Search results for "module:Games::"

Games::Hanabi - rules engine for the 'hanabi' card game River stage zero No dependents

Hanabi is a card game in which players take turns playing cards in 5 suits, sequentially from 1 to 5. The catch is that players can only see each others' hands, and not their own. They must give hints to each in order to succceed. This distribution i...

JATILL/Games-Hanabi-0.001 - 18 Dec 2014 01:07:46 UTC

Games::Set - The rules for the game of Set River stage zero No dependents

Games::Set understands some of the rules of the card game Set. It also knows how to generate a standard deck....

RCLAMP/Games-Set-0.01 - 08 Sep 2003 15:31:43 UTC

Games::PMM - the base distribution of the Paper Maché Monsters Game River stage zero No dependents

Paper Maché Monsters is a monster-battling game where wind-up monsters battle each other in an arena. These monsters run through programmable command lists until a victor emerges. POD ERRORS Hey! The above document had some coding errors, which are e...

CHROMATIC/Games-PMM-0.10 - 29 Nov 2003 21:27:14 UTC

Games::SGF - A general SGF parser River stage one • 1 direct dependent • 1 total dependent

WHITCODE/Games-SGF-0.993 - 28 Apr 2010 15:45:38 UTC

Games::2048 - An ASCII clone of the 2048 game River stage zero No dependents

This module is a full clone of the 2048 game by Gabriele Cirulli <http://gabrielecirulli.github.io/2048/>. It runs at the command-line, complete with controls identical to the original, a colorful interface, and even some text-based animations! It sh...

BLAIZER/Games-2048-0.10 - 30 May 2015 15:30:25 UTC

Games::Risk - classical 'risk' board game River stage one • 3 direct dependents • 3 total dependents

Risk is a strategic turn-based board game. Players control armies, with which they attempt to capture territories from other players. The goal of the game is to control all the territories ("conquer the world") through the elimination of the other pl...

JQUELIN/Games-Risk-4.000 - 04 Apr 2014 13:13:31 UTC

Games::Alak - simple game-tree implementation of a gomoku-like game River stage zero No dependents

This module implements a simple game-tree system for the computer to play against the user in a game of Alak. You can just play the game for fun; or you can use this module as a starting point for understanding game trees (and implementing smarter st...

AVIF/Games-Alak-0.19 - 20 Aug 2007 01:55:08 UTC

Games::Dice - Perl module to simulate die rolls River stage one • 2 direct dependents • 2 total dependents

Games::Dice simulates die rolls. It uses a function-oriented (not object-oriented) interface. No functions are exported by default. At present, there are two functions which are exportable: "roll" and "roll_array". The latter is used internally by "r...

RJBS/Games-Dice-0.045 - 27 Apr 2015 01:23:46 UTC

Games::Word - utility functions for writing word games River stage one • 3 direct dependents • 9 total dependents

Games::Word provides several utility functions for writing word games, such as manipulating permutations of strings, testing for similarity of strings, and finding strings from a given source of characters. random_permutation STRING Returns a string ...

DOY/Games-Word-0.06 - 05 Jul 2012 15:27:52 UTC

Games::AIBot - An AI Bot object River stage zero No dependents

This module exists exclusively for the purpose of the aibots script bundled in the distribution. Please see aibots for an explanation of the game's mechanics, rules and tips....

AUTRIJUS/Games-AIBots-0.03 - 17 Aug 2002 16:44:43 UTC

Games::Snake - Snake game River stage zero No dependents

Games::Snake is a clone of the classic Snake game. This game was originally created for The SDL Perl Game Contest! See snake.pl for instructions to play the game....

JTPALMER/Games-Snake-0.000001 - 27 Jul 2012 21:17:59 UTC

Games::Score - Keep track of score in games River stage zero No dependents

Games::Score can be use to keep track of several players' points in a game, regardless of the starting amount of points, winning and/or losing conditions, etc. It provides several useful methods so that the user doesn't have to keep testing values to...

COG/Games-Score-0.02 - 02 Nov 2004 10:40:23 UTC

Games::Board - a parent class for board games River stage one • 1 direct dependent • 1 total dependent

This module provides a base class for representing board games....

RJBS/Games-Board-1.013 - 25 Sep 2013 00:53:18 UTC

Games::Worms - alife simulator for Conway/Patterson/Beeler worms, etc. River stage zero No dependents

[elaborate] Worms is an implementation of an artificial-life game. It can output via Perl-Tk, Tek4010, and PostScript. It is a game not in the sense of checkers, but in the sense of Conway's Life. In a Worms universe, worms crawl around an isometric ...

AVIF/Games-Worms-0.65 - 21 Aug 2007 23:28:42 UTC

Games::Bingo - a bingo game Perl implementation River stage one • 1 direct dependent • 1 total dependent

This is a simple game of bingo. The program can randomly call out the numbers. The game will be get more features in the future, please refer to the TODO section (below)....

JONASBN/Games-Bingo-0.18 - 19 Aug 2015 21:06:47 UTC

Games::Shogi - Base class describing the Shogi game and variants River stage zero No dependents

initial_board() Return a 2-D array of piece abbreviations in the initial board configuration. neighbor($piece_abbr) Return an array of directions that a given piece can travel. See below for descriptions of other restrictions that exist in the game, ...

JGOFF/Games-Shogi-0.03 - 04 Nov 2004 14:38:32 UTC

Games::Axmud - Axmud, a modern Multi-User Dungeon (MUD) client written in Perl5 / Gtk3 River stage zero No dependents

Axmud is a modern Multi-User Dungeon (MUD) client written in Perl 5 / GTK 3. Its features include: - Telnet, SSH and SSL connections - ANSI/xterm/truecolour/OSC/RGB colours - Full support for all major MUD protocols, including MXP and GMCP (with part...

ASLEWIS/Games-Axmud-1.3.029 - 04 Mar 2022 10:55:07 UTC

Games::Mines - a mine finding game River stage zero No dependents

This module is the basis for mine finding game. It contains the basic methods necessary for a game....

MPECK/Games-Mines-0.02 - 19 Jul 2004 04:06:37 UTC

Games::Goban - Board for playing go, renju, othello, etc. River stage zero No dependents

This is a generic module for handling goban-based board games. Theoretically, it can be used to handle many of the other games which can use Smart Game Format (SGF) but I want to keep it reasonably restricted in order to keep it simple....

RJBS/Games-Goban-1.102 - 25 Sep 2013 00:54:45 UTC

Games::Euchre - Euchre card game for humans and computers River stage zero No dependents

This software implements the card game of Euchre. The game is played with four players composing two teams. Any of the four players can be human or computer players, but more than one human is not well supported yet. The Games::Euchre::AI module impl...

CDOLAN/Games-Euchre-1.02 - 05 Aug 2003 20:30:25 UTC
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