The Perl Toolchain Summit needs more sponsors. If your company depends on Perl, please support this very important event.

Changes for version 2.202

  • =over
  • =item Made most of frozen-bubble work
  • =item awaiting review from main FB developers
  • =back
  • =head2 0.001_1|2.20
  • =over
  • =item Migrated to new SDL bindings (kthakore, FROGGS)
  • =item Made Makefile and Build system cpan friendly (daxim++, kmx++)
  • =item Fixed bugs dude to change in typemap (FROGGS++)
  • =back
  • =head2 version 2
  • =over
  • =item
  • new 1-player game mode: multiplayer training; uses identical game rules as multiplayer, generated malus bubbles are counted as points
  • =item
  • network (Internet) game: up to 5 players in a game (net game system has logic able to transparently handle players behind a NAT)
  • =item
  • LAN game: similar to network game except that no connection to Internet is made, substituted by polling the local network
  • =item
  • fully revamped graphics, including now 3d-based smooth penguin eyecandy
  • =item
  • revamped intro and 1p music into fully digital productions
  • =item
  • full joystick support: just move your joystick(s) or push buttons in the "change keys" dialog (analog joysticks handled as digital for fair play)
  • when trying to used your joystick in Frozen-Bubble, if nothing comes up, most probably your joystick isn't configured correctly (or supported in Linux), use -ji commandline switch to verify your joystick is detected properly; if it is not, try to load the proper kernel modules etc - for example, "joydev" is needed, but it is sometimes not automatically loaded when plugging in a joystick (even in modern distros and with USB joysticks)
  • =item
  • recording and playback of all games with non-predefined levels (1-player in random and multiplayer training, local 2-player, and network/LAN game with 2 to 5 players) - trigger a record by hitting the Print Screen key during a game, or record all games by starting with --auto-record
  • =item
  • realtime graphical effects in the menu screen (if your computer is fast enough)
  • =item
  • anti-aliased+shaded+localized messages
  • =over

Documentation

arcade/reflex game
a level editor for Frozen Bubble

Modules

The classic penguin game ported to CPAN
high performance server discovery plugin for frozen bubble

Provides

in lib/Games/FrozenBubble/CStuff.pm
in lib/Games/FrozenBubble/Config.pm
in lib/Games/FrozenBubble/LevelEditor.pm
in lib/Games/FrozenBubble/MDKCommon.pm
in lib/Games/FrozenBubble/Net.pm
in lib/Games/FrozenBubble/Stuff.pm
in lib/Games/FrozenBubble/Symbols.pm