21 results (0.898 seconds)
Games::Chess - represent chess positions and games ++

The "Games::Chess" package provides the class "Games::Chess::Piece" to represent chess pieces, and the class "Games::Chess::Position" to represent a position in a chess game. Objects can be instantiated from data in standard formats and exported to t...

GDR/Games-Chess-0.003 - 07 Jun 1999 12:42:08 GMT - Search in distribution

Chess::Games::DotCom - API for accessing chessgames.com ++
TBONE/Chess-Games-DotCom-1.2 - 25 Jan 2005 23:23:34 GMT - Search in distribution

Games::Chess::Referee - work with chess positions and games, according to the rules of chess. ++

The "Games::Chess:Referee" module provides a mechanism to interpret (almost) standard algebraic chess notation and to print out the resulting positions. It makes use of the Games::Chess::Position and Games::Chess::Piece classes by Gareth Rees, adding...

GREGOR/Games-Chess-Referee-0.003 - 27 Mar 2006 04:18:54 GMT - Search in distribution

Games::Ratings::Chess::DWZ - calculate changes to German ratings (DWZ) ++

This module provides methods to calculate German chess rating (DZW) changes for one player, having played one or more rated games. Gains and losses are calculated according to Wertungsordnung of the German Chess Federation (http://www.schachbund.de/d...

BARTOLIN/Games-Ratings-0.0.5 - 01 May 2010 10:49:43 GMT - Search in distribution

Games::Chess::Position::Unicode - Chess position with Unicode pieces ++
SROMANOV/Games-Chess-Position-Unicode-0.01 - 30 Mar 2013 17:53:54 GMT - Search in distribution

Chess::Play - Play chess games, calculate legal moves, use a search algorithm ++

This module allows to play a chess game using STDIN or the xboard graphical interface. Il also can calculate legal moves and uses the Alpha-Beta search algorithm to find the best move. METHODS * $cp = Chess::Play->new() Create a new object to play ch...

GIPPOLITI/Chess-Play-0.05 - 27 Apr 2009 07:50:41 GMT - Search in distribution

Chess::Mbox - write mbox files with chess games into them onto disk ++

This was a script lying on my disk that I thought would be useful to others. It simply takes a Unix mbox file and assumes each message is a chess game and writes to a directory with first directory == white and directory below that == black and the f...

TBONE/Chess-Mbox-1.3 - 21 Feb 2002 20:17:16 GMT - Search in distribution

Chess::ICC - manipulate the Internet Chess Club from the command line. ++

This is designed to allow one to pull one's game down in PGN format from the Internet Chess Club immediately via the command-line. This is a complimentary means of doing so. Other options are to have your games mailed to you (and wait on mail servers...

TBONE/Chess-ICC-0.02 - 01 Aug 2002 00:37:31 GMT - Search in distribution

README - General Information about WordNet-SenseRelate-WordToSet ++
TPEDERSE/WordNet-SenseRelate-WordToSet-0.04 - 07 Apr 2008 03:39:42 GMT - Search in distribution

Chess::Elo - Perl module to calculate Chess "Elo" ratings ++

This module provides a single function, "elo" which allows one to calculate individual ratings based on performance. Typically, a player is given an initial provisional rating of 1600 points. In all cases, one gains and loses points as a function of ...

TBONE/Chess-Elo-1.0a - 28 Feb 2008 14:10:39 GMT - Search in distribution

Games::Checkers - Play the Checkers games ++

This package is intended to provide complete infrastructure for interactive and automatic playing and manipulating of Checkers games. Some features are not implemented yet. Currently supported board sizes: * 8x8 * 10x10 (not yet, but will be soon hop...

MIGO/Games-Checkers-0.2.0 - 13 May 2012 16:31:13 GMT - Search in distribution

Games::Shogi - Base class describing the Shogi game and variants ++

initial_board() Return a 2-D array of piece abbreviations in the initial board configuration. neighbor($piece_abbr) Return an array of directions that a given piece can travel. See below for descriptions of other restrictions that exist in the game, ...

JGOFF/Games-Shogi-0.03 - 04 Nov 2004 14:38:32 GMT - Search in distribution

Games::AlphaBeta - game-tree search with object oriented interface ++

Games::AlphaBeta provides a generic implementation of the AlphaBeta game-tree search algorithm (also known as MiniMax search with alpha beta pruning). This algorithm can be used to find the best move at a particular position in any two-player, zero-s...

STIG/Games-AlphaBeta-v0.4.7 - 11 Sep 2010 01:17:18 GMT - Search in distribution

Games::Board::Grid - a grid-shaped gameboard ++

This module provides a base class for representing a board made up of spaces on a right-angled grid. METHODS new my $board = Games::Board::Grid->new(size => $size); This method constructs a new game board and returns it. As constructed it has no spac...

RJBS/Games-Board-1.013 - 25 Sep 2013 00:53:18 GMT - Search in distribution

Chess::PGN::Parse - reads and parses PGN (Portable Game Notation) Chess files ++

Chess::PGN::Parse offers a range of methods to read and manipulate Portable Game Notation files. PGN files contain chess games produced by chess programs following a standard format (http://www.schachprobleme.de/chessml/faq/pgn/). It is among the pre...

GMAX/Chess-PGN-Parse-0.19 - 10 Jan 2006 16:34:43 GMT - Search in distribution

chess_stats.pl - show statistics from my private xml chess database. ++

This script reports various statistics about chess games from my provate chess xml database. Currently it reports these metrics: 0. Number of opponents in the database. 1. Number of games in the database. 2. Total number of games of every type (won,l...

VELTZER/Meta-0.08 - 31 Dec 2002 10:05:41 GMT - Search in distribution
  • chess_merge.pl - get latest pgn games and merge them with current ones.

Chess::PGN::Filter - Perl extension for converting PGN files to other formats. ++

This is a typical text in one side, different text out the otherside filter module. There are as of this writing, the following supported choices: 1. XML -- Converts from .pgn to .xml using the included pgn.dtd as the validation document. This is for...

HSMYERS/Chess-PGN-Filter-0.15 - 23 Apr 2011 01:15:14 GMT - Search in distribution

HTML::Tree::AboutTrees - article on tree-shaped data structures in Perl 14 ++

The following article by Sean M. Burke first appeared in *The Perl Journal* #18 and is copyright 2000 The Perl Journal. It appears courtesy of Jon Orwant and The Perl Journal. This document may be distributed under the same terms as Perl itself. Tree...

CJM/HTML-Tree-5.03   (8 reviews) - 23 Sep 2012 01:12:19 GMT - Search in distribution

AI::Evolve::Befunge::Board - board game object ++

This module tracks board-game state for AI::Evolve::Befunge. It is only used for board-game-style physics, like tic tac toe, othello, go, chess, etc. Non-boardgame applications do not use a Board object. CONSTRUCTOR new AI::Evolve::Befunge::Board->ne...

INFINOID/AI-Evolve-Befunge-0.03 - 06 Apr 2009 14:31:52 GMT - Search in distribution

Object::PerlDesignPatterns - Perl architecture for structuring and refactoring large programs 2 ++

PerlDesignPatterns is a free book sporting: Ideas for keeping programs fun to hack on even after they grow large. Object, lambda, hybrid structures, Perl specific methods of refactoring, object tricks, anti-patterns, non-structural recurring code pat...

SWALTERS/Object-PerlDesignPatterns-0.03   (3 reviews) - 23 Jun 2003 13:02:16 GMT - Search in distribution




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