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NAME

Math::PlanePath -- points on a path through the 2-D plane

SYNOPSIS

 use Math::PlanePath;
 # only a base class, see the subclasses for actual operation

DESCRIPTION

This is the base class for some mathematical paths which map an integer position $n into coordinates $x,$y in the plane. The current classes include

    SquareSpiral           four-sided spiral
    PyramidSpiral          square based pyramid
    TriangleSpiral         equilateral triangle spiral
    TriangleSpiralSkewed   equilateral skewed for compactness
    DiamondSpiral          four-sided spiral, looping faster
    PentSpiralSkewed       five-sided spiral, compact
    HexSpiral              six-sided spiral
    HexSpiralSkewed        six-sided spiral skewed for compactness
    HeptSpiralSkewed       seven-sided spiral, compact
    OctagramSpiral         eight pointed star
    KnightSpiral           an infinite knight's tour
    GreekKeySpiral         spiral with Greek key motif

    SacksSpiral            quadratic on an Archimedean spiral
    VogelFloret            seeds in a sunflower
    TheodorusSpiral        unit steps at right angles
    ArchimedeanChords      chords on an Archimedean spiral
    MultipleRings          concentric circles
    PixelRings             concentric circles of pixels
    Hypot                  points by distance
    HypotOctant            first octant points by distance
    TriangularHypot        points by triangular lattice distance
    PythagoreanTree        primitive triples by tree

    PeanoCurve             self-similar base-3 quadrant traversal
    HilbertCurve           self-similar base-2 quadrant traversal
    ZOrderCurve            replicating Z shapes

    GosperIslands          concentric island rings
    KochCurve              replicating triangular notches
    KochPeaks              two replicating notches
    KochSnowflakes         concentric notched snowflake rings
    SierpinskiArrowhead    self-similar triangle traversal

    Rows                   fixed-width rows
    Columns                fixed-height columns
    Diagonals              diagonals down from the Y to X axes
    Staircase              stairs down from the Y to X axes
    Corner                 expanding stripes around a corner
    PyramidRows            expanding stacked rows pyramid
    PyramidSides           along the sides of a 45-degree pyramid
    CoprimeColumns         coprime X,Y

The paths are object oriented to allow parameters, though many have none as yet. See examples/numbers.pl for a cute way to print samples of all the paths.

FUNCTIONS

$path = Math::PlanePath::Foo->new (key=>value, ...)

Create and return a new path object. Optional key/value parameters may control aspects of the object.

Foo here is one of the various subclasses, see the list above and under "SEE ALSO".

($x,$y) = $path->n_to_xy ($n)

Return x,y coordinates of point $n on the path. If there's no point $n then the return is an empty list, so for example

    my ($x,$y) = $path->n_to_xy (-123)
      or next;   # usually no negatives in $path

Paths start from $path->n_start below, though some will give a position for N=0 or N=-0.5 too.

$n = $path->xy_to_n ($x,$y)

Return the point number for coordinates $x,$y. If there's nothing at $x,$y then return undef.

    my $n = $path->xy_to_n(20,20);
    if (! defined $n) {
      next;   # nothing at this x,y
    }

$x and $y can be fractional and the path classes will give an integer $n which contains $x,$y within a unit square, circle, or intended figure centred on the integer $n.

For paths which completely tile the plane there's always an $n to return, but for the spread-out paths an $x,$y position may fall in between (no $n close enough).

($n_lo, $n_hi) = $path->rect_to_n_range ($x1,$y1, $x2,$y2)

Return a range of N values which occur in a rectangle with corners at $x1,$y1 and $x2,$y2. The range is inclusive. For example,

     my ($n_lo, $n_hi) = $path->rect_to_n_range (-5,-5, 5,5);
     foreach my $n ($n_lo .. $n_hi) {
       my ($x, $y) = $path->n_to_xy ($n) or next;
       print "$n  $x,$y";
     }

The return may be an over-estimate of the range, and many of the points between $n_lo and $n_hi may go outside the rectangle, but the range is some bounds for N.

$n_hi is usually no more than an extra partial row, revolution, or self-similar level. $n_lo is often merely the starting point $path->n_start below, which is correct if the origin 0,0 is in the rectangle, but something away from the origin might actually start higher.

$x1,$y1 and $x2,$y2 can be fractional and if they partly overlap some N figures then those N's are included in the return. If there's no points in the rectangle then the return may be a "crossed" range like $n_lo=1, $n_hi=0 (and which makes a foreach do no loops).

$bool = $path->x_negative()
$bool = $path->y_negative()

Return true if the path extends into negative X coordinates and/or negative Y coordinates respectively.

