SDL::Tutorial::3DWorld::Skybox - Better than a uniform sky colour River stage zero No dependents

A Skybox is a common method for drawing a full photographic background for a 3D World visible in all directions. It consists of a large cube with a set of six special pre-rendered textures that stich together at the edges, creating the appearance of ...

ADAMK/SDL-Tutorial-3DWorld-0.33 - 19 Jan 2011 01:00:18 GMT

SDL::Tutorial::3DWorld::OpenGL - Utility package for initialising OpenGL River stage zero No dependents

The current implementation of OpenGL does not implement modern proper constants. Instead, the constants it provides only come into existance one they have been exported. Because of the number of exports involved, this can require a hundred K or so pe...

ADAMK/SDL-Tutorial-3DWorld-0.33 - 19 Jan 2011 01:00:18 GMT

SDL::Tutorial::3DWorld::Camera - A movable viewpoint in the game world River stage zero No dependents

The SDL::Tutorial::3DWorld::Camera represents the viewpoint that the user controls to move through the 3D world. In this initial skeleton code, the camera is fixed and cannot be moved....

ADAMK/SDL-Tutorial-3DWorld-0.33 - 19 Jan 2011 01:00:18 GMT

lib/SDL/Tutorial/3DWorld/Actor/Debug.pm River stage zero No dependents

ADAMK/SDL-Tutorial-3DWorld-0.33 - 19 Jan 2011 01:00:18 GMT

lib/SDL/Tutorial/3DWorld/Actor/Hedron.pm River stage zero No dependents

ADAMK/SDL-Tutorial-3DWorld-0.33 - 19 Jan 2011 01:00:18 GMT

lib/SDL/Tutorial/3DWorld/Actor/SpriteOct.pm River stage zero No dependents

ADAMK/SDL-Tutorial-3DWorld-0.33 - 19 Jan 2011 01:00:18 GMT

lib/SDL/Tutorial/3DWorld/Actor/Sprite.pm River stage zero No dependents

ADAMK/SDL-Tutorial-3DWorld-0.33 - 19 Jan 2011 01:00:18 GMT

lib/SDL/Tutorial/3DWorld/Actor/Billboard.pm River stage zero No dependents

ADAMK/SDL-Tutorial-3DWorld-0.33 - 19 Jan 2011 01:00:18 GMT

lib/SDL/Tutorial/Tetris/Model/Grid.pm River stage zero No dependents

KTHAKORE/SDL-Tutorial-Tetris-0.04 - 07 Apr 2010 20:49:58 GMT

lib/SDL/Tutorial/3DWorld/Actor/GridSelect.pm River stage zero No dependents

ADAMK/SDL-Tutorial-3DWorld-0.33 - 19 Jan 2011 01:00:18 GMT

lib/SDL/Tutorial/3DWorld/Actor/GridPlane.pm River stage zero No dependents

ADAMK/SDL-Tutorial-3DWorld-0.33 - 19 Jan 2011 01:00:18 GMT

lib/SDL/Tutorial/3DWorld/3DS/Chunk.pm River stage zero No dependents

ADAMK/SDL-Tutorial-3DWorld-0.33 - 19 Jan 2011 01:00:18 GMT

lib/SDL/Tutorial/Tetris/View.pm River stage zero No dependents

KTHAKORE/SDL-Tutorial-Tetris-0.04 - 07 Apr 2010 20:49:58 GMT

lib/SDL/Tutorial/3DWorld/Mesh/VBA.pm River stage zero No dependents

ADAMK/SDL-Tutorial-3DWorld-0.33 - 19 Jan 2011 01:00:18 GMT

lib/SDL/Tutorial/3DWorld/Actor/TV.pm River stage zero No dependents

ADAMK/SDL-Tutorial-3DWorld-0.33 - 19 Jan 2011 01:00:18 GMT

SDL::Tutorial::3DWorld::Console - A text-mode overlay for the world River stage zero No dependents

A "Console" is a text-mode diagnostic overlay for the world. It is most commonly used for the display of values like frames per second count, status, and other diagnostic information. It is not particularly useful for proper "Heads Up Display" style ...

ADAMK/SDL-Tutorial-3DWorld-0.33 - 19 Jan 2011 01:00:18 GMT

SDL::Tutorial::3DWorld::Texture - A texture API simple enough for mere mortals River stage zero No dependents

OpenGL textures are a large and complex topic, with a steep learning curve. Most tutorials on texturing demonstrate a single specific use case, and often implement their own image loaders in the process. Unlike most other basic topics in OpenGL, text...

ADAMK/SDL-Tutorial-3DWorld-0.33 - 19 Jan 2011 01:00:18 GMT

SDL::Tutorial::3DWorld::Landscape - The static 3D environment of the world River stage zero No dependents

A landscape is the "world" part of the 3D World. It will generally just sit in the same place, looking pretty (ideally) and doing nothing (mostly). While it may sometimes change in shape, it certainly does not move around as a whole. The SDL::Tutoria...

ADAMK/SDL-Tutorial-3DWorld-0.33 - 19 Jan 2011 01:00:18 GMT

OpenGL::Sandbox::ContextShim::SDL - Create OpenGL context with SDLx::App River stage one • 2 direct dependents • 2 total dependents

This class is loaded automatically if needed by "make_context" in OpenGL::Sandbox. It uses SDLx::App to create an OpenGL context....

NERDVANA/OpenGL-Sandbox-0.120 - 08 Feb 2019 06:04:34 GMT

lib/UAV/Pilot/SDL/Window/Mock.pm River stage zero No dependents

TMURRAY/UAV-Pilot-SDL-0.3 - 25 Oct 2015 13:16:55 GMT

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