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NAME

Math::PlanePath::GrayCode -- Gray code coordinates

SYNOPSIS

 use Math::PlanePath::GrayCode;

 my $path = Math::PlanePath::GrayCode->new;
 my ($x, $y) = $path->n_to_xy (123);

DESCRIPTION

This is a mapping of N to X,Y using Gray codes. The default is the form by Christos Faloutsos which is an X,Y split in binary reflected Gray code.

      7  |  63-62 57-56 39-38 33-32
         |      |  |        |  |
      6  |  60-61 58-59 36-37 34-35
         |
      5  |  51-50 53-52 43-42 45-44
         |      |  |        |  |
      4  |  48-49 54-55 40-41 46-47
         |
      3  |  15-14  9--8 23-22 17-16
         |      |  |        |  |
      2  |  12-13 10-11 20-21 18-19
         |
      1  |   3--2  5--4 27-26 29-28
         |      |  |        |  |
     Y=0 |   0--1  6--7 24-25 30-31
         |
         +-------------------------
           X=0  1  2  3  4  5  6  7

N is converted to a Gray code, then split by bits to X,Y, and those X,Y converted back from Gray to integer indices. Stepping from N to N+1 changes just one bit of the Gray code and therefore changes just one of X or Y each time.

On the Y axis the values use only digits 0,3 in base 4. On the X axis the values are 2k and 2k+1 where k uses only digits 0,3 in base 4. It happens too that a turn N-1,N,N+1 is always either left +90 or reverse 180, never straight ahead or to the right.

Radix

The default is binary, or the radix => $r option can select another radix. This is used for both the Gray code and the digit splitting. For example radix => 4,

    radix => 4

      |
    127-126-125-124  99--98--97--96--95--94--93--92  67--66--65--64
                  |   |                           |   |
    120-121-122-123 100-101-102-103  88--89--90--91  68--69--70--71
      |                           |   |                           |
    119-118-117-116 107-106-105-104  87--86--85--84  75--74--73--72
                  |   |                           |   |
    112-113-114-115 108-109-110-111  80--81--82--83  76--77--78--79

     15--14--13--12  19--18--17--16  47--46--45--44  51--50--49--48
                  |   |                           |   |
      8-- 9--10--11  20--21--22--23  40--41--42--43  52--53--54--55
      |                           |   |                           |
      7-- 6-- 5-- 4  27--26--25--24  39--38--37--36  59--58--57--56
                  |   |                           |   |
      0-- 1-- 2-- 3  28--29--30--31--32--33--34--35  60--61--62--63

Apply Type

The apply_type => $str option controls how Gray codes are applied to N and X,Y. It can be one of

    "TsF"    to Gray, split, from Gray  (default)
    "Ts"     to Gray, split
    "Fs"     from Gray, split
    "FsT"    from Gray, split, to Gray
     "sT"    split, to Gray
     "sF"    split, from Gray

"T" means integer-to-Gray, "F" means integer-from-Gray, and omitted means no transformation. For example the following is "Ts" which means N to Gray then split, leaving Gray coded values for X,Y.

    apply_type => "Ts"

     7  |  51--50  52--53  44--45  43--42
        |       |       |       |       |
     6  |  48--49  55--54  47--46  40--41
        |
     5  |  60--61  59--58  35--34  36--37  ...-66
        |       |       |       |       |       |
     4  |  63--62  56--57  32--33  39--38  64--65
        |
     3  |  12--13  11--10  19--18  20--21
        |       |       |       |       |
     2  |  15--14   8-- 9  16--17  23--22
        |
     1  |   3-- 2   4-- 5  28--29  27--26
        |       |       |       |       |
    Y=0 |   0-- 1   7-- 6  31--30  24--25
        |
        +---------------------------------
          X=0   1   2   3   4   5   6   7

This "Ts" is quite attractive because a step from N to N+1 changes just one bit in X or Y alternately, giving 2-D single-digit changes. For example N=19 at X=4 then N=20 at X=6 is a single bit change in X.

N=0,2,8,10,etc on the leading diagonal X=Y is numbers using only digits 0,2 in base 4. The Y axis N=0,3,15,12,etc is numbers using only digits 0,3 in base 4, but in a Gray code order.

The "Fs", "FsT" and "sF" forms effectively treat the input N as a Gray code and convert from it to integers, either before or after split. For "Fs" the effect is little Z parts in various orientations.

    apply_type => "sF"

     7  |  32--33  37--36  52--53  49--48
        |    /       \       /       \
     6  |  34--35  39--38  54--55  51--50
        |
     5  |  42--43  47--46  62--63  59--58
        |    \       /       \       /
     4  |  40--41  45--44  60--61  57--56
        |
     3  |   8-- 9  13--12  28--29  25--24
        |    /       \       /       \
     2  |  10--11  15--14  30--31  27--26
        |
     1  |   2-- 3   7-- 6  22--23  19--18
        |    \       /       \       /
    Y=0 |   0-- 1   5-- 4  20--21  17--16
        |
        +---------------------------------
          X=0   1   2   3   4   5   6   7

Gray Type

The gray_type option selects what type of Gray code is used. The choices are

    "reflected"     increment to radix-1 then decrement (default)
    "modular"       cycle from radix-1 back to 0

For example in decimal,

    integer       Gray         Gray
               "reflected"   "modular"
    -------    -----------   ---------
       0            0            0
       1            1            1
       2            2            2
     ...          ...          ...
       8            8            8
       9            9            9
      10           19           19
      11           18           10
      12           17           11
      13           16           12
      14           15           13
     ...          ...          ...
      17           12           16
      18           11           17
      19           10           18

Notice on reaching "19" the reflected type runs the low digit down again, a reverse or reflection of the preceding 0 up to 9. The modular form instead continues to increment the low digit, wrapping around from 9 to 0.

