Peter Liscovius


SWF::MovieClip - MovieClip Class


 use SWF::MovieClip;
 my $sprite = new SWF::MovieClip();


SWF::MovieClip allows you to add animated objects to your Fash movies.


$mc= new SWF::MovieClip();

Returns an SWF::MovieClip object.


$di = $mc->add($swfobject);

When you add following types of objects to the $mc they will return a SWF::DisplayItem:

SWF::Button SWF::PrebuiltClip (a whole external swf file) SWF::MovieClip (you can nest them like a tree) SWF::Shape SWF::Text SWF::TextField SWF::VideoStream

When you add a SWF::Sound the return value is a SWF::SoundInstance:

$si = $mc->add($sound);


Removes SWF::DisplayItem $di from the display list.


Move to the next frame in the timeline of SWF::MovieClip $mc


Sets total number of $mc frames to $i This is an optional autofiller, e.g. when you want to be sure that 2 different movieclips have 100 frames when playing, but the number of nextFrame() calls in these 2 movieclips is unknown or dynamic (dependent on data from databases, whatever)

By default a movieclip the number of frames in the timeline is how often you called $mc->nextFrame for this clip.


Sets frame name to $name

You are then able to access this frame by name in ActionScript, not just by frame number.


Soheil Seyfaie ( Peter Liscovius

see AUTHORS of ming distribution (


SWF::DisplayItem for how you can modify the instances in a SWF::MovieClip or SWF::Movie

SWF, SWF::Action, SWF::Button, SWF::Movie, SWF::Shape, SWF::Sound, SWF::Text, SWF::TextField, SWF::VideoStream