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NAME

Math::PlanePath::ComplexMinus -- twindragon and other complex number base i-r

SYNOPSIS

 use Math::PlanePath::ComplexMinus;
 my $path = Math::PlanePath::ComplexMinus->new (realpart=>1);
 my ($x, $y) = $path->n_to_xy (123);

DESCRIPTION

This path traverses points by a complex number base i-r for given integer r. The default is base i-1 which is the "twindragon" shape.

           26  27          10  11                             3
               24  25           8   9                         2
   18  19  30  31   2   3  14  15                             1
       16  17  28  29   0   1  12  13                     <- Y=0
   22  23           6   7  58  59          42  43            -1
       20  21           4   5  56  57          40  41        -2
                   50  51  62  63  34  35  46  47            -3
                       48  49  60  61  32  33  44  45        -4
                   54  55          38  39                    -5
                       52  53          36  37                -6

                        ^
    -5  -4  -3  -2 -1  X=0  1   2   3   4   5   6   7

In base b=i-1 a complex integer can be represented

    X+Yi = a[n]*b^n + ... + a[2]*b^2 + a[1]*b + a[0]

The digits a[n] to a[0] are all either 0 or 1. N is those a[i] digits as bits and X,Y is the resulting complex number. It can be shown that this is a one-to-one mapping so every integer X,Y of the plane is visited.

The shape of points N=0 to N=2^level-1 is repeats as N=2^level to N=2^(level+1)-1. For example N=0 to N=7 is repeated as N=8 to N=15, but starting at X=2,Y=2 instead of the origin. That position 2,2 is because b^3 = 2+2i. There's no rotations or mirroring etc in this replication, just position offsets.

    N=0 to N=7          N=8 to N=15 repeat shape

    2   3                    10  11    
        0   1                     8   9
    6   7                    14  15                       
        4   5                    12  13

For b=i-1 each N=2^level point starts at b^level. The powering of that b means the start position rotates around by +135 degrees each time and outward by a radius factor sqrt(2) each time. So for example b^3 = 2+2i is followed by b^4 = -4, which is 135 degrees around and radius |b^3|=sqrt(8) becoming |b^4|=sqrt(16).

Real Part

The realpart => $r option gives a complex base b=i-r for a given integer r>=1. For example realpart => 2 is

    20 21 22 23 24                                               4
          15 16 17 18 19                                         3
                10 11 12 13 14                                   2
                       5  6  7  8  9                             1
             45 46 47 48 49  0  1  2  3  4                   <- Y=0
                   40 41 42 43 44                               -1
                         35 36 37 38 39                         -2
                               30 31 32 33 34                   -3
                      70 71 72 73 74 25 26 27 28 29             -4
                            65 66 67 68 69                      -5
                                  60 61 62 63 64                -6
                                        55 56 57 58 59          -7
                                              50 51 52 53 54    -8
                             ^
    -8 -7 -6 -5 -4 -3 -2 -1 X=0 1  2  3  4  5  6  7  8  9 10

N is broken into digits of base norm=r*r+1, ie. digits 0 to r*r inclusive. This makes horizontal runs of r*r+1 many points, such as N=0 to N=4 then N=5 to N=9 etc above. In the default r=1 these runs are 2 long, whereas for r=2 they're 2*2+1=5 long, or r=3 would be 3*3+1=10, etc.

The offset back for each run like N=5 shown is the r in i-r, then the next level is (i-r)^2 = (-2r*i + r^2-1) so N=25 begins at Y=-2*2=-4, X=2*2-1=3.

The successive replications tile the plane for any r, though the N values needed to rotate around and do so become large if norm=r*r+1 is large.

X Axis Values

For base i-1, N=0,1,12,13,16,17,etc on the X axis is integers using only digits 0,1,0xC,0xD in hexadecimal. Those on the positive X axis have an odd number of such digits and on the X negative axis an even number of digits.

On the X axis the imaginary parts of the base powers b^k must cancel out to leave just a real part. The powers repeat in an 8-long cycle

    k    b^k for b=i-1
    0        +1
    1      i -1      
    2    -2i +0   \ pair cancel
    3     2i +2   /
    4        -4
    5    -4i +4
    6     8i +0   \ pair cancel
    7    -8i -8   /

The k=0 and k=4 bits are always reals and can always be included. Bits pair k=2 and k=3 have imaginary parts -2i and 2i which cancel out, so they can be included together. Similarly k=6 and k=7 with 8i and -8i. The two blocks k=0to3 and k=4to7 differ only in a negation so the bits can be reckoned in groups of 4 (rather than 8), ie. hexadecimal. Bit 1 is 1 and bits 2,3 together are 0xC, so the possible combinations are 0,1,0xC,0xD.