$n = $path->n_start()

Return the first N in the path. In the current classes this is either 0 or 1.

Some classes have secret dubious undocumented support for N values below this (zero or negative), but n_start is the intended starting point.

$str = $path->figure()

Return a string name of the figure (shape) intended to be drawn at each $n position. This is currently either

    "square"     side 1 centred on $x,$y
    "circle"     diameter 1 centred on $x,$y

Of course this is only a suggestion since PlanePath doesn't draw anything itself. A figure like a diamond for instance can look good too.

GENERAL CHARACTERISTICS

The classes are mostly based on integer $n positions and those designed for a square grid turn an integer $n into integer $x,$y. Usually they give in-between positions for fractional $n too. Classes not on a square grid but instead giving fractional X,Y, such as SacksSpiral and VogelFloret, are designed for a unit circle at each $n but they too can give in-between positions on request.

All X,Y positions are calculated by separate n_to_xy() calls. To follow a path use successive $n values starting from $path->n_start.

This separate n_to_xy() calls were motivated by plotting just some points on a path, such as just the primes or the perfect squares. Perhaps successive positions in some paths could be followed in an iterator style more efficiently. The quadratic "step" based paths are not much more than a sqrt() to break N into a segment and offset, but the self-similar paths chop into base 2 or base 3 digits which might be incremented instead of recalculated.

Scaling and Orientation

The paths generally start horizontally to the right or from the X axis on the right unless there's some more natural orientation. There's no parameters for scaling, offset or reflection. Those things are thought better left to a general coordinate transformer to expand or invert for display. Some easy transformations can be had just from the X,Y with

    -x,y        flip horizontally (mirror image)
    x,-y        flip vertically

    -y,x        rotate +90 degrees
    y,-x        rotate -90 degrees
    -x,-y       rotate 180 degrees

A vertical flip makes the spirals go clockwise instead of anti-clockwise, or a horizontal flip likewise but starting on the left at the negative X axis.

The Rows and Columns paths are slight exceptions to the rule of not having rotated versions of paths. They started as ways to pass in width and height as generic parameters, and use the one or the other.

See Transform::Canvas and Geometry::AffineTransform for scaling and shifting. AffineTransform can rotate too.

Loop Step

The paths can be characterized by how much longer each loop or repetition is than the preceding one. For example each cycle around the SquareSpiral is 8 longer than the preceding.

    Step        Path
    ----        ----
      0       Rows, Columns (fixed widths)
      1       Diagonals
      2       SacksSpiral, PyramidSides, Corner, PyramidRows default
      4       DiamondSpiral, Staircase
      5       PentSpiral, PentSpiralSkewed
      5.65    PixelRings (average about 4*sqrt(2))
      6       HexSpiral, HexSpiralSkewed, MultipleRings default
      6.28    ArchimedeanChords (approaches 2*pi)
      7       HeptSpiralSkewed
      8       SquareSpiral, PyramidSpiral
      9       TriangleSpiral, TriangleSpiralSkewed
     16       OctagramSpiral
     19.74    TheodorusSpiral (approaches 2*pi^2)
     32       KnightSpiral (counting the 2-wide loop)
     72       GreekKeySpiral
   variable   MultipleRings, PyramidRows
    phi(n)    CoprimeColumns

The step determines which quadratic number sequences fall on straight lines. For example the gap between successive perfect squares increases by 2 each time (4 to 9 is +5, 9 to 16 is +7, 16 to 25 is +9, etc), so the perfect squares make a straight line in the paths of step 2.

In general straight lines on the stepped paths are quadratics a*k^2+b*k+c with a=step/2. The polygonal numbers are like this, with the (step+2)-gonal numbers making a straight line on a "step" path. For example the 7-gonals (heptagonals) are 5/2*k^2-3/2*k and make a straight line on the step=5 PentSpiral. Or the 8-gonal octagonals 6/2*k^2-4/2*k on the step=6 HexSpiral.

There are various interesting properties of primes in quadratic progressions. Some quadratics seem to have more primes than others, for instance see PyramidSides for Euler's k^2+k+41. Many quadratics have no primes at all, or above a certain point, either trivially if always a multiple of 2 etc, or by a more sophisticated reasoning. See PyramidRows with step 3 for an example of a factorization by the roots giving a no-primes gap.

A step factor 4 splits a straight line into two, so for example the perfect squares are a straight line on the step=2 "Corner" path, and then on the step=8 SquareSpiral they instead fall on two lines (lower left and upper right). Effectively in that bigger step it's one line of the even squares (2k)^2 == 4*k^2 and another of the odd squares (2k+1)^2. The gap between successive even squares increases by 8 each time and likewise between odd squares.

