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NAME

OpenGL::Simple - Another interface to OpenGL

SYNOPSIS

  use OpenGL::Simple qw(:all);
  use OpenGL::Simple::GLUT qw(:all);

  # All your favourite OpenGL functions and constants:
  glShadeModel(GL_SMOOTH);

  glLight(GL_LIGHT1,GL_AMBIENT,@LightAmbient);
  glLight(GL_LIGHT1,GL_DIFFUSE,@LightDiffuse);
  glLight(GL_LIGHT1,GL_SPECULAR,@LightSpecular);
  glLight(GL_LIGHT1,GL_POSITION,@LightPos);
  glEnable(GL_LIGHT1);
  glEnable(GL_LIGHTING);
  glEnable(GL_DEPTH_TEST);
  ...

DESCRIPTION

This module provides an interface to the OpenGL 3d graphics library; it binds the OpenGL functions and constants to Perl subroutines with a polymorphic interface.

For instance, the twenty-four glVertex* functions are provided by a single glVertex routine which dispatches to the correct routine based on the number of arguments.

AUTHORS

Jonathan Chin, <jon-opengl-simple@earth.li> ; Simon Cozens sanitized the code and ported to MacOS X.

SEE ALSO

OpenGL::Simple::GLUT

COPYRIGHT AND LICENSE

Copyright 2004 by Jonathan Chin

This library is free software; you can redistribute it and/or modify it under the same terms as Perl itself.