The high hex digit determines the sign, positive or negative, of the total real part. k=0 or k=2,3 are positive. k=4 or k=6,7 are negative, so

    N for X>0   N for X<0

       0x01        0x1_     even number of hex 0,1,C,D following
       0x0C        0xC_     ("_" digit any of 0,1,C,D)
       0x0D        0xD_

which is equivalent to X>0 an odd number of hex digits or X<0 an even number. For example N=28=0x1C at X=-2 is the X<0 form "0x1_".

The order of the values on the positive X axis is obtained by taking the digits in reverse order on alternate positions

    0,1,C,D   high digit
    D,C,1,0
    0,1,C,D
    ...
    D,C,1,0
    0,1,C,D   low digit

For example in the following notice the first and third digit increases, but the middle digit decreases,

    X=4to7   N=0x1D0,0x1D1,0x1DC,0x1DD
    X=8to11  N=0x1C0,0x1C1,0x1CC,0x1CD
    X=12to15 N=0x110,0x111,0x11C,0x11D
    X=16to19 N=0x100,0x101,0x10C,0x10D
    X=20to23 N=0xCD0,0xCD1,0xCDC,0xCDD

For the negative X axis it's the same if reading by increasing X, ie. upwards toward +infinity, or the opposite way around if reading decreasing X, ie. downwards toward -infinity.

Fractal

The i-1 twindragon is usually conceived as taking fractional N like 0.abcde in binary and giving fractional complex X+iY. The twindragon is then all the points of the complex plane reached by such fractional N. The set of points can be shown to be connected and completely cover a certain radius around the origin.

The code here might be pressed into use for that up to some finite number of bits by multiplying up to an integer N with a desired power k

    Nint = Nfrac * 256^k
    Xfrac = Xint / 16^k
    Yfrac = Yint / 16^k

256 is a good power because b^8=16 is a positive real and means there's no rotations to apply to the resulting X,Y, just a division by (b^8)^k=16^k each. b^4=-4 for multiplier 16^k and divisor (-4)^k would be almost as easy.

FUNCTIONS

See "FUNCTIONS" in Math::PlanePath for behaviour common to all path classes.

$path = Math::PlanePath::ComplexMinus->new ()
$path = Math::PlanePath::ComplexMinus->new (realpart => $r)

Create and return a new path object.

($x,$y) = $path->n_to_xy ($n)

Return the X,Y coordinates of point number $n on the path. Points begin at 0 and if $n < 0 then the return is an empty list.

$n should be an integer, it's unspecified yet what will be done for a fraction.

FORMULAS

X,Y to N

A given X,Y representing X+Yi can be turned into digits of N by successive complex divisions by i-r, with each digit being a remainder 0 to r*r inclusive from that division.

As per the base formula above

    X+Yi = a[n]*b^n + ... + a[2]*b^2 + a[1]*b + a[0]

and the target is the a[0] digit 0 to r*r. Subtracting a[0] and dividing by b will give

    (X+Yi - digit) / (i-r)
    = - (X-digit + Y*i) * (i+r) / norm
    = (Y - (X-digit)*r)/norm
      + i * - ((X-digit) + Y*r)/norm

ie.

    X   <-   Y - (X-digit)*r)/norm
    Y   <-   -((X-digit) + Y*r)/norm

The digit must make both X and Y parts integers. The easiest to calculate from is the imaginary part,

    - ((X-digit) + Y*r) == 0 mod norm

so

    digit = X + Y*r mod norm

That digit value makes the real part a multiple of norm too,

    Y - (X-digit)*r
    = Y - X*r - (X+Y*r)*r
    = Y - X*r - X*r + Y*r*r
    = Y*(r*r+1)
    = Y*norm

Notice the new Y is the quotient from (X+Y*r)/norm, rounded towards negative infinity. Ie. in the division "X+Y*r mod norm" calculating the digit the quotient is the new Y and the remainder is the digit.

OEIS

Entries in Sloane's Online Encyclopedia of Integer Sequences related to this path include

    http://oeis.org/A066321  (etc)

    A066321    N on X axis, being base i-1 positive reals
    A066323    N on X axis, in binary
    A066322    diffs (N at X=16k+4) - (N at X=16k+3)

SEE ALSO

Math::PlanePath, Math::PlanePath::DragonCurve, Math::PlanePath::ComplexPlus

HOME PAGE

http://user42.tuxfamily.org/math-planepath/index.html

LICENSE

Copyright 2011, 2012 Kevin Ryde

Math-PlanePath is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 3, or (at your option) any later version.

Math-PlanePath is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.

You should have received a copy of the GNU General Public License along with Math-PlanePath. If not, see <http://www.gnu.org/licenses/>.