Changes for version 0.02
- The docs stated that a reference to an object subclassed to Games::Object assigned to an attribute of 'any' would save/load the reference correctly. Now it really does.
- The docs also stated that GLOB references worked in the -file parameter to new(), load(), and save(). Now they really do.
- Added attr_exists() and del_attr().
- attr() and raw_attr() no longer croak with the attribute does not exist; they simply return undef instead.
- Added 'readable_filename' as a datatype to FetchParams()
- Added function TotalObjects()
- Added some missing tests to loadsave.t (object references and PLACEHOLDER functionality)
Modules
Provide a base class for game objects