The Perl Toolchain Summit needs more sponsors. If your company depends on Perl, please support this very important event.

TITLE

Parrot Glossary

ID

$Id: glossary.pod,v 1.9 2003/07/13 03:45:43 robert Exp $

SUMMARY

Short descriptions of words you might need to know that show up in Parrot development.

GLOSSARY

Continuations

Think of continuations as an execution "context". This context includes everything local to that execution path, not just the stack. It is a snapshot in time (minus global variables). While it is similar to C's setjmp (taking the continuation)/longjmp (invoking the continuation), longjmp'ing only works "down" the stack; jumping "up" the stack (ie, back to a frame that has returned) is bad. Continuations can work either way.

We can do two important things with continuations:

  1. Create and pass a continuation object to a subroutine, which may recursively pass that object up the call chain until, at some point, the continuation can be called/executed to handle the final computation or return value. This is pretty much tail recursion.

  2. Continuations can be taken at an arbitrary call depth, freezing the call chain (context) at that point in time. If we save that continuation object into a variable, we can later reinstate the complete context by its "handle". This allows neat things like backtracking that aren't easily done in conventional stacked languages, such as C. Since continuations represent "branches" in context, it requires an environment that uses some combination of heap-based stacks, stack trees and/or stack copying.

It is common in a system that supports continuations to implement co-routines on top of them.

A continuation is a sort of super-closure. When you take a continuation, it makes a note of the current call stack and lexical scratchpads, along with the current location in the code. When you invoke a continuation, the system drops what it's doing, puts the call stack and scratchpads back, and jumps to the execution point you were at when the continuation was taken. It is, in effect, like you never left that point in your code.

Note that, like with closures, it only puts the *scratchpads* back in scope - it doesn't do anything with the values in the variables that are in those scratchpads.

Co-Routines

Co-routines are virtually identical to normal subroutines, except while subroutines always execute from their starting instruction to where they return, co-routines may suspend themselves (or be suspended asynchronously if the language permits) and resume at that point later. We can implement things like "factories" with co-routines. If the co-routine never returns, every time we call it, we "resume" the routine.

A co-routine is a subroutine that can stop in the middle, and start back up later at the point you stopped. For example:

    sub sample : coroutine {
       print "A\n";
       yield;
       print "B\n";
       return;
    }

    sample();
    print "Foo!\n";
    sample();

will print

     A
     Foo!
     B

Basically, the yield keyword says, "Stop here, but the next time we're called, pick up at the next statement." If you return from a co-routine, the next invocation starts back at the beginning. Co-routines remember all their state, local variables, and suchlike things.

COW

COW stands for Copy On Write. This is a pure speed-hack technique that copies strings without actually copying the string data until it's absolutely necessary.

If you have a string A, and make a copy of it to get string B, the two strings should be identical, at least to start. With COW, they are, because string A and string B aren't actually two separate strings - they're the same string, marked COW. If either string A or string B are changed, the system notes it and only at that point does it make a copy of the string and change it.

If the program never actually changes the string - something that's fairly common - the program need never make a copy, saving both memory and time.

DOD

Dead Object Detection is the process of sweeping through all the objects, variables, and whatnot inside of Parrot, and deciding which ones are in use and which ones aren't. The ones that aren't in use are then freed up for later reuse. (After they're destroyed, if active destruction is warranted.)

See also: "GC"

GC

Garbage Collection is the process of sweeping through all the active objects, variables, and structures, marking the memory they're using as in use, and all other memory is freed up for later reuse.

Garbage Collection and Dead Object Detection are separate in Parrot, since we generally chew through memory segments faster than we chew through objects. (This is a characteristic peculiar to Perl and other languages that do string processing. Other languages chew through objects faster than memory)

See also: "DOD"

ICU

International Components for Unicode

ICU is a C and C++ library that provides support for Unicode on a variety of platforms. It was added to Parrot with the 0.0.8 release to provide future unicode support.

http://oss.software.ibm.com/icu/index.html

PMC

PMC is an acronym for Parrot Magic Cookie. (Or Cracker, your choice.) PMC classes are the primitives that Parrot-based languages use to represent their fundamental types, such as Perl's scalar values.

Vtable

A table of operations attached to some data types, such as PMCs and strings. Vtables are used to avoid using switches or long if chains to handle different data types. They're similar to method calls, except that their names are pre-selected.

Warnock's Dilemma

The dilemma you face when posting a message to a public forum about something and not even getting an acknowledgment of its existence. This leaves you wondering if your problem is unimportant or previously addressed, if everyone's waiting on someone else to answer you, or if maybe your mail never actually made it to anyone else in the forum.

CORRECTIONS

Please send corrections to the perl6-internals mailing list.