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Games::Board - a parent class for board games ++

This module provides a base class for representing board games. METHODS new This method constructs a new game board and returns it. As constructed it has no spaces or pieces on it. space my $space = $board->space($id); This method returns the space w...

RJBS/Games-Board-1.013 - 25 Sep 2013 00:53:18 GMT - Search in distribution

Games::Goban::Board - a go board built from Games::Board ++

This module provides a class for representing a go board and pieces. METHODS The methods of this class are not substantially changed from those of Games::Board. Space id's are more go-like. New pieces are blessed into the class Games::Goban::Piece, w...

RJBS/Games-Goban-1.102 - 25 Sep 2013 00:54:45 GMT - Search in distribution

Games::Boggle::Board - create a boggle board ++

This module creates a random boggle board for play. METHODS new my $board = Games::Boggle::Board->new(); as_string Returns a single string, suitable to pass to Games::Boggle my $b = Games::Boggle->new( $board->as_string ); as_formatted_string Returns...

AJDELORE/Games-Boggle-Board-1.03 - 01 Sep 2003 20:52:06 GMT - Search in distribution

Games::TicTacToe::Board - Interface to the TicTacToe game's board. ++

The module used by the parent module Games::TicTacToe. METHODS isFull() Return 1 or 0 depending whether the game board is full or not. setCell() Set the cell with the player symbol. getCell() Get the cell symbol in the given index. as_string() Return...

MANWAR/Games-TicTacToe-0.05 - 09 Aug 2011 12:19:23 GMT - Search in distribution

Games::Sudoku::OO::Board - Object oriented Sudoku solver ++

Games::Sudoku::OO takes an object oriented approach to solving Sudoku, representing the column, row and square as derivatives of a base Set class, which encapsulates the solving rules. The Board class is also composed of cells (which know what set th...

COPE/Games-Sudoku-OO-0.03 - 04 Sep 2005 00:39:20 GMT - Search in distribution

Games::ABC_Path::Solver::Board - handles an ABC Path board. ++
SHLOMIF/Games-ABC_Path-Solver-v0.4.0 - 06 Mar 2014 13:53:50 GMT - Search in distribution



lib/Games/YASudoku/Board.pm ++

This module defines the Sudoku board. METHODS _init initialize a new board The game board is 9 rows by 9 columns, but we will store the board in a one dimensional array - For example, element 9 will map to row 2, column 1 (keep in mind that the first...

WYLLIE/Games-YASudoku-0.01 - 18 Nov 2005 02:03:55 GMT - Search in distribution


lib/Games/2048/Board.pm 5 ++
BLAIZER/Games-2048-0.08 - 22 May 2014 12:07:51 GMT - Search in distribution

Games::Go::SimpleBoard - represent a simple go board ++

Please supply a description ) EXPORTED CONSTANTS Marker types for each board position (ORed together): MARK_B # normal black stone MARK_W # normal whit stone MARK_GRAYED # in conjunction with MARK_[BW], grays the stone MARK_SMALL_B # small stone, use...

MLEHMANN/Games-Go-SimpleBoard-1.01 - 29 Jul 2008 10:10:09 GMT - Search in distribution

Games::SGF::Go::Rotator - subclass of Games::SGF::Go that can rotate the board ++

If you have an SGF file of a game that your opponent recorded, it will be the wrong way up from your perspective, and so harder for you to remember what's going on when you analyse the game later. This subclass of Games::SGF::Go provides extra method...

DCANTRELL/Games-SGF-Go-Rotator-1.21 - 27 Nov 2012 11:33:32 GMT - Search in distribution

PGN - Portable Game Notation for Chess ++

This is the Portable Game Notation Specification and Implementation Guide, as revised on 12th March 1994. AUTHOR Interested readers of the Internet newsgroup rec.games.chess, coordinated by Steven J. Edwards "<sje@world.std.com>". 0. PREFACE From the...

GDR/Games-Chess-0.003 - 07 Jun 1999 12:42:08 GMT - Search in distribution

PPI - Parse, Analyze and Manipulate Perl (without perl) 24 ++

About this Document This is the PPI manual. It describes its reason for existing, its general structure, its use, an overview of the API, and provides a few implementation samples. Background The ability to read, and manipulate Perl (the language) pr...

ADAMK/PPI-1.215   (7 reviews) - 26 Feb 2011 06:45:04 GMT - Search in distribution

Chess - Rules ++

This document describes the rules of chess, along with associated terminology that is used in the description and implementation of the Games::Chess::Referee Perl module. EQUIPMENT The equipment of chess consists of a board, two players, and a set of...

GREGOR/Games-Chess-Referee-0.003 - 27 Mar 2006 04:18:54 GMT - Search in distribution

README - General Information about WordNet-SenseRelate-WordToSet ++
TPEDERSE/WordNet-SenseRelate-WordToSet-0.04 - 07 Apr 2008 03:39:42 GMT - Search in distribution

Games::Boggle - find words on a boggle board ++

This module lets you set up a Boggle board, and then query it for whether or not it is possible to find words on that board. METHODS new my $board = Games::Boggle->new("TRTO XIHP TEEB MEQP"); You initialize the board with a series of 16 letters repre...

TMTM/Games-Boggle-1.01 - 03 Sep 2005 22:00:29 GMT - Search in distribution

Gtk2::GoBoard - high quality goban widget with sound ++

This is the very first "true" Gtk2 widget written in Perl. The "Gtk2::GoBoard" class works like any other widget, see the SYNOPSIS for short examples of the available methods, and the App::IGS and KGS modules for usage examples. Please supply a more ...

MLEHMANN/Gtk2-GoBoard-1.02 - 06 May 2011 17:36:41 GMT - Search in distribution

aibots - An improved clone of A.I.Wars in Perl ++

This is a clone of "A.I. Wars" (<http://www.tacticalneuronics.com/ai.htm>) in pure perl, with "Tk" and console interfaces. Please consult the above URL for general information about this game. OPTIONS -c: Console mode -s: Silent (Win32 only) -m: Musi...

AUTRIJUS/Games-AIBots-0.03 - 17 Aug 2002 16:44:43 GMT - Search in distribution




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