Jason Felds
and 1 contributors

NAME

Games::Framework::RCP::Database::Result::MoveWithFlag - Every move with all of the possible flags.

VERSION

0.23

DESCRIPTION

The moves with flags table explains what flags each of the moves has attached to it. Using the right move in the right situation can prove useful.

DATABASE TABLE

Every move with all of the possible flags.

id_move_with_flag

This is the primary key of the table, using the traditional auto incrementing.

fkey_move

This ID points to the Move table in a many to one mapping. Many flags can be attached to a single move.

fkey_move_flag

This ID points to the Move Costs table in a many to one mapping. Many moves use the same flag.

SUBROUTINES/METHODS

sqlt_deploy_hook()

sqlt_deploy_hook is used to define the table settings for the various databases.

AUTHOR

Jason Felds, <wolfman.ncsu2000 at gmail.com>

BUGS AND LIMITATIONS

Please report any bugs or feature requests to bug-Games-Framework-RCP at rt.cpan.org, or through the web interface at http://rt.cpan.org/NoAuth/ReportBug.html?Queue=Games-Framework-RCP-Database-Result-MoveWithFlag. I will be notified, and then you'll automatically be notified of progress on your bug as I make changes.

SUPPORT

You can find documentation for this module with the perldoc command.

    perldoc Games::Framework::RCP::Database::Result::MoveWithFlag

You can also look for information at:

ACKNOWLEDGEMENTS

See Games::Framework::RCP for all acknowledgements.

LICENSE AND COPYRIGHT

Copyright 2009 Jason Felds, all rights reserved.

This program is free software; you can redistribute it and/or modify it under the same terms as Perl itself.