The "Encode" module provides the interface between Perl strings and the rest of the system. Perl strings are sequences of *characters*. The repertoire of characters that Perl can represent is a superset of those defined by the Unicode Consortium. On ...
DANKOGAI/Encode-3.08 - 02 Dec 2020 09:20:23 UTCThis pragma is used to enable a Perl script to be written in encodings that aren't strictly ASCII nor UTF-8. It translates all or portions of the Perl program script from a given encoding into UTF-8, and changes the PerlIO layers of "STDIN" and "STDO...
DANKOGAI/Encode-3.08 - 02 Dec 2020 09:20:23 UTCThis module implements China-based Chinese charset encodings. Encodings supported are as follows. Canonical Alias Description -------------------------------------------------------------------- euc-cn /\beuc.*cn$/i EUC (Extended Unix Character) /\bc...
DANKOGAI/Encode-3.08 - 02 Dec 2020 09:20:23 UTCTo find out how to use this module in detail, see Encode....
DANKOGAI/Encode-3.08 - 02 Dec 2020 09:20:23 UTCThis module implements tradition Chinese charset encodings as used in Taiwan and Hong Kong. Encodings supported are as follows. Canonical Alias Description -------------------------------------------------------------------- big5-eten /\bbig-?5$/i Bi...
DANKOGAI/Encode-3.08 - 02 Dec 2020 09:20:23 UTCThis module implements Korean charset encodings. Encodings supported are as follows. Canonical Alias Description -------------------------------------------------------------------- euc-kr /\beuc.*kr$/i EUC (Extended Unix Character) /\bkr.*euc$/i ksc...
DANKOGAI/Encode-3.08 - 02 Dec 2020 09:20:23 UTCTo find how to use this module in detail, see Encode....
DANKOGAI/Encode-3.08 - 02 Dec 2020 09:20:23 UTCBy default, it checks only ascii, utf8 and UTF-16/32 with BOM. use Encode::Guess; # ascii/utf8/BOMed UTF To use it more practically, you have to give the names of encodings to check (*suspects* as follows). The name of suspects can either be canonica...
DANKOGAI/Encode-3.08 - 02 Dec 2020 09:20:23 UTCAllows newName to be used as an alias for ENCODING. ENCODING may be either the name of an encoding or an encoding object (as described in Encode). Currently the first argument to define_alias() can be specified in the following ways: As a simple stri...
DANKOGAI/Encode-3.08 - 02 Dec 2020 09:20:23 UTCTo find out how to use this module in detail, see Encode....
DANKOGAI/Encode-3.08 - 02 Dec 2020 09:20:23 UTCDANKOGAI/Encode-3.08 - 02 Dec 2020 09:20:23 UTC
To find how to use this module in detail, see Encode....
DANKOGAI/Encode-3.08 - 02 Dec 2020 09:20:23 UTCGSM0338 is for GSM handsets. Though it shares alphanumerals with ASCII, control character ranges and other parts are mapped very differently, mainly to store Greek characters. There are also escape sequences (starting with 0x1B) to cover e.g. the Eur...
DANKOGAI/Encode-3.08 - 02 Dec 2020 09:20:23 UTCDANKOGAI/Encode-3.08 - 02 Dec 2020 09:20:23 UTC
DANKOGAI/Encode-3.08 - 02 Dec 2020 09:20:23 UTC
Here is how to use this module. * There are at least two instance variables stored in a hash reference, {data} and {encoding}. * When there is no method, it takes the method name as the name of the encoding and encodes the instance *data* with *encod...
DANKOGAI/Encode-3.08 - 02 Dec 2020 09:20:23 UTCAs mentioned in Encode, encodings are (in the current implementation at least) defined as objects. The mapping of encoding name to object is via the %Encode::Encoding hash. Though you can directly manipulate this hash, it is strongly encouraged to us...
DANKOGAI/Encode-3.08 - 02 Dec 2020 09:20:23 UTC