SDL::OpenGL - a SDL perl extension River stage zero No dependents

Additional Methods...

WKEENAN/SDL-sdlpl-1.08 - 22 Aug 2000 19:25:17 UTC

SDL::OpenGL::App - Glut like wrapper for SDL OpenGL apps River stage zero No dependents

WKEENAN/SDL-sdlpl-1.08 - 22 Aug 2000 19:25:17 UTC

SDL::Tutorial::3DWorld::OpenGL - Utility package for initialising OpenGL River stage zero No dependents

The current implementation of OpenGL does not implement modern proper constants. Instead, the constants it provides only come into existance one they have been exported. Because of the number of exports involved, this can require a hundred K or so pe...

ADAMK/SDL-Tutorial-3DWorld-0.33 - 19 Jan 2011 01:00:18 UTC

OpenGL::Sandbox::ContextShim::SDL - Create OpenGL context with SDLx::App River stage one • 2 direct dependents • 2 total dependents

This class is loaded automatically if needed by "make_context" in OpenGL::Sandbox. It uses SDLx::App to create an OpenGL context....

NERDVANA/OpenGL-Sandbox-0.120 - 08 Feb 2019 06:04:34 UTC

lib/SDL/OpenGL/Cg.pm River stage zero No dependents

MOLT/SDL-OpenGL-Cg-0.01 - 19 Aug 2003 01:59:01 UTC

SDL::sdlpl - Perl bindings for the SDL River stage zero No dependents

sdlpl is a collection of bindings for functions in the Simple DirectMedia Layer, and an assortment of related utilities. The module sdlpl is not indended for direct use, but rather serves as the backbone of a collection of Object-Oriented modules whi...

WKEENAN/SDL-sdlpl-1.08 - 22 Aug 2000 19:25:17 UTC

SDL::Tutorial::3DWorld - Create a 3D world from scratch with SDL and OpenGL River stage zero No dependents

This tutorial is intended to demonstrate the creation of a trivial but relatively usable "3D Game Engine". The demonstration code provided implements the four main elements of a basic three-dimensional game world. * A static landscape in which events...

ADAMK/SDL-Tutorial-3DWorld-0.33 - 19 Jan 2011 01:00:18 UTC

SDL::Tutorial::3DWorld::MTL - Support for loading material libraries from MTL files River stage zero No dependents

SDL::Tutorial::3DWorld::MTL provides a basic implementation of an MTL file parser. MTL files are libraries of material (surface) definitions to be consumed (by name) by OBJ models. Given a file name, it will load the file and parse the contents into ...

ADAMK/SDL-Tutorial-3DWorld-0.33 - 19 Jan 2011 01:00:18 UTC

SDL::Tutorial::3DWorld::OBJ - Support for loading 3D models from OBJ files River stage zero No dependents

SDL::Tutorial::3DWorld::OBJ provides a basic implementation of a OBJ file parser. Given a file name, it will load the file and parse the contents directly into a compiled OpenGL display list. The OpenGL display list can then be executed directly from...

ADAMK/SDL-Tutorial-3DWorld-0.33 - 19 Jan 2011 01:00:18 UTC

SDL::Tutorial::3DWorld::3DS - Support for loading 3D models from 3DS files River stage zero No dependents

SDL::Tutorial::3DWorld::3DS provides a basic implementation of a 3DS file parser. Given a file name, it will load the file and parse the contents directly into a compiled OpenGL display list. The OpenGL display list can then be executed directly from...

ADAMK/SDL-Tutorial-3DWorld-0.33 - 19 Jan 2011 01:00:18 UTC

SDL::Tutorial::3DWorld::RWX - Support for loading 3D models from RWX files River stage zero No dependents

SDL::Tutorial::3DWorld::RWX provides a basic implementation of a RWX file parser. Given a file name, it will load the file and parse the contents directly into a compiled OpenGL display list. The OpenGL display list can then be executed directly from...

ADAMK/SDL-Tutorial-3DWorld-0.33 - 19 Jan 2011 01:00:18 UTC

SDL::Tutorial::3DWorld::Light - A light source in the 3D world River stage zero No dependents

Other than in very simple worlds with intentionally flat colour, most game worlds are lit by light sources. Lights may sometimes be seen as part of the landscape in the sense they are fixed and generally places to best highlight the game world. They ...

ADAMK/SDL-Tutorial-3DWorld-0.33 - 19 Jan 2011 01:00:18 UTC

SDL::Tutorial::3DWorld::Actor - A moving object within the game world River stage zero No dependents

Within the game, the term "Actor" is used to describe anything that has a shape and moves around the world based on it's own set of rules. In practice, an actor could be anything from a bullet or a grenade flying through the air, to a fully articulat...

ADAMK/SDL-Tutorial-3DWorld-0.33 - 19 Jan 2011 01:00:18 UTC

SDL::Tutorial::3DWorld::Asset - Abstracts a directory of model resources River stage zero No dependents

A Asset is a direction containing a variety of different modelling resources, most often shape files and texture files....

ADAMK/SDL-Tutorial-3DWorld-0.33 - 19 Jan 2011 01:00:18 UTC

SDL::Tutorial::3DWorld::Model - Generic support for on disk model parsers River stage zero No dependents

SDL::Tutorial::3DWorld::Model provides shared functionality across all of the different model file implementations....

ADAMK/SDL-Tutorial-3DWorld-0.33 - 19 Jan 2011 01:00:18 UTC

SDL::Tutorial::3DWorld::Camera - A movable viewpoint in the game world River stage zero No dependents

The SDL::Tutorial::3DWorld::Camera represents the viewpoint that the user controls to move through the 3D world. In this initial skeleton code, the camera is fixed and cannot be moved....

ADAMK/SDL-Tutorial-3DWorld-0.33 - 19 Jan 2011 01:00:18 UTC

SDL::Tutorial::3DWorld::Skybox - Better than a uniform sky colour River stage zero No dependents

A Skybox is a common method for drawing a full photographic background for a 3D World visible in all directions. It consists of a large cube with a set of six special pre-rendered textures that stich together at the edges, creating the appearance of ...

ADAMK/SDL-Tutorial-3DWorld-0.33 - 19 Jan 2011 01:00:18 UTC

SDL::Tutorial::3DWorld::Console - A text-mode overlay for the world River stage zero No dependents

A "Console" is a text-mode diagnostic overlay for the world. It is most commonly used for the display of values like frames per second count, status, and other diagnostic information. It is not particularly useful for proper "Heads Up Display" style ...

ADAMK/SDL-Tutorial-3DWorld-0.33 - 19 Jan 2011 01:00:18 UTC

SDL::Tutorial::3DWorld::Texture - A texture API simple enough for mere mortals River stage zero No dependents

OpenGL textures are a large and complex topic, with a steep learning curve. Most tutorials on texturing demonstrate a single specific use case, and often implement their own image loaders in the process. Unlike most other basic topics in OpenGL, text...

ADAMK/SDL-Tutorial-3DWorld-0.33 - 19 Jan 2011 01:00:18 UTC

SDL::Tutorial::3DWorld::Landscape - The static 3D environment of the world River stage zero No dependents

A landscape is the "world" part of the 3D World. It will generally just sit in the same place, looking pretty (ideally) and doing nothing (mostly). While it may sometimes change in shape, it certainly does not move around as a whole. The SDL::Tutoria...

ADAMK/SDL-Tutorial-3DWorld-0.33 - 19 Jan 2011 01:00:18 UTC

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