Games::PMM - the base distribution of the Paper Maché Monsters Game River stage zero No dependents

Paper Maché Monsters is a monster-battling game where wind-up monsters battle each other in an arena. These monsters run through programmable command lists until a victor emerges. POD ERRORS Hey! The above document had some coding errors, which are e...

CHROMATIC/Games-PMM-0.10 - 29 Nov 2003 21:27:14 GMT - Search in distribution

Games::SGF - A general SGF parser River stage one • 1 direct dependent • 1 total dependent

WHITCODE/Games-SGF-0.993 - 28 Apr 2010 15:45:38 GMT - Search in distribution

Games::Set - The rules for the game of Set River stage zero No dependents

Games::Set understands some of the rules of the card game Set. It also knows how to generate a standard deck....

RCLAMP/Games-Set-0.01 - 08 Sep 2003 15:31:43 GMT - Search in distribution

Games::2048 - An ASCII clone of the 2048 game River stage zero No dependents

This module is a full clone of the 2048 game by Gabriele Cirulli <http://gabrielecirulli.github.io/2048/>. It runs at the command-line, complete with controls identical to the original, a colorful interface, and even some text-based animations! It sh...

BLAIZER/Games-2048-0.10 - 30 May 2015 15:30:25 GMT - Search in distribution

Games::Alak - simple game-tree implementation of a gomoku-like game River stage zero No dependents

This module implements a simple game-tree system for the computer to play against the user in a game of Alak. You can just play the game for fun; or you can use this module as a starting point for understanding game trees (and implementing smarter st...

AVIF/Games-Alak-0.19 - 20 Aug 2007 01:55:08 GMT - Search in distribution

Games::Dice - Perl module to simulate die rolls River stage one • 2 direct dependents • 2 total dependents

Games::Dice simulates die rolls. It uses a function-oriented (not object-oriented) interface. No functions are exported by default. At present, there are two functions which are exportable: "roll" and "roll_array". The latter is used internally by "r...

RJBS/Games-Dice-0.045 - 27 Apr 2015 01:23:46 GMT - Search in distribution

Games::Maze - Create Mazes as Objects. River stage one • 2 direct dependents • 2 total dependents

Simply put, this package create mazes. You may use the Games::Maze package to create 3-dimensional rectangular or hexagonal mazes. Mazes are objects that you can manipulate using the available methods. Maze Object Methods new([<attribute> => value, ....

JGAMBLE/Games-Maze-1.08 - 10 Sep 2012 18:17:17 GMT - Search in distribution

Games::Risk - classical 'risk' board game River stage one • 3 direct dependents • 3 total dependents

Risk is a strategic turn-based board game. Players control armies, with which they attempt to capture territories from other players. The goal of the game is to control all the territories ("conquer the world") through the elimination of the other pl...

JQUELIN/Games-Risk-4.000 - 04 Apr 2014 13:13:31 GMT - Search in distribution

Games::Word - utility functions for writing word games River stage two • 6 direct dependents • 11 total dependents

Games::Word provides several utility functions for writing word games, such as manipulating permutations of strings, testing for similarity of strings, and finding strings from a given source of characters. random_permutation STRING Returns a string ...

DOY/Games-Word-0.06 - 05 Jul 2012 15:27:52 GMT - Search in distribution

Games::AIBot - An AI Bot object River stage zero No dependents

This module exists exclusively for the purpose of the aibots script bundled in the distribution. Please see aibots for an explanation of the game's mechanics, rules and tips....

AUTRIJUS/Games-AIBots-0.03 - 17 Aug 2002 16:44:43 GMT - Search in distribution
  • Games::AIBots - An improved clone of A.I.Wars in Perl
  • aibots - An improved clone of A.I.Wars in Perl

Games::Axmud - Axmud, a modern Multi-User Dungeon (MUD) client written in Perl5 / GTK2 River stage zero No dependents

Axmud is a modern Multi-User Dungeon (MUD) client written in Perl 5 / GTK 2. Its features include: Telnet, SSH and SLL connections - ANSI/xterm/OSC/RGB colour - Full support for all major MUD protocols, including MXP and GMCP (with partial Pueblo sup...

ASLEWIS/Games-Axmud-1.1.273 - 01 Nov 2018 09:03:05 GMT - Search in distribution

Games::Bingo - a bingo game Perl implementation River stage one • 1 direct dependent • 1 total dependent

This is a simple game of bingo. The program can randomly call out the numbers. The game will be get more features in the future, please refer to the TODO section (below)....

JONASBN/Games-Bingo-0.18 - 19 Aug 2015 21:06:47 GMT - Search in distribution

Games::Board - a parent class for board games River stage one • 1 direct dependent • 1 total dependent

This module provides a base class for representing board games....

RJBS/Games-Board-1.013 - 25 Sep 2013 00:53:18 GMT - Search in distribution

Games::Cards - Perl module for writing and playing card games River stage zero No dependents

This module creates objects and methods to allow easier programming of card games in Perl. It allows you to do things like create decks of cards, have piles of cards, hands, and other sets of cards, turn cards face-up or face-down, and move cards fro...

AKARGER/Games-Cards-1.45 - 13 Jul 2000 21:47:10 GMT - Search in distribution

Games::Chess - represent chess positions and games River stage one • 2 direct dependents • 2 total dependents

The "Games::Chess" package provides the class "Games::Chess::Piece" to represent chess pieces, and the class "Games::Chess::Position" to represent a position in a chess game. Objects can be instantiated from data in standard formats and exported to t...

GDR/Games-Chess-0.003 - 07 Jun 1999 12:42:08 GMT - Search in distribution

Games::Goban - Board for playing go, renju, othello, etc. River stage zero No dependents

This is a generic module for handling goban-based board games. Theoretically, it can be used to handle many of the other games which can use Smart Game Format (SGF) but I want to keep it reasonably restricted in order to keep it simple....

RJBS/Games-Goban-1.102 - 25 Sep 2013 00:54:45 GMT - Search in distribution

Games::Mines - a mine finding game River stage zero No dependents

This module is the basis for mine finding game. It contains the basic methods necessary for a game....

MPECK/Games-Mines-0.02 - 19 Jul 2004 04:06:37 GMT - Search in distribution

Games::Score - Keep track of score in games River stage zero No dependents

Games::Score can be use to keep track of several players' points in a game, regardless of the starting amount of points, winning and/or losing conditions, etc. It provides several useful methods so that the user doesn't have to keep testing values to...

COG/Games-Score-0.02 - 02 Nov 2004 10:40:23 GMT - Search in distribution

Games::Shogi - Base class describing the Shogi game and variants River stage zero No dependents

initial_board() Return a 2-D array of piece abbreviations in the initial board configuration. neighbor($piece_abbr) Return an array of directions that a given piece can travel. See below for descriptions of other restrictions that exist in the game, ...

JGOFF/Games-Shogi-0.03 - 04 Nov 2004 14:38:32 GMT - Search in distribution

Games::Snake - Snake game River stage zero No dependents

Games::Snake is a clone of the classic Snake game. This game was originally created for The SDL Perl Game Contest! See snake.pl for instructions to play the game....

JTPALMER/Games-Snake-0.000001 - 27 Jul 2012 21:17:59 GMT - Search in distribution

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