In binary modular and reflected are the same (see "Equivalent Combinations" below). There's various other systematic ways to change a single digit successively but many of them are implicitly based on a pre-determined fixed number of bits or digits.

Equivalent Combinations

Some option combinations are equivalent,

    condition                  equivalent
    ---------                  ----------
    radix=2                    modular==reflected
                               and TsF==Fs, Ts==FsT

    radix>2 odd reflected      TsF==FsT, Ts==Fs, sT==sF
                               because T==F

    radix>2 even reflected     TsF==Fs, Ts==FsT

In binary radix=2 the "modular" and "reflected" Gray codes are the same because there's only digits 0 and 1 so going forward or backward is the same.

For odd radix and reflected Gray code, the "to Gray" and "from Gray" operations are the same. For example the following table is ternary radix=3. Notice how integer value 012 maps to Gray code 010, and in turn integer 010 maps to Gray code 012. All values are either 2-cycle pairs like that or unchanged like 021.

    integer      Gray
              "reflected"       (written in ternary)
      000       000
      001       001
      002       002
      010       012
      011       011
      012       010
      020       020
      021       021
      022       022

For even radix and reflected Gray code, "TsF" is equivalent to "Fs", and also "Ts" equivalent to "FsT". This arises from the way the reversing behaves when split across digits of two X,Y values. (In higher dimensions such as a split to 3-D X,Y,Z it's not the same.)

The net effect for distinct paths is

    condition         distinct combinations
    ---------         ---------------------
    radix=2           four TsF==Fs, Ts==FsT, sT, sF
    radix>2 odd       / three reflected TsF==FsT, Ts==Fs, sT==sF
                      \ six modular TsF, Ts, Fs, FsT, sT, sF
    radix>2 even      / four reflected TsF==Fs, Ts==FsT, sT, sF
                      \ six modular TsF, Ts, Fs, FsT, sT, sF

Peano Curve

In radix => 3 and other odd radices the "reflected" Gray type gives the Peano curve (see Math::PlanePath::PeanoCurve). The "reflected" encoding is equivalent to Peano's "xk" and "yk" complementing.

     |
    53--52--51  38--37--36--35--34--33
             |   |                   |
    48--49--50  39--40--41  30--31--32
     |                   |   |
    47--46--45--44--43--42  29--28--27
                                     |
     6-- 7-- 8-- 9--10--11  24--25--26
     |                   |   |
     5-- 4-- 3  14--13--12  23--22--21
             |   |                   |
     0-- 1-- 2  15--16--17--18--19--20

FUNCTIONS

See "FUNCTIONS" in Math::PlanePath for the behaviour common to all path classes.

$path = Math::PlanePath::GrayCode->new ()
$path = Math::PlanePath::GrayCode->new (radix => $r, apply_type => $str, gray_type => $str)

Create and return a new path object.

($x,$y) = $path->n_to_xy ($n)

Return the X,Y coordinates of point number $n on the path. Points begin at 0 and if $n < 0 then the return is an empty list.

$n = $path->n_start ()

Return the first N on the path, which is 0.

OEIS

This path is in Sloane's Online Encyclopedia of Integer Sequences in a few forms,

    http://oeis.org/A163233  (etc)

    A163233    "sF" N values by diagonals, same axis start
    A163234      inverse permutation
    A163235    "sF" N values by diagonals, opp axis start
    A163236      inverse permutation
    A163237    "sF" N values by diagonals, same axis, flip digits 2,3
    A163238      inverse permutation
    A163239    "sF" N values by diagonals, opp axis, flip digits 2,3
    A163240      inverse permutation

    A163242    "sF" N sums along diagonals
    A163478      sums divided by 3

The Gray code conversions themselves (not directly offered by the PlanePath code here) are variously for instance binary A003188, ternary reflected A128173 and modular A105530, decimal reflected A003100 and modular A098488.

SEE ALSO

Math::PlanePath, Math::PlanePath::ZOrderCurve, Math::PlanePath::PeanoCurve, Math::PlanePath::CornerReplicate

HOME PAGE

http://user42.tuxfamily.org/math-planepath/index.html

LICENSE

Copyright 2011, 2012 Kevin Ryde

This file is part of Math-PlanePath.

Math-PlanePath is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 3, or (at your option) any later version.

Math-PlanePath is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.

You should have received a copy of the GNU General Public License along with Math-PlanePath. If not, see <http://www.gnu.org/licenses/>.