Games::Score - Keep track of score in games

Games::Score can be use to keep track of several players' points in a game, regardless of the starting amount of points, winning and/or losing conditions, etc. It provides several useful methods so that the user doesn't have to keep testing values to...

COG/Games-Score-0.02 - 02 Nov 2004 10:40:23 GMT - Search in distribution

Games::Construder::Server::UI - Server-side Userinterface for Player interaction

ELMEX/Games-Construder-0.95 - 18 Jul 2011 15:01:22 GMT - Search in distribution

Games::AssaultCube::Log::Line::FlagFailedScore - Describes the FlagFailedScore event in a log line

This module holds the "FlagFailedScore" event data from a log line. Normally, you would not use this class directly but via the Games::AssaultCube::Log::Line class. This line is emitted when the client failed to score the flag. Attributes Those attri...

APOCAL/Games-AssaultCube-0.04 - 10 Dec 2009 08:33:54 GMT - Search in distribution

rats - Perl script to calculate ratings adjustments from go tournament results (using AGA format files).

The rats script uses the same algorithm used by the American Go Association (AGA), and allegedly the Internet Go Server (IGS) to adjust go players' ratings from new game results during a tournament. The adjusted results might be used (for example) to...

REID/Games-Go-GoPair-1.001 - 24 Jan 2005 03:14:37 GMT - Search in distribution

pair - Pair players for the next round of a swiss tournament

SCRIPTS The scripts in script_files/ need to be installed somewhere so that they can be run in the directory in which pairing of each round is done. DIRECTORY LAYOUT The scripts assume that there is a directory in which a configuration file, called l...

DRBEAN/Games-Tournament-Swiss-0.18 - 04 Dec 2010 09:32:49 GMT - Search in distribution

README - General Information about WordNet-SenseRelate-WordToSet

TPEDERSE/WordNet-SenseRelate-WordToSet-0.04 - 07 Apr 2008 03:39:42 GMT - Search in distribution

Changes - Revision history for Games-FrozenBubble

KTHAKORE/Games-FrozenBubble-2.212 - 06 Aug 2010 18:40:52 GMT - Search in distribution

robots - fight off villainous robots

robots pits you against a growing hoard of evil robots bent on your destruction (much like real life). Your only weapons against the robot hoard are your wits and their stupidity. Consumed by their single-minded mission of destruction, the robots wil...

BDFOY/PerlPowerTools-1.006 - 20 Apr 2015 23:51:10 GMT - Search in distribution

robots - fight off villainous robots

robots pits you against a growing hoard of evil robots bent on your destruction (much like real life). Your only weapons against the robot hoard are your wits and their stupidity. Consumed by their single-minded mission of destruction, the robots wil...

CWEST/ppt-0.14   (1 review) - 05 Aug 2004 14:48:58 GMT - Search in distribution
  • robots - fight off villainous robots
  • robots - fight off villainous robots

rezrov - a pure Perl Infocom (z-code) game interpreter

Rezrov is a program that lets you play Infocom game data files. Infocom's data files (e.g. "zork1.dat") are actually platform-independent "z-code" programs written for a virtual machine known as the "z-machine". Rezrov is a z-code interpreter which c...

EDMONSON/Games-Rezrov-0.20 - 06 Mar 2010 19:32:01 GMT - Search in distribution

aibots - An improved clone of A.I.Wars in Perl

This is a clone of "A.I. Wars" (<http://www.tacticalneuronics.com/ai.htm>) in pure perl, with "Tk" and console interfaces. Please consult the above URL for general information about this game....

AUTRIJUS/Games-AIBots-0.03 - 17 Aug 2002 16:44:43 GMT - Search in distribution

Bundle::COG - Install all modules by COG

COG/Bundle-COG-0.06 - 20 Jul 2008 13:25:58 GMT - Search in distribution

wordguess - Word guess game

wordguess is a word-guessing game, a variation on "Hangman". Like in Hangman, you must guess a word in a certain number of allowed guesses. Unlike in Hangman, you guess word-by-word, not letter-by-letter. The first letter is always revealed beforehan...

PERLANCAR/Games-Word-Guess-0.06 - 03 Jan 2015 09:25:27 GMT - Search in distribution

Weewar::User - a user of weewar

JROCKWAY/Weewar-0.01 - 17 Sep 2007 03:48:10 GMT - Search in distribution

CTK::Util - CTK Utilities

Public subroutines SUBROUTINES All subroutines are listed in alphabetical order basetime $secs = basetime(); The time at which the program began running, in seconds. This function returns result of expression: time() - $^T Tags: BASE, DATE bload $bin...

ABALAMA/CTKlib-1.17 - 12 May 2015 10:19:12 GMT - Search in distribution

Games::Goban - Board for playing go, renju, othello, etc.

This is a generic module for handling goban-based board games. Theoretically, it can be used to handle many of the other games which can use Smart Game Format (SGF) but I want to keep it reasonably restricted in order to keep it simple....

RJBS/Games-Goban-1.102 - 25 Sep 2013 00:54:45 GMT - Search in distribution

Games::Euchre - Euchre card game for humans and computers

This software implements the card game of Euchre. The game is played with four players composing two teams. Any of the four players can be human or computer players, but more than one human is not well supported yet. The Games::Euchre::AI module impl...

CDOLAN/Games-Euchre-1.02 - 05 Aug 2003 20:30:25 GMT - Search in distribution

Games::Hanabi - rules engine for the 'hanabi' card game

Hanabi is a card game in which players take turns playing cards in 5 suits, sequentially from 1 to 5. The catch is that players can only see each others' hands, and not their own. They must give hints to each in order to succceed. This distribution i...

JATILL/Games-Hanabi-0.001 - 18 Dec 2014 01:07:46 GMT - Search in distribution

Games::Ratings - generic methods for rating calculation (e.g. chess ratings)

Games::Ratings provides some generic methods for other, more specific modules (like Games::Ratings::Chess::FIDE or Games::Ratings::Chess::DWZ). It isn't very useful for itself....

BARTOLIN/Games-Ratings-0.0.5 - 01 May 2010 10:49:43 GMT - Search in distribution

Games::Othello - Perl extension for modelling a game of Othello.

This module is used to model the common board game, Othello. Othello has been around for a very long time, and has been re-produced in several different formats. The goal of the game is to eventually fill the board with all of your chips. The board i...

DWRIGHT/Games-Othello-0.01 - 27 Jun 2006 04:27:20 GMT - Search in distribution