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NAME

Math::PlanePath::ComplexMinus -- twindragon and other complex number base i-r

SYNOPSIS

 use Math::PlanePath::ComplexMinus;
 my $path = Math::PlanePath::ComplexMinus->new (realpart=>1);
 my ($x, $y) = $path->n_to_xy (123);

DESCRIPTION

This path traverses points by a complex number base i-r for integer r. The default is base i-1 giving the "twindragon" shape.

           26  27          10  11                             3
               24  25           8   9                         2
   18  19  30  31   2   3  14  15                             1
       16  17  28  29   0   1  12  13                     <- Y=0
   22  23           6   7  58  59          42  43            -1
       20  21           4   5  56  57          40  41        -2
                   50  51  62  63  34  35  46  47            -3
                       48  49  60  61  32  33  44  45        -4
                   54  55          38  39                    -5
                       52  53          36  37                -6

                        ^
    -5  -4  -3  -2 -1  X=0  1   2   3   4   5   6   7

In base b=i-1 a complex integer can be represented

    X+Yi = a[n]*b^n + ... + a[2]*b^2 + a[1]*b + a[0]

The digits a[n] to a[0] are all either 0 or 1. N is those a[i] as bits and X,Y is the resulting complex number. It can be shown that this is a one-to-one transformation so every integer point of the plane is visited.

The shape of an N=0 to N=2^level-1 range is repeated in the next N=2^level to N=(2*2^level)-1. For example N=0 to N=7 is repeated as N=8 to N=15, starting at X=2,Y=2 instead of the origin. That 2,2 is because b^3 = 2+2i. There's no rotations or mirroring etc in this replication, just the position.

    N=0 to N=7          N=8 to N=15 repeat shape

    2   3                    10  11    
        0   1                     8   9
    6   7                    14  15                       
        4   5                    12  13

For b=i-1 each N=2^level point starts at b^level. The powering of that b means the start rotates around by +135 degrees each time and outward by a radius factor sqrt(2) each time. So for example b^3 = 2+2i is followed by b^4 = -4, which is 135 degrees around, and radius |b^3|=sqrt(8) becomes |b^4|=sqrt(16).

Real Part

The realpart => $r option gives a complex base b=i-r for a given r>=1. For example realpart => 2 is

    20 21 22 23 24                                               4
          15 16 17 18 19                                         3
                10 11 12 13 14                                   2
                       5  6  7  8  9                             1
             45 46 47 48 49  0  1  2  3  4                   <- Y=0
                   40 41 42 43 44                               -1
                         35 36 37 38 39                         -2
                               30 31 32 33 34                   -3
                      70 71 72 73 74 25 26 27 28 29             -4
                            65 66 67 68 69                      -5
                                  60 61 62 63 64                -6
                                        55 56 57 58 59          -7
                                              50 51 52 53 54    -8
                             ^
    -8 -7 -6 -5 -4 -3 -2 -1 X=0 1  2  3  4  5  6  7  8  9 10

N is broken into digits of base norm=r*r+1, ie. digits 0 to r*r inclusive. This makes horizontal runs of r*r+1 many points, such as N=0 to N=4 then N=5 to N=9 etc above. In the default r=1 these runs are 2 long, whereas for r=2 they're 2*2+1=5 long, or r=3 would be 3*3+1=10, etc.

The offset back for each run like N=5 shown is the r in i-r, then the next level is (i-r)^2 = (-2r*i + r^2-1) so N=25 begins at Y=-2*2=-4, X=2*2-1=3.

The successive replications tile the plane for any r, though the N values needed to rotate around and do so might become large if the norm=r*r+1 is large.

Fractal

The i-1 twindragon is generally conceived as taking fractional N like 0.abcde in binary and giving fractional complex X+iY. The twindragon is then all the points of the complex plane reached by such fractional N. Those points can be shown to be connected and completely cover a certain radius around the origin.

The code here might be pressed into use for that for a finite number of bits of N by multiplying up to an integer

    Nint = Nfrac * 256^k
    Xfrac = Xint / 16^k
    Yfrac = Yint / 16^k

256 is a good base because b^8=16 is a positive real and means there's no rotations to apply to the X,Y, just a division by (b^8)^k. b^4=-4 for multiplier 16^k and divisor (-4)^k would be almost as easy.

FUNCTIONS

See "FUNCTIONS" in Math::PlanePath for the behaviour common to all path classes.

$path = Math::PlanePath::ComplexMinus->new ()
$path = Math::PlanePath::ComplexMinus->new (realpart => $r)

Create and return a new path object.

($x,$y) = $path->n_to_xy ($n)

Return the X,Y coordinates of point number $n on the path. Points begin at 0 and if $n < 0 then the return is an empty list.

$n should be an integer, it's unspecified yet what will be done for a fraction.

FORMULAS

X,Y to N

A given X,Y representing X+Yi can be broken into digits of N by complex division by i-r, with each digit being a remainder 0 to r*r inclusive.

As per the base formula above

    X+Yi = a[n]*b^n + ... + a[2]*b^2 + a[1]*b + a[0]

and the target is the a[0] digit 0 to r*r. Taking that digit out and dividing down will be

    (X+Yi - digit) / (i-r)
    = - (X-digit + Y*i) * (i+r) / norm
    = (Y - (X-digit)*r)/norm
      + i * - ((X-digit) + Y*r)/norm

ie.

    X   <-   Y - (X-digit)*r)/norm
    Y   <-   -((X-digit) + Y*r)/norm

The digit must make both X and Y real and imaginary parts integers. The easiest to calculate from is the imaginary part,

    - ((X-digit) + Y*r) == 0 mod norm

so

    digit = X + Y*r mod norm

With that digit value the real part is a multiple of norm too,

    Y - (X-digit)*r
    = Y - X*r - (X+Y*r)*r
    = Y - X*r - X*r + Y*r*r
    = Y*(r*r+1)
    = Y*norm

Notice the new Y is the quotient, rounded towards negative infinity, from (X+Y*r)/norm. Ie. in the division the quotient is the new Y and the remainder is the digit.

SEE ALSO

Math::PlanePath, Math::PlanePath::DragonCurve

HOME PAGE

http://user42.tuxfamily.org/math-planepath/index.html

LICENSE

Copyright 2011 Kevin Ryde

Math-PlanePath is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 3, or (at your option) any later version.

Math-PlanePath is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.

You should have received a copy of the GNU General Public License along with Math-PlanePath. If not, see <http://www.gnu.org/licenses/>.