Game::Life::NDim::Life - Object representing a life River stage zero No dependents

IVANWILLS/Game-Life-NDim-v0.0.4 - 09 Sep 2015 08:39:03 UTC

Game::Life - Plays Conway's Game of Life River stage zero No dependents

Conway's Game of Life is a basic example of finding 'living' patterns in rather basic rulesets (see NOTES). The Game of Life takes place on a 2-D rectangular grid, with each grid point being either alive or dead. If a living grid point has 2 or 3 nei...

LTP/Game-Life-0.06 - 15 May 2013 23:05:58 UTC

Game::Life::NDim - Infrastructure for playing Conway's game of life with support for multiple cell types and 2D or 3D boards. River stage zero No dependents

TODO...

IVANWILLS/Game-Life-NDim-v0.0.4 - 09 Sep 2015 08:39:03 UTC

Game::Life::Faster - Plays John Horton Conway's Game of Life River stage zero No dependents

This Perl package is yet another implementation of John Horton Conway's Game of Life. This "game" takes place on a rectangular grid, each of whose cells is considered "living" or "dead". The grid is seeded with an initial population, and then the rul...

WYANT/Game-Life-Faster-0.003 - 31 May 2020 12:24:38 UTC

Game::Life::NDim::Dim - The dimension of a board? River stage zero No dependents

IVANWILLS/Game-Life-NDim-v0.0.4 - 09 Sep 2015 08:39:03 UTC

Game::Life::NDim::Board - Object representing the board River stage zero No dependents

IVANWILLS/Game-Life-NDim-v0.0.4 - 09 Sep 2015 08:39:03 UTC

Game::Life::Infinite::Board - An infinite board for Conway's Game of Life. River stage zero No dependents

This module implements the well known Conway's Game of Life in Perl. Points of interest: * Infinite grid (no "fell over" or "warp"). * Oscilator detection * Rules as parameter * Simple load, save and print * Colourised life support (Immigration, Quad...

TJS/Game-Life-Infinite-Board-0.07 - 11 Jun 2014 13:21:52 UTC

Game::Battleship - "You sunk my battleship!" River stage zero No dependents

A "Game::Battleship" object represents a battleship game between players. Each has a fleet of vessels and operates with a pair of playing grids. One grid is for their own fleet and the other for the seen enemy positions. Everything is an object with ...

GENE/Game-Battleship-0.0602 - 15 Jul 2020 22:02:46 UTC

Game::Battleship::Player River stage zero No dependents

A "Game::Battleship::Player" object represents a Battleship player complete with fleet and game surface....

GENE/Game-Battleship-0.0602 - 15 Jul 2020 22:02:46 UTC

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