- Jeweler skill
Last update: Fri Sep 2 18:46:53 CEST 2006
Here the system and usage of the new jeweler skill is described.
You can learn the jeweler skill by reading a scroll of jewelers. If you want to make rings and amulets you also have to find a jewelers workbench. The easiest place to find that is in a Jewelers Workshop which can be found in towns (for example in Scorn).
The most basic function of the jeweler skill is identifying rings and amulets, the higher your jeweler level is the more and the better you can identify jewelery.
You identify jewelery by standing above it or having it in your inventory and entering:
You will see the information about the identified jewelery and will gain exp for the identified objects.
For this you need to find a jewelers workbench. You can generate blank rings and amulets of adornment from large gold nuggets, but you need at least 10 large gold nuggets for a ring or an amulet! ou can place multiples of 10 nuggets in the bench and such make multiple rings or amulets of adornment at once.
So place 10 large gold nuggets in the bench and then enter:
use_skill jeweler make ring
Or if you want to make a blank amulet of adornment:
use_skill jeweler make amulet
If you want to know what your chances are for crafting a specific ring or amulet place it in the workbench and enter:
use_skill jeweler analyze
You will get output like the following, which gives you a clue whether it's futile or not to try to make this ring at your current level in the jeweler skill:
ring (str+1)(dex+2): Projected success rate: Way above your skill ring (resist electricity +22)(con-1): Projected success rate: Way above your skill
You can merge the abilities of two rings or amulets, or even between a ring and an amulet. For example: toss two rings in the workbench, and type:
use_skill jeweler merge analyze
And you will get a similar output as for
use_skill jeweler analyze, which tells you whether you have a chance. If you are confident enter this command to merge the jewelery:
use_skill jeweler merge
You either get the merged improved ring/amulet or a very bad ring/amulet.
Improving rings is a bit more complicated, but it generally follows this schema: You have to put N base items, which indicate your plan, into the workbench. For example two potions of strength indicate that you want to improve a ring from (Str+0) to (Str+1).
Then you just use your jeweler skill to calculate how many additional gems you need to fullfill that plan:
You will get an output similar to this (here a ring (str+1)(dex+2) and two wisdom potions were placed in the workbench):
You want to make a ring (wis+1)(str+1)(dex+2): Projected success rate: Slightly above 50:50 You recognize that you are short of: 200 times gem, 1600 times ruby
Next you put 200 diamonds and 1600 rubies in the bench and try your luck with the same command. You either see:
And have a ring (Str+1)(Dex+2)(Wis+1) in your workbench, or you see:
And have a ring (Str-1)(Dex-2)(Wis-1) in your workbench.
If you succeed to make the ring, you will get more experience. The more difficult crafting a ring is, the more experience you get.