to the right, after the first 30 or so values loop around a bit.

Wider

An optional wider parameter makes the path wider, becoming a rectangle spiral instead of a square. For example

    $path = Math::PlanePath::SquareSpiral->new (wider => 3);

gives

    29--28--27--26--25--24--23--22        2
     |                           |
    30  11--10-- 9-- 8-- 7-- 6  21        1
     |   |                   |   |
    31  12   1-- 2-- 3-- 4-- 5  20   <- y=0
     |   |                       |
    32  13--14--15--16--17--18--19       -1
     |
    33--34--35--36-...                   -2

                     ^
    -4  -3  -2  -1  x=0  1   2   3

The centre horizontal 1 to 2 is extended by wider many further places, then the path loops around that shape. The starting point 1 is shifted to the left by wider/2 places (rounded up to an integer) to keep the spiral centred on the origin x=0,y=0.

Widening doesn't change the nature of the straight lines which arise, it just rotates them around. For example in this wider=3 example the perfect squares are still on diagonals, but the even squares go towards the bottom left (instead of top left when wider=0) and the odd squares to the top right (instead of the bottom right).

Each loop is still 8 longer than the previous, as the widening is basically a constant amount in each loop.

Corners

Other spirals can be formed by cutting the corners of the square so as to go around faster. See the following modules,

    Corners Cut    Class
    -----------    -----
         1        HeptSpiralSkewed
         2        HexSpiralSkewed
         3        PentSpiralSkewed
         4        DiamondSpiral

The PyramidSpiral is a re-shaped SquareSpiral looping at the same rate.

FUNCTIONS

$path = Math::PlanePath::SquareSpiral->new ()
$path = Math::PlanePath::SquareSpiral->new (wider => $w)

Create and return a new square spiral object. An optional wider parameter widens the spiral path, it defaults to 0 which is no widening.

($x,$y) = $path->n_to_xy ($n)

Return the x,y coordinates of point number $n on the path.

For $n < 1 the return is an empty list, it being considered the path starts at 1.

$n = $path->xy_to_n ($x,$y)

Return the point number for coordinates $x,$y. $x and $y are each rounded to the nearest integer, which has the effect of treating each N in the path as centred in a square of side 1, so the entire plane is covered.

SEE ALSO

Math::PlanePath, Math::PlanePath::PyramidSpiral

Math::PlanePath::DiamondSpiral, Math::PlanePath::PentSpiralSkewed, Math::PlanePath::HexSpiralSkewed, Math::PlanePath::HeptSpiralSkewed

HOME PAGE

http://user42.tuxfamily.org/math-planepath/index.html

LICENSE

Math-PlanePath is Copyright 2010, 2011 Kevin Ryde

Math-PlanePath is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 3, or (at your option) any later version.

Math-PlanePath is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.

You should have received a copy of the GNU General Public License along with Math-PlanePath. If not, see <http://www.gnu.org/licenses/>.