NAME
SDL::Surface - a SDL perl extension
SYNOPSIS
use SDL::Surface;
$image = new SDL::Surface(-name=>"yomama.jpg");
DESCRIPTION
The SDL::Surface
module encapsulates the SDL_Surface* structure, and many of its ancillatory functions. Not only is it a workhorse of the OO Layer, it is the base class for the SDL::App
class.
EXPORTS
SDL_SWSURFACE SDL_HWSURFACE
SDL_ASYNCBLIT SDL_ANYFORMAT
SDL_HWPALETTE SDL_DOUBLEBUF
SDL_FULLSCREEN SDL_OPENGL
SDL_OPENGLBLIT SDL_RESIZEABLE
SDL_NOFRAME SDL_SRCCOLORKEY
SDL_RLEACCEL SDL_SRCALPHA
SDL_PREALLOC
METHODS
new (-name => 'foo.png')
The SDL::Surface
class can be instantiated in a number of different ways. If support for the SDL_image library was included when SDL_perl was compiled, the easiest way to create a new surface is to use the SDL::Surface::new
method with the -name
option. This will load the image from the file and return an object encapsulating the SDL_Surface*.
new (-from => $buffer, ... )
If the contents of the new Surface is already in memory, SDL::Surface::new
may be called with the -from
option to create an image from that section of memory. This method takes the following additional parameters:
-width the width of the image in pixels
-height the height of the image in pixels
-depth the number of bits per pixel
-pitch the number of bytes per line
-Rmask an optional bitmask for red
-Gmask an optional bitmask for green
-Bmask an optional bitmask for green
-Amask an optional bitmask for alpha
new ( -flags => SDL_SWSURFACE, ... )
Finally, SDL::Suface::new
may be invoked with the -flags
option, in a similar fashion to the -from
directive. This invocation takes the same additional options as -from
with the exception of -pitch
which is ignored. This method returns a new, blank, SDL::Surface option with any of the following flags turned on:
SWSURFACE() a non-accelerated surface
HWSURFACE() a hardware accelerated surface
SRCCOLORKEY() a surface with a transperant color
SRCALPHA() an alpha blended, translucent surface
flags ()
SDL::Surface::flags
returns the flags with which the surface was initialized.
palette ()
SDL::Surface::palette
currently returns a SDL_Palette*, this may change in future revisions.
bpp ()
SDL::Surface::bpp
returns the bits per pixel of the surface
bytes_per_pixel ()
SDL::Surface::bytes_per_pixel
returns the bytes per pixel of the surface
Rshift ()
SDL::Surface::Rshift
returns the bit index of the red field for the surface's pixel format
Gshift ()
SDL::Surface::Gshift
returns the bit index of the green field for the surface's pixel format
Bshift ()
SDL::Surface::Bshift
returns the bit index of the blue field for the surface's pixel format
Ashift ()
SDL::Surface::Ashift
returns the bit index of the alpha field for the surface's pixel format
Rmask ()
SDL::Surface::Rmask
returns the bit mask for the red field for teh surface's pixel format
Gmask ()
SDL::Surface::Gmask
returns the bit mask for the green field for teh surface's pixel format
Bmask ()
SDL::Surface::Bmask
returns the bit mask for the blue field for teh surface's pixel format
Amask ()
SDL::Surface::Amask
returns the bit mask for the alpha field for teh surface's pixel format
color_key ()
SDL::Surface::color_key
returns the current color key for the image, which can be set with the SDL::Surface::set_color_key
method. Before calling SDL::Surface::color_key
on a image, you should fist call SDL::Surface::display_format
to convert it to the same format as the display. Failure to do so will result in failure to apply the correct color_key.
alpha ()
SDL::Surface::alpha
returns the current alpha value for the image, which can be set with the SDL::Surface::set_alpha
method.
width ()
SDL::Surface::width
returns the width in pixels of the surface
height ()
SDL::Surface::height
returns the height in pixels of the surface
pitch ()
SDL::Surface::pitch
returns the width of a surface's scanline in bytes
pixels ()
SDL::Surface::pixels
returns a Uint8* to the image's pixel data. This is not inherently useful within perl, though may be used to pass image data to user provided C functions.
pixel (x,y,[color])
SDL::Surface::pixel
will set the color value of the pixel at (x,y) to the given color if provided. SDL::Surface::pixel
returns a SDL::Color object for the color value of the pixel at (x,y) after any possible modifications.
fill (rect,color)
SDL::Surface::fill
will fill the given SDL::Rect rectangle with the specified SDL::Color This function optionally takes a SDL_Rect* and a SDL_Color*
lockp ()
SDL::Surface::lockp
returns true if the surface must be locked
lock ()
SDL::Surface::lock
places a hardware lock if necessary, preventing access to the surface's memory
unlock ()
SDL::Surface::unlock
removes any hardware locks, enabling blits
update ( rects...)
SDL::Surface::update
takes one or more SDL::Rect's which determine which sections of the image are to be updated. This option is only useful on the appliaction surface.
flip ()
SDL::Surface::flip
updates the full surface, using a double buffer if available
blit (srect,dest,drect)
SDL::Surface::blit
blits the current surface onto the destination surface, according to the provided rectangles. If a rectangle is 0, then the full surface is used.
set_colors (start,colors...)
SDL::Surface::set_colors
updates the palette starting at index start
with the supplied colors. The colors may either be SDL::Color objects or SDL_Color* from the low level C-style API.
set_color_key (flag,pixel) or (flag,x,y)
SDL::Surface::set_color_key
sets the blit flag, usually SDL_SRCCOLORKEY, to the specified SDL::Color object. Optional a SDL_Color* may be passed.
set_alpha (flag,alpha)
SDL::Surface::set_alpha
sets the opacity of the image for alpha blits. alpha
takes a value from 0x00 to 0xff.
display_format ()
SDL::Surface::display_format
converts the surface to the same format as the current screen.
rgb () SDL::Surface::rgb
converts the surface to a 24 bit rgb format regardless of the initial format.
rgba () SDL::Surface::rgba
converts the surface to a 32 bit rgba format regarless of the initial format.
print (x,y,text...)
SDL::Surface::print
renders the text using the current font onto the image. This option is only supported for with SDL_image and SFont.
save_bmp (filename)
SDL::Surface::save_bmp
saves the surface to filename in Windows BMP format.
video_info ()
SDL::Surface::video_info
returns a hash describing the current state of the video hardware.
AUTHOR
David J. Goehrig