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NAME

Math::PlanePath::QuadricCurve -- eight segment zig-zag

SYNOPSIS

 use Math::PlanePath::QuadricCurve;
 my $path = Math::PlanePath::QuadricCurve->new;
 my ($x, $y) = $path->n_to_xy (123);

DESCRIPTION

This is a self-similar zig-zag of eight segments,

                  18-19                                       5
                   |  |                                  
               16-17 20 23-24                                 4
                |     |  |  |                            
               15-14 21-22 25-26                              3
                   |           |                         
            11-12-13    29-28-27                              2
             |           |                               
       2--3 10--9       30-31             58-59    ...        1
       |  |     |           |              |  |     |    
    0--1  4  7--8          32          56-57 60 63-64     <- Y=0
          |  |              |           |     |  |       
          5--6             33-34       55-54 61-62           -1
                               |           |             
                        37-36-35    51-52-53                 -2
                         |           |                   
                        38-39 42-43 50-49                    -3
                            |  |  |     |                
                           40-41 44 47-48                    -4
                                  |  |                   
                                 45-46                       -5
    ^
   X=0 1  2  3  4  5  6  7  8  9 10 11 12 13 14 15 16

The base figure is the initial N=0 to N=8,

          2---3
          |   |    
      0---1   4   7---8
              |   |
              5---6

It then repeats, turned to follow edge directions, so N=8 to N=16 is the same shape going upwards, then N=16 to N=24 across, N=24 to N=32 downwards, etc.

The result is the base at ever greater scale extending to the right and with wiggly lines making up the segments. The wiggles don't overlap.

Level Ranges

A given replication extends to

    Nlevel = 8^level
    X = 4^level
    Y = 0

    Ymax = 4^0 + 4^1 + ... + 4^level   # 11...11 in base 4
         = (4^(level+1) - 1) / 3
    Ymin = - Ymax

Turn Sequence

The sequence of turns made by the curve is straightforward. In the base 8 (octal) representation of N, the lowest non-zero digit gives the turn

   low digit   turn (degrees)
   ---------   --------------
      1            +90
      2            -90
      3            -90
      4              0
      5            +90
      6            +90
      7            -90

When the least significant digit is non-zero it determines the turn, to make the base N=0 to N=8 shape. When the low digit is zero it's instead the next level up, the N=0,8,16,24,etc shape which is in control, applying a turn for the subsequent base part. So for example at N=16 = 20 octal 20 is a turn -90 degrees.

FUNCTIONS

See "FUNCTIONS" in Math::PlanePath for the behaviour common to all path classes.

$path = Math::PlanePath::QuadricCurve->new ()

Create and return a new path object.

($x,$y) = $path->n_to_xy ($n)

Return the X,Y coordinates of point number $n on the path. Points begin at 0 and if $n < 0 then the return is an empty list.

SEE ALSO

Math::PlanePath, Math::PlanePath::QuadricIslands, Math::PlanePath::KochCurve

Math::Fractal::Curve -- its examples/generator4.pl is this curve

HOME PAGE

http://user42.tuxfamily.org/math-planepath/index.html

LICENSE

Copyright 2011 Kevin Ryde

This file is part of Math-PlanePath.

Math-PlanePath is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 3, or (at your option) any later version.

Math-PlanePath is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.

You should have received a copy of the GNU General Public License along with Math-PlanePath. If not, see <http://www.gnu.org/licenses/>.