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Games::Othello - Perl extension for modelling a game of Othello. ++

This module is used to model the common board game, Othello. Othello has been around for a very long time, and has been re-produced in several different formats. The goal of the game is to eventually fill the board with all of your chips. The board i...

DWRIGHT/Games-Othello-0.01 - 27 Jun 2006 04:27:20 GMT - Search in distribution

othello-demo - a self-playing Othello game ++

This is an example of how simple a self-playing Othello (aka Reversi) program can be created using Games::AlphaBeta and Games::AlphaBeta::Reversi. AUTHOR Stig Brautaset <stig@brautaset.org> ...

STIG/Games-AlphaBeta-v0.4.7 - 11 Sep 2010 01:17:18 GMT - Search in distribution

Games::Goban - Board for playing go, renju, othello, etc. ++

This is a generic module for handling goban-based board games. Theoretically, it can be used to handle many of the other games which can use Smart Game Format (SGF) but I want to keep it reasonably restricted in order to keep it simple. METHODS new(%...

RJBS/Games-Goban-1.102 - 25 Sep 2013 00:54:45 GMT - Search in distribution

AI::Evolve::Befunge::Board - board game object ++

This module tracks board-game state for AI::Evolve::Befunge. It is only used for board-game-style physics, like tic tac toe, othello, go, chess, etc. Non-boardgame applications do not use a Board object. CONSTRUCTOR new AI::Evolve::Befunge::Board->ne...

INFINOID/AI-Evolve-Befunge-0.03 - 06 Apr 2009 14:31:52 GMT - Search in distribution

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