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Changes for version 1.000

  • whitespace is now stripped completely from map string
  • add get_class_of_object method to Game::TileMap objects
  • to_string_and_mark now uses exclamation mark by default (instead of at symbol)
  • module now supports multiple wall and void objects (as opposed to just one before)

Modules

Representation of tile-based two-dimensional rectangular maps
Map contents description
Map tile representation

Provides

in lib/Game/TileMap/Role/Checks.pm
in lib/Game/TileMap/Role/Helpers.pm