Collision::2D - Continuous 2d collision detection River stage zero No dependents

Collision::2D contains sets of several geometrical classes to help you model dynamic (continuous) collisions in your programs. It is targeted for any game or other application that requires dynamic collision detection between moving circles, rectangl...

ZPMORGAN/Collision-2D-0.07 - 05 Mar 2011 11:49:29 GMT

Collision::2D::Collision - An object representing a collision betwixt 2 entities River stage zero No dependents

ZPMORGAN/Collision-2D-0.07 - 05 Mar 2011 11:49:29 GMT

Collision::2D::Entity - A moving entity. Don't use this directly. River stage zero No dependents

ZPMORGAN/Collision-2D-0.07 - 05 Mar 2011 11:49:29 GMT

Collision::2D::Entity::Grid - A container for static entities. River stage zero No dependents

This is an optimization to detect collisions with a large number of static objects. Use it for a map! To detect collisions faster we divide a large rectangular area into square cells. These cells may contain references to child entities -- points, re...

ZPMORGAN/Collision-2D-0.07 - 05 Mar 2011 11:49:29 GMT

Collision::2D::Entity::Rect - A rectangle entity. River stage zero No dependents

This is an entity with height and width. Attributes (x, y) is one corner of the rect, whereas (x+w,y+h) is the opposite corner....

ZPMORGAN/Collision-2D-0.07 - 05 Mar 2011 11:49:29 GMT

Collision::2D::Entity::Point - A Point entity. River stage zero No dependents

This is a point entity. Attributes (x, y) are the location of this point. See Collision::2D::Entity. Points can not collide with other points. Use a very small circle instead....

ZPMORGAN/Collision-2D-0.07 - 05 Mar 2011 11:49:29 GMT

Collision::2D::Entity::Circle - A circle entity. River stage zero No dependents

This is an entity with a radius. Attributes x and y point to the center of the circle....

ZPMORGAN/Collision-2D-0.07 - 05 Mar 2011 11:49:29 GMT

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