Changes for version 0.02

  • The docs stated that a reference to an object subclassed to Games::Object assigned to an attribute of 'any' would save/load the reference correctly. Now it really does.
  • The docs also stated that GLOB references worked in the -file parameter to new(), load(), and save(). Now they really do.
  • Added attr_exists() and del_attr().
  • attr() and raw_attr() no longer croak with the attribute does not exist; they simply return undef instead.
  • Added 'readable_filename' as a datatype to FetchParams()
  • Added function TotalObjects()
  • Added some missing tests to loadsave.t (object references and PLACEHOLDER functionality)

Modules

Provide a base class for game objects