Self-Similar Powers

The self-similar patterns such as PeanoCurve generally have a base pattern which repeats at powers N=base^level (or some relation to that for things like KochPeaks and GosperIslands).

    Base        Path
    ----        ----
      2       HilbertCurve, ZOrderCurve
      3       PeanoCurve, SierpinskiArrowhead, GosperIslands
      4       KochCurve, KochPeaks, KochSnowflakes

Triangular Lattice

Some paths are on triangular or "A2" lattice points like

      *   *   *   *   *   *
    *   *   *   *   *   *
      *   *   *   *   *   *
    *   *   *   *   *   *
      *   *   *   *   *   *
    *   *   *   *   *   *

These are done in integer X,Y on a square grid using every second square,

    . * . * . * . * . * . *
    * . * . * . * . * . * .
    . * . * . * . * . * . *
    * . * . * . * . * . * .
    . * . * . * . * . * . *
    * . * . * . * . * . * .

In these coordinates X,Y are either both even or both odd. The X axis and the diagonals X=Y and X=-Y divide the plane into six parts. The diagonal X=3*Y is the midpoint of the first sixth, representing a twelfth of the plane.

The resulting triangles are a little flatter than they should be. The base is width=2 and peak is height=1, whereas height=sqrt(3) would be equilateral triangle. That factor can be applied if desired,

    X, Y*sqrt(3)          side length 2
    X/2, Y*sqrt(3)/2      side length 1

The integer Y values have the advantage of fitting on pixels of a rasterized display, and not losing precision in floating point.

If using a general-purpose coordinate rotation then be sure to apply the above sqrt(3) scale factor first, or the rotation is wrong. Rotations can be made in the integer X,Y coordinates directly as follows (all resulting in integers too),

    (X-3Y)/2, (X+Y)/2       rotate +60
    (X+3Y)/2, (Y-X)/2       rotate -60
    -(X+3Y), (X-Y)/2        rotate +120
    (3Y-X), -(X+Y)/2        rotate -120
    -X,-Y                   rotate 180

    (X+3Y)/2, (X-Y)/2       flip across the X=3*Y twelfth line

The sqrt(3) factor can be worked into a hypotenuse radial distance calculation as

    hypot = sqrt(X*X + 3*Y*Y)

if comparing distances from the origin of points at different angles. See for instance TriangularHypot taking triangular points by radial distance.

SEE ALSO

Math::PlanePath::SquareSpiral, Math::PlanePath::PyramidSpiral, Math::PlanePath::TriangleSpiral, Math::PlanePath::TriangleSpiralSkewed, Math::PlanePath::DiamondSpiral, Math::PlanePath::PentSpiral, Math::PlanePath::PentSpiralSkewed, Math::PlanePath::HexSpiral, Math::PlanePath::HexSpiralSkewed, Math::PlanePath::HeptSpiralSkewed, Math::PlanePath::OctagramSpiral, Math::PlanePath::KnightSpiral Math::PlanePath::GreekKeySpiral

Math::PlanePath::SacksSpiral, Math::PlanePath::VogelFloret, Math::PlanePath::TheodorusSpiral, Math::PlanePath::MultipleRings, Math::PlanePath::PixelRings, Math::PlanePath::Hypot, Math::PlanePath::HypotOctant, Math::PlanePath::TriangularHypot, Math::PlanePath::PythagoreanTree, Math::PlanePath::CoprimeColumns

Math::PlanePath::PeanoCurve, Math::PlanePath::HilbertCurve, Math::PlanePath::ZOrderCurve, Math::PlanePath::GosperIslands, Math::PlanePath::KochCurve, Math::PlanePath::KochPeaks, Math::PlanePath::KochSnowflakes, Math::PlanePath::SierpinskiArrowhead

Math::PlanePath::Rows, Math::PlanePath::Columns, Math::PlanePath::Diagonals, Math::PlanePath::Staircase, Math::PlanePath::Corner, Math::PlanePath::PyramidRows, Math::PlanePath::PyramidSides

math-image, displaying various sequences on these paths.

examples/numbers.pl in the sources to print all the paths.

Math::Fractal::Curve

HOME PAGE

http://user42.tuxfamily.org/math-planepath/index.html

http://user42.tuxfamily.org/math-planepath/gallery.html

LICENSE

Copyright 2010, 2011 Kevin Ryde

This file is part of Math-PlanePath.

Math-PlanePath is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 3, or (at your option) any later version.

Math-PlanePath is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.

You should have received a copy of the GNU General Public License along with Math-PlanePath. If not, see <http://www.gnu.org/licenses/>.