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NAME

Math::NumSeq::PlanePathCoord -- sequence of coordinate values from a PlanePath module

SYNOPSIS

 use Math::NumSeq::PlanePathCoord;
 my $seq = Math::NumSeq::PlanePathCoord->new
             (planepath => 'SquareSpiral',
              coordinate_type => 'X');
 my ($i, $value) = $seq->next;

DESCRIPTION

This is a tie-in to present coordinates from a Math::PlanePath module as a NumSeq sequence. The NumSeq "i" index is the PlanePath "N" value.

The coordinate_type choices are

    "X"            X coordinate
    "Y"            Y coordinate
    "Sum"          X+Y sum
    "SumAbs"       abs(X)+abs(Y) sum
    "Product"      X*Y product
    "DiffXY"       X-Y difference
    "DiffYX"       Y-X difference (negative of DiffXY)
    "AbsDiff"      abs(X-Y) difference
    "IntXY"        int(X/Y) division rounded towards zero
    "Radius"       sqrt(X^2+Y^2) radial distance
    "RSquared"     X^2+Y^2 radius squared
    "TRadius"      sqrt(X^2+3*Y^2) triangular radius
    "TRSquared"    X^2+3*Y^2 triangular radius squared
    "BitAnd"       X bitand Y
    "BitOr"        X bitor Y
    "BitXor"       X bitxor Y
    "Min"          min(X,Y)
    "Max"          max(X,Y)
    "GCD"          greatest common divisor X,Y
    "Depth"        tree_n_to_depth()
    "NumChildren"  tree_n_num_children()
    "IsLeaf"       0 or 1 whether a leaf node (no children)
    "IsNonLeaf"    0 or 1 whether a non-leaf node (has children)
                     also called an "internal" node

"Sum"=X+Y and "DiffXY"=X-Y can be interpreted geometrically as coordinates on 45-degree diagonals. Sum is a measure up along the leading diagonal and DiffXY down the anti-diagonal,

                 /
    \           /
     \   s=X+Y /
      \       ^\
       \     /  \
        \ | /    v
         \|/      * d=X-Y
       ---o----
         /|\
        / | \
       /  |  \
      /       \
     /         \
    /           \

Or "Sum" can be thought of as a count of which anti-diagonal stripe contains X,Y, or equivalently a projection onto the X=Y leading diagonal.

           Sum
    \     anti-diag
     2    numbering          / / / /   DiffXY
    \ \     X+Y            -1 0 1 2   diagonal
     1 2                   / / / /    numbering
    \ \ \                -1 0 1 2       X-Y
     0 1 2                 / / /
      \ \ \               0 1 2

"SumAbs" = abs(X)+abs(Y) is similar, but a projection onto the diagonal of whichever quadrant contains the X,Y. It's also thought of as a "taxi-cab" or "Manhatten" distance, being how far to travel through a square-grid city to get to X,Y. If a path uses only the first quadrant (X>=0,Y>=0) then Sum and SumAbs are identical.

    SumAbs = taxi-cab distance, by any square-grid travel

    +-----o       +--o          o
    |             |             |
    |          +--+       +-----+
    |          |          |
    *          *          *

"DiffYX" = Y-X is simply the negative of DiffXY. It's included to give positive values on paths which are above the X=Y leading diagonal. For example DiffXY is positive in CoprimeColumns which is below X=Y, whereas DiffYX is positive in CellularRule which is above X=Y.

"IntXY" = int(X/Y) is X divided by Y rounded towards zero to an integer. Geometrically this is which wedge of slope 1, 2, 3, etc the point X,Y falls in. For example IntXY is 3 for all points in the wedge 3Y<=X<4Y.

                               X=Y    X=2Y   X=3Y   X=4Y
    *  -2  *  -1  *   0  |  0   *  1   *  2   *   3  *
       *     *     *     |     *     *     *     *
          *    *    *    |    *    *    *    *
             *   *   *   |   *   *   *   *
                *  *  *  |  *  *  *  *
                   * * * | * * * *
                      ***|****
    ---------------------+----------------------------
                       **|**
                     * * | * *
                   *  *  |  *  *
                 *   *   |   *   *
               *    *    |    *    *
         2   *  1  *  0  |  0  * -1  *  -2

"TRadius" and "TRSquared" are designed for use with points on a triangular lattice such as HexSpiral. For points on the X axis TRSquared is the same as RSquared, but off the axis Y is scaled up by factor sqrt(3). Most triangular paths use "even" points X==Y mod 2 and for them TRSquared is. Some such as KochPeaks have an offset from the origin using "odd" points X!=Y mod 2 and for them TRSquared is odd.

"BitAnd", "BitOr" and "BitXor" treat negative X or negative Y as infinite twos-complement 1-bits, which means for example X=-1,Y=-2 has X bitand Y = -2.

    ...11111111    X=-1
    ...11111110    Y=-2
    -----------
    ...11111110    X bitand Y = -2

This twos-complement is per Math::BigInt (which has bitwise operations in Perl 5.6 and up) and the code here arranges the same on ordinary scalars. If X or Y are not integers then the fractional parts are treated bitwise too, but currently only to limited precision.

FUNCTIONS

See "FUNCTIONS" in Math::NumSeq for behaviour common to all sequence classes.

$seq = Math::NumSeq::PlanePathCoord->new (planepath => $name, coordinate_type => $str)

Create and return a new sequence object. The options are

    planepath          string, name of a PlanePath module
    planepath_object   PlanePath object
    coordinate_type    string, as described above

planepath can be either the module part such as "SquareSpiral" or a full class name "Math::PlanePath::SquareSpiral".

$value = $seq->ith($i)

Return the coordinate at N=$i in the PlanePath.

$i = $seq->i_start()

Return the first index $i in the sequence. This is the position rewind() returns to.

This is $path->n_start() from the PlanePath, since the i numbering is the N numbering of the underlying path. For some of the Math::NumSeq::OEIS generated sequences there may be a higher i_start() corresponding to a higher starting point in the OEIS, though this is slightly experimental.

$str = $seq->oeis_anum()

Return the A-number (a string) for $seq in Sloane's Online Encyclopedia of Integer Sequences, or return undef if not in the OEIS or not known.

Known A-numbers are presented through Math::NumSeq::OEIS::Catalogue so PlanePath related sequences can be created with Math::NumSeq::OEIS by their A-number in the usual way.

SEE ALSO

Math::NumSeq, Math::NumSeq::PlanePathDelta, Math::NumSeq::PlanePathTurn, Math::NumSeq::PlanePathN, Math::NumSeq::OEIS

Math::PlanePath

HOME PAGE

http://user42.tuxfamily.org/math-planepath/index.html

LICENSE

Copyright 2011, 2012, 2013 Kevin Ryde

This file is part of Math-PlanePath.

Math-PlanePath is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 3, or (at your option) any later version.

Math-PlanePath is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.

You should have received a copy of the GNU General Public License along with Math-PlanePath. If not, see <http://www.gnu.org/licenses